Office of Vessel Recognition // ship-161

Hatteras

Frontier Trader

Path 03 / Outer ReachOuter Reach Cooperative
ship-161 / Canonical recognition plate50 m overall
Displacement
300 tons
Configuration
Streamlined
Tech level
9
Crew
8
Endurance
2 weeks
Cargo
67.5 tons

Operational profile

Recognition and use

This three-hundred-ton frontier trader combines a practical cargo hold with six passenger staterooms, fifteen low berths, and a vehicle garage. One mixed triple turret provides a basic answer to raiders while leaving two hardpoints open for later refit.

Two-parsec range, two-gravity thrust, fuel scoops, and processing equipment support independent operation away from major ports. The ship earns best when its captain mixes speculative freight, passengers, and opportunistic charters instead of relying on any one revenue stream.

Complete record / Revision 1

Construction dossier

All fields below are read from the active catalog record. “None” is explicit where the record contains no fitted item or option.

Registry

Catalog entry
161
Design ID
ct-source-ship-161
Schema version
1
Record revision
1
Status
Active
Vessel kind
Starship
Progression stage
Starter
Family
054 / Verne
Shipyard path
03 / Outer Reach
Construction price
96,785,000 Cr
Standard design
No

Hull and systems

Ruleset
Cepheus Trader Shipbuilding
Tech level
9
Hull code
ship-300
Displacement
300 tons
Configuration
Streamlined
Hull options
None
Structural options
None
Armor
Titanium Steel
Armor layers
2
Armor points
4
Electronics
Basic Civilian
Airlocks
Not separately recorded
Cargo
67.5 tons
External load
0 tons
Magazine options
None
Armament
Triple Turret: Beam Laser · Missile Rack · Sandcaster
Ammunition
12 × Standard Missiles · 20 × Sandcaster Canisters

Drives and control

Maneuver drive
C
Thrust
2 g
Power plant
C
Power options
None
Jump drive
C
Jump rating
J-2
Jumps carried
1
Power endurance
2 weeks
Control
Standard bridge
Additional passengers
Not applicable
Bridge options
None
Computer
Model 2
Computer options
None
Software
Jump Control/2 · Fire Control/1
Additional fire-control stations
0
Unused fire-control stations
2

Crew complement

  • 1 Command
  • 1 Pilot
  • 1 Navigator
  • 2 Engineers
  • 1 Turret Gunner
  • 1 Medic
  • 1 Other

Installed equipment, armament, and ammunition

  • 4 Fuel Processors
  • 14 Staterooms
  • 15 Low Berths
  • 1 Office
  • 1 Medical Bay (1 bed)
  • 1 Standard Hangar (4 tons contained)
  • Triple Turret Beam Laser · Missile Rack · Sandcaster
  • 12 Standard Missiles
  • 20 Sandcaster Canisters

Mission classification

Primary role
Frontier Trader
Secondary roles
Passenger · Speculative Trade
Mission tags
Jump 2 · Cargo · Passenger · Merchant
Complete source ledgerEvery field in the catalog record, including empty lists and construction assertions.
Schema Version
1
Design Id
ct-source-ship-161
Revision
1
Ruleset Id
cepheus-trader.shipbuilding
Source Ids
  1. cepheus-engine-srd-2016
  2. ship-source-a-f
  3. ship-source-rucker
  4. ship-source-tech-update-2350
  5. cepheus-trader-2026
Tech Level
9
Standard Design
No
Electronics
basic-civilian
Unused Fire Control Stations
2
Cargo Millitons
67500
Thrust G
2
Catalog
Catalog Id
161
Family Id
54
Upgrade Path Id
3
Progression Stage
starter
Status
active
Vessel Kind
starship
Display Name
Hatteras
Primary Role
frontier-trader
Secondary Roles
  1. passenger
  2. speculative-trade
Mission Tags
  1. jump-2
  2. cargo
  3. passenger
  4. merchant
Open Game Content Designations
  1. The complete original catalog entry and adapted construction data are Open Game Content.
Description Paragraphs
  1. This three-hundred-ton frontier trader combines a practical cargo hold with six passenger staterooms, fifteen low berths, and a vehicle garage. One mixed triple turret provides a basic answer to raiders while leaving two hardpoints open for later refit.
  2. Two-parsec range, two-gravity thrust, fuel scoops, and processing equipment support independent operation away from major ports. The ship earns best when its captain mixes speculative freight, passengers, and opportunistic charters instead of relying on any one revenue stream.
Hull
Id
ship-300
Configuration
streamlined
Armor
Id
titanium-steel
Layers
2
Drives
Jump
C
Maneuver
C
Power
C
Fuel
Jump Distance
2
Jump Count
1
Power Plant Weeks
2
Computer
Id
model-2
Options
None recorded
Software
  1. Id
    jump-control
    Level
    2
  2. Id
    fire-control
    Level
    1
Equipment
  1. Id
    fuel-processor
    Quantity
    4
  2. Id
    stateroom
    Quantity
    14
  3. Id
    low-berth
    Quantity
    15
  4. Id
    office
    Quantity
    1
Parameterized Equipment
  1. Id
    medical-bay
    Beds
    1
Hangars
  1. Id
    standard-hangar
    Contained Millitons
    4000
    Quantity
    1
Mounts
  1. Id
    triple-turret
    Weapons
    1. beam-laser
    2. missile-rack
    3. sandcaster
    Quantity
    1
Ammunition
  1. Id
    standard-missile
    Quantity
    12
  2. Id
    sandcaster-canister
    Quantity
    20
Crew
  1. Role
    command
    Quantity
    1
  2. Role
    pilot
    Quantity
    1
  3. Role
    navigator
    Quantity
    1
  4. Role
    engineer
    Quantity
    2
  5. Role
    turret-gunner
    Quantity
    1
  6. Role
    medic
    Quantity
    1
  7. Role
    other
    Quantity
    1

Record provenance

Sources and designation

Source record: catalog/ships/ship-161.toml

The complete original catalog entry and adapted construction data are Open Game Content.

  • cepheus-engine-srd-2016
  • ship-source-a-f
  • ship-source-rucker
  • ship-source-tech-update-2350
  • cepheus-trader-2026