Office of Vessel Recognition // ship-58
Hatteras
Frontier Trader
- Displacement
- 300 tons
- Configuration
- Streamlined
- Tech level
- 9
- Crew
- 8
- Endurance
- 2 weeks
- Cargo
- 67.5 tons
Operational profile
Recognition and use
This three-hundred-ton frontier trader combines a practical cargo hold with six passenger staterooms, fifteen low berths, and a vehicle garage. One mixed triple turret provides a basic answer to raiders while leaving two hardpoints open for later refit.
Two-parsec range, two-gravity thrust, fuel scoops, and processing equipment support independent operation away from major ports. The ship earns best when its captain mixes speculative freight, passengers, and opportunistic charters instead of relying on any one revenue stream.
Complete record / Revision 1
Construction dossier
All fields below are read from the active catalog record. “None” is explicit where the record contains no fitted item or option.
Registry
- Catalog entry
- 058
- Design ID
- ct-source-ship-58
- Schema version
- 1
- Record revision
- 1
- Status
- Active
- Vessel kind
- Starship
- Progression stage
- Starter
- Family
- 054 / Verne
- Shipyard path
- 03 / Outer Reach
- Construction price
- 96,785,000 Cr
- Standard design
- No
Hull and systems
- Ruleset
- Cepheus Trader Shipbuilding
- Tech level
- 9
- Hull code
- ship-300
- Displacement
- 300 tons
- Configuration
- Streamlined
- Hull options
- None
- Structural options
- None
- Armor
- Titanium Steel
- Armor layers
- 2
- Armor points
- 4
- Electronics
- Basic Civilian
- Airlocks
- Not separately recorded
- Cargo
- 67.5 tons
- External load
- 0 tons
- Magazine options
- None
- Armament
- Triple Turret: Beam Laser · Missile Rack · Sandcaster
- Ammunition
- 12 × Standard Missiles · 20 × Sandcaster Canisters
Drives and control
- Maneuver drive
- C
- Thrust
- 2 g
- Power plant
- C
- Power options
- None
- Jump drive
- C
- Jump rating
- J-2
- Jumps carried
- 1
- Power endurance
- 2 weeks
- Control
- Standard bridge
- Additional passengers
- Not applicable
- Bridge options
- None
- Computer
- Model 2
- Computer options
- None
- Software
- Jump Control/2 · Fire Control/1
- Additional fire-control stations
- 0
- Unused fire-control stations
- 2
Crew complement
- 1 Command
- 1 Pilot
- 1 Navigator
- 2 Engineers
- 1 Turret Gunner
- 1 Medic
- 1 Other
Installed equipment, armament, and ammunition
- 4 Fuel Processors
- 14 Staterooms
- 15 Low Berths
- 1 Office
- 1 Medical Bay (1 bed)
- 1 Standard Hangar (4 tons contained)
- Triple Turret Beam Laser · Missile Rack · Sandcaster
- 12 Standard Missiles
- 20 Sandcaster Canisters
Mission classification
- Primary role
- Frontier Trader
- Secondary roles
- Passenger · Speculative Trade
- Mission tags
- Jump 2 · Cargo · Passenger · Merchant
Complete source ledgerEvery field in the catalog record, including empty lists and construction assertions.
- Schema Version
- 1
- Design Id
- ct-source-ship-58
- Revision
- 1
- Ruleset Id
- cepheus-trader.shipbuilding
- Source Ids
- cepheus-engine-srd-2016
- ship-source-a-f
- ship-source-socs-16
- ship-source-tech-update-2350
- cepheus-trader-2026
- Tech Level
- 9
- Standard Design
- No
- Electronics
- basic-civilian
- Unused Fire Control Stations
- 2
- Cargo Millitons
- 67500
- Catalog
- Catalog Id
- 58
- Tag
- ship-58
- Family Id
- 54
- Upgrade Path Id
- 3
- Progression Stage
- starter
- Status
- active
- Vessel Kind
- starship
- Display Name
- Hatteras
- Primary Role
- frontier-trader
- Secondary Roles
- passenger
- speculative-trade
- Mission Tags
- jump-2
- cargo
- passenger
- merchant
- Open Game Content Designations
- The complete original catalog entry and adapted construction data are Open Game Content.
- Description Paragraphs
- This three-hundred-ton frontier trader combines a practical cargo hold with six passenger staterooms, fifteen low berths, and a vehicle garage. One mixed triple turret provides a basic answer to raiders while leaving two hardpoints open for later refit.
- Two-parsec range, two-gravity thrust, fuel scoops, and processing equipment support independent operation away from major ports. The ship earns best when its captain mixes speculative freight, passengers, and opportunistic charters instead of relying on any one revenue stream.
- Hull
- Id
- ship-300
- Configuration
- streamlined
- Armor
- Id
- titanium-steel
- Layers
- 2
- Drives
- Jump
- C
- Maneuver
- C
- Power
- C
- Fuel
- Jump Distance
- 2
- Jump Count
- 1
- Power Plant Weeks
- 2
- Computer
- Id
- model-2
- Options
- None recorded
- Software
- Id
- jump-control
- Level
- 2
- Id
- fire-control
- Level
- 1
- Equipment
- Id
- fuel-processor
- Quantity
- 4
- Id
- stateroom
- Quantity
- 14
- Id
- low-berth
- Quantity
- 15
- Id
- office
- Quantity
- 1
- Parameterized Equipment
- Id
- medical-bay
- Beds
- 1
- Hangars
- Id
- standard-hangar
- Contained Millitons
- 4000
- Quantity
- 1
- Mounts
- Id
- triple-turret
- Weapons
- beam-laser
- missile-rack
- sandcaster
- Quantity
- 1
- Ammunition
- Id
- standard-missile
- Quantity
- 12
- Id
- sandcaster-canister
- Quantity
- 20
- Crew
- Role
- command
- Quantity
- 1
- Role
- pilot
- Quantity
- 1
- Role
- navigator
- Quantity
- 1
- Role
- engineer
- Quantity
- 2
- Role
- turret-gunner
- Quantity
- 1
- Role
- medic
- Quantity
- 1
- Role
- other
- Quantity
- 1
Record provenance
Sources and designation
Source record: catalog/ships/ship-58.toml
The complete original catalog entry and adapted construction data are Open Game Content.
cepheus-engine-srd-2016ship-source-a-fship-source-socs-16ship-source-tech-update-2350cepheus-trader-2026