Office of Vessel Recognition // ship-160
Nightingale
Hospital Ship
- Displacement
- 1000 tons
- Configuration
- Standard
- Tech level
- 11
- Crew
- 84
- Endurance
- 6 weeks
- Cargo
- 31.5 tons
Operational profile
Recognition and use
This thousand-ton hospital ship supports one hundred general-care patients, ten isolation patients, four operating theaters, emergency low berths, and a large medical staff. Two medical cutters and a transfer launch bring treatment teams to casualties while the parent ship provides a two-parsec jump radius, four-gravity acceleration, repair drones, and six weeks of endurance.
Six sandcaster turrets and ten point-defense lasers emphasize survival rather than offensive action, with four hardpoints reserved. The ship can provide major mobile medical capacity, but its large crew, specialized stores, and vulnerable patients make escorts and dependable logistical support essential in hostile regions.
Complete record / Revision 1
Construction dossier
All fields below are read from the active catalog record. “None” is explicit where the record contains no fitted item or option.
Registry
- Catalog entry
- 160
- Design ID
- ct-source-ship-160
- Schema version
- 1
- Record revision
- 1
- Status
- Active
- Vessel kind
- Starship
- Progression stage
- Medium
- Family
- 093 / Nightingale
- Shipyard path
- 04 / Civic Survey
- Construction price
- 618,660,000 Cr
- Standard design
- No
Hull and systems
- Ruleset
- Cepheus Trader Shipbuilding
- Tech level
- 11
- Hull code
- ship-1000
- Displacement
- 1000 tons
- Configuration
- Standard
- Hull options
- None
- Structural options
- None
- Armor
- Crystaliron
- Armor layers
- 1
- Armor points
- 4
- Electronics
- Basic Civilian
- Airlocks
- Not separately recorded
- Cargo
- 31.5 tons
- External load
- 0 tons
- Magazine options
- Improved Magazine
- Armament
- 6 × Double Turret: Sandcaster · Sandcaster · 10 × Point Defense Node Mount: Point Defense Laser
- Ammunition
- 120 × Sandcaster Canisters
Drives and control
- Maneuver drive
- P
- Thrust
- 4 g
- Power plant
- P
- Power options
- None
- Jump drive
- H
- Jump rating
- J-2
- Jumps carried
- 1
- Power endurance
- 6 weeks
- Control
- Standard bridge
- Additional passengers
- Not applicable
- Bridge options
- Holographic Controls
- Computer
- Model 3
- Computer options
- Bis
- Software
- Jump Control/2 · Intellect · Internal Security 1 · Fire Control/1 · Point Defense 2
- Additional fire-control stations
- 0
- Unused fire-control stations
- 4
Crew complement
- 8 Commands
- 1 Pilot
- 1 Navigator
- 4 Engineers
- 4 Sensors Operators
- 44 Medics
- 6 Turret Gunners
- 5 Flight Crews
- 11 Others
Installed equipment, armament, and ammunition
- 13 Staterooms
- 9 Crew Berthings
- 13 Head Toilet Showers
- 32 Galley Spaces
- 80 Crew Recreations
- 1 Fuel Scoop
- 5 Fuel Processors
- 4 Operating Theaters
- 3 Mini Galleys
- 2 Briefing Rooms
- 3 Offices
- 4 Chapel Spaces
- 10 Emergency Low Berths
- 40 Escape Pods
- 1 Workshop
- 1 Repair Drones
- 1 Medical Ward (100 beds)
- 1 Medical Bay (10 beds)
- 1 Full Hangar (110 tons contained)
- 1 Carried Craft: Charon (ship-158)
- 2 Carried Craft: Proteus Mercy (ship-159)
- 6 × Double Turret Sandcaster · Sandcaster
- 10 × Point Defense Node Mount Point Defense Laser
- 120 Sandcaster Canisters
Mission classification
- Primary role
- Hospital Ship
- Secondary roles
- Casualty Evacuation · Disaster Relief
- Mission tags
- Medical · Jump 2 · Small Craft · Point Defense
Verified performance and procurement
Construction assertions carried by this source record.
- Hull Millitons
- 1,000,000 millitons / 1,000 tons
- Accounted Displacement Millitons
- 1,000,000 millitons / 1,000 tons
- Hull Points
- 20
- Structure Points
- 20
- Armor Points
- 4
- Jump Rating
- 2
- Thrust G
- 4 g
- Fuel Millitons
- 284,000 millitons / 284 tons
- Jump Fuel Millitons
- 200,000 millitons / 200 tons
- Power Fuel Millitons
- 84,000 millitons / 84 tons
- Hardpoints
- 10
- Hardpoints Used
- 6
- Point Defense Nodes
- 10
- Fire Control Millitons
- 10,000 millitons / 10 tons
- Minimum Crew
- 9
- Crew
- 84
- Carried Craft Count
- 3
- Carried Craft Price Credits
- 76,690,000 Cr
- Hangar Capacity Millitons
- 110,000 millitons / 110 tons
- Docking Capacity Millitons
- 0 millitons / 0 tons
- Construction Weeks
- 108 weeks
- Pre Discount Price Credits
- 618,660,000 Cr
- Discount Credits
- 0 Cr
- Architect Fee Credits
- 0 Cr
- Construction Price Credits
- 618,660,000 Cr
Complete source ledgerEvery field in the catalog record, including empty lists and construction assertions.
