Office of Vessel Recognition // ship-88
Cyclops
Missile Arsenal Ship
- Displacement
- 800 tons
- Configuration
- Standard
- Tech level
- 11
- Crew
- 30
- Endurance
- 2 weeks
- Cargo
- 26 tons
Operational profile
Recognition and use
The Cyclops is an eight-hundred-ton missile arsenal ship with Jump-2 range, three-gravity acceleration, advanced electronics, six missile banks, and deep magazines. Mixed defensive turrets and an armed personnel boat protect the thirty-person crew while the main battery delivers massed stand-off attacks.
Twenty staterooms, ten low berths, and fuel scoops support deployment with a fleet, but weapons and ammunition leave only a 26-ton hold. The ship is a specialized combatant whose effectiveness depends on escorts, targeting support, and regular rearming.
Complete record / Revision 1
Construction dossier
All fields below are read from the active catalog record. “None” is explicit where the record contains no fitted item or option.
Registry
- Catalog entry
- 088
- Design ID
- ct-source-ship-88
- Schema version
- 1
- Record revision
- 1
- Status
- Active
- Vessel kind
- Starship
- Progression stage
- Light
- Family
- 080 / Homeric
- Shipyard path
- 09 / Tempest
- Construction price
- 442,510,000 Cr
- Standard design
- No
Hull and systems
- Ruleset
- Cepheus Trader Shipbuilding
- Tech level
- 11
- Hull code
- ship-800
- Displacement
- 800 tons
- Configuration
- Standard
- Hull options
- Self Sealing
- Structural options
- None
- Armor
- None
- Armor layers
- None
- Armor points
- 0
- Electronics
- Advanced
- Airlocks
- Not separately recorded
- Cargo
- 26 tons
- External load
- 30 tons
- Magazine options
- None
- Armament
- 2 × Triple Turret: Beam Laser · Missile Rack · Sandcaster · 6 × Missile Bank
- Ammunition
- 504 × Standard Missiles · 80 × Sandcaster Canisters
Drives and control
- Maneuver drive
- L
- Thrust
- 3 g
- Power plant
- L
- Power options
- None
- Jump drive
- J
- Jump rating
- J-2
- Jumps carried
- 1
- Power endurance
- 2 weeks
- Control
- Standard bridge
- Additional passengers
- Not applicable
- Bridge options
- None
- Computer
- Model 3
- Computer options
- Bis
- Software
- Jump Control/2 · Fire Control/2
- Additional fire-control stations
- 0
- Unused fire-control stations
- 0
Crew complement
- 1 Pilot
- 1 Navigator
- 1 Engineer
- 2 Turret Gunners
- 6 Bay Gunners
- 1 Medic
- 18 Others
Installed equipment, armament, and ammunition
- 20 Staterooms
- 24 Galley Spaces
- 10 Low Berths
- 1 Office
- 1 Fuel Scoop
- 1 Medical Bay (1 bed)
- 1 Repair Drones
- 1 Docking Clamp 30
- 1 Carried Craft: Jason (ship-17)
- 2 × Triple Turret Beam Laser · Missile Rack · Sandcaster
- 6 × Missile Bank
- 504 Standard Missiles
- 80 Sandcaster Canisters
Mission classification
- Primary role
- Missile Arsenal Ship
- Secondary roles
- None
- Mission tags
- Jump 2 · Armed · Missile Arsenal Ship
Complete source ledgerEvery field in the catalog record, including empty lists and construction assertions.
- Schema Version
- 1
- Design Id
- ct-source-ship-88
- Revision
- 1
- Ruleset Id
- cepheus-trader.shipbuilding
- Source Ids
- cepheus-engine-srd-2016
- ship-source-a-f
- ship-source-socs-17
- ship-source-tech-update-2350
- cepheus-trader-2026
- Tech Level
- 11
- Standard Design
- No
- Electronics
- advanced
- Unused Fire Control Stations
- 0
- External Load Millitons
- 30000
- Cargo Millitons
- 26000
- Catalog
- Catalog Id
- 88
- Tag
- ship-88
- Family Id
- 80
- Upgrade Path Id
- 9
- Progression Stage
- light
- Status
- active
- Vessel Kind
- starship
- Display Name
- Cyclops
- Primary Role
- missile-arsenal-ship
- Secondary Roles
- None recorded
- Mission Tags
- jump-2
- armed
- missile-arsenal-ship
- Open Game Content Designations
- The complete original catalog entry and adapted construction data are Open Game Content.
- Description Paragraphs
- The Cyclops is an eight-hundred-ton missile arsenal ship with Jump-2 range, three-gravity acceleration, advanced electronics, six missile banks, and deep magazines. Mixed defensive turrets and an armed personnel boat protect the thirty-person crew while the main battery delivers massed stand-off attacks.
- Twenty staterooms, ten low berths, and fuel scoops support deployment with a fleet, but weapons and ammunition leave only a 26-ton hold. The ship is a specialized combatant whose effectiveness depends on escorts, targeting support, and regular rearming.
- Hull
- Id
- ship-800
- Configuration
- standard
- Hull Options
- Id
- self-sealing
- Quantity
- 1
- Drives
- Jump
- J
- Maneuver
- L
- Power
- L
- Fuel
- Jump Distance
- 2
- Jump Count
- 1
- Power Plant Weeks
- 2
- Computer
- Id
- model-3
- Options
- bis
- Software
- Id
- jump-control
- Level
- 2
- Id
- fire-control
- Level
- 2
- Equipment
- Id
- stateroom
- Quantity
- 20
- Id
- galley-space
- Quantity
- 24
- Id
- low-berth
- Quantity
- 10
- Id
- office
- Quantity
- 1
- Id
- fuel-scoop
- Quantity
- 1
- Parameterized Equipment
- Id
- medical-bay
- Beds
- 1
- Id
- repair-drones
- Quantity
- 1
- Docking Clamps
- Id
- docking-clamp-30
- Quantity
- 1
- Mounts
- Id
- triple-turret
- Weapons
- beam-laser
- missile-rack
- sandcaster
- Quantity
- 2
- Bays
- Id
- missile-bank
- Quantity
- 6
- Ammunition
- Id
- standard-missile
- Quantity
- 504
- Id
- sandcaster-canister
- Quantity
- 80
- Carried Craft
- Tag
- ship-17
- Quantity
- 1
- Crew
- Role
- pilot
- Quantity
- 1
- Role
- navigator
- Quantity
- 1
- Role
- engineer
- Quantity
- 1
- Role
- turret-gunner
- Quantity
- 2
- Role
- bay-gunner
- Quantity
- 6
- Role
- medic
- Quantity
- 1
- Role
- other
- Quantity
- 18
Record provenance
Sources and designation
Source record: catalog/ships/ship-88.toml
The complete original catalog entry and adapted construction data are Open Game Content.
cepheus-engine-srd-2016ship-source-a-fship-source-socs-17ship-source-tech-update-2350cepheus-trader-2026