- Schema Version
- 1
- Design Id
- ct-source-ship-160
- Revision
- 1
- Ruleset Id
- cepheus-trader.shipbuilding
- Source Ids
- cepheus-engine-srd-2016
- ship-source-a-f
- ship-source-milligan
- ship-source-tech-update-2350
- cepheus-trader-2026
- Tech Level
- 11
- Standard Design
- No
- Electronics
- basic-civilian
- Bridge Options
- holographic-controls
- Unused Fire Control Stations
- 4
- Magazine Options
- improved-magazine
- Cargo Millitons
- 31500
- Catalog
- Catalog Id
- 160
- Tag
- ship-160
- Family Id
- 93
- Upgrade Path Id
- 4
- Progression Stage
- medium
- Status
- active
- Vessel Kind
- starship
- Display Name
- Nightingale
- Primary Role
- hospital-ship
- Secondary Roles
- casualty-evacuation
- disaster-relief
- Mission Tags
- medical
- jump-2
- small-craft
- point-defense
- Open Game Content Designations
- The complete original catalog entry and adapted construction data are Open Game Content.
- Description Paragraphs
- This thousand-ton hospital ship supports one hundred general-care patients, ten isolation patients, four operating theaters, emergency low berths, and a large medical staff. Two medical cutters and a transfer launch bring treatment teams to casualties while the parent ship provides a two-parsec jump radius, four-gravity acceleration, repair drones, and six weeks of endurance.
- Six sandcaster turrets and ten point-defense lasers emphasize survival rather than offensive action, with four hardpoints reserved. The ship can provide major mobile medical capacity, but its large crew, specialized stores, and vulnerable patients make escorts and dependable logistical support essential in hostile regions.
- Hull
- Id
- ship-1000
- Configuration
- standard
- Armor
- Id
- crystaliron
- Layers
- 1
- Drives
- Jump
- H
- Maneuver
- P
- Power
- P
- Fuel
- Jump Distance
- 2
- Jump Count
- 1
- Power Plant Weeks
- 6
- Computer
- Id
- model-3
- Options
- bis
- Software
- Id
- jump-control
- Level
- 2
- Id
- intellect
- Id
- internal-security-1
- Id
- fire-control
- Level
- 1
- Id
- point-defense-2
- Equipment
- Id
- stateroom
- Quantity
- 13
- Id
- crew-berthing
- Quantity
- 9
- Id
- head-toilet-shower
- Quantity
- 13
- Id
- galley-space
- Quantity
- 32
- Id
- crew-recreation
- Quantity
- 80
- Id
- fuel-scoop
- Quantity
- 1
- Id
- fuel-processor
- Quantity
- 5
- Id
- operating-theater
- Quantity
- 4
- Id
- mini-galley
- Quantity
- 3
- Id
- briefing-room
- Quantity
- 2
- Id
- office
- Quantity
- 3
- Id
- chapel-space
- Quantity
- 4
- Id
- emergency-low-berth
- Quantity
- 10
- Id
- escape-pod
- Quantity
- 40
- Id
- workshop
- Quantity
- 1
- Parameterized Equipment
- Id
- repair-drones
- Quantity
- 1
- Id
- medical-ward
- Beds
- 100
- Id
- medical-bay
- Beds
- 10
- Hangars
- Id
- full-hangar
- Contained Millitons
- 110000
- Quantity
- 1
- Mounts
- Id
- double-turret
- Weapons
- sandcaster
- sandcaster
- Quantity
- 6
- Point Defense
- Mount Id
- point-defense-node-mount
- Weapon Id
- point-defense-laser
- Quantity
- 10
- Ammunition
- Id
- sandcaster-canister
- Quantity
- 120
- Crew
- Role
- command
- Quantity
- 8
- Role
- pilot
- Quantity
- 1
- Role
- navigator
- Quantity
- 1
- Role
- engineer
- Quantity
- 4
- Role
- sensors-operator
- Quantity
- 4
- Role
- medic
- Quantity
- 44
- Role
- turret-gunner
- Quantity
- 6
- Role
- flight-crew
- Quantity
- 5
- Role
- other
- Quantity
- 11
- Assertions
- Hull Millitons
- 1000000
- Accounted Displacement Millitons
- 1000000
- Hull Points
- 20
- Structure Points
- 20
- Armor Points
- 4
- Jump Rating
- 2
- Thrust G
- 4
- Fuel Millitons
- 284000
- Jump Fuel Millitons
- 200000
- Power Fuel Millitons
- 84000
- Hardpoints
- 10
- Hardpoints Used
- 6
- Point Defense Nodes
- 10
- Fire Control Millitons
- 10000
- Minimum Crew
- 9
- Crew
- 84
- Carried Craft Count
- 3
- Carried Craft Price Credits
- 76690000
- Hangar Capacity Millitons
- 110000
- Docking Capacity Millitons
- 0
- Construction Weeks
- 108
- Pre Discount Price Credits
- 618660000
- Discount Credits
- 0
- Architect Fee Credits
- 0
- Construction Price Credits
- 618660000
Record provenance
Sources and designation
Source record: catalog/ships/ship-160.toml
The complete original catalog entry and adapted construction data are Open Game Content.
cepheus-engine-srd-2016ship-source-a-fship-source-milliganship-source-tech-update-2350cepheus-trader-2026