Office of Vessel Recognition // ship-88

Cyclops

Missile Arsenal Ship

Path 09 / TempestTempest Arsenal
ship-88 / Canonical recognition plate72 m overall
Displacement
800 tons
Configuration
Standard
Tech level
11
Crew
30
Endurance
2 weeks
Cargo
26 tons

Operational profile

Recognition and use

The Cyclops is an eight-hundred-ton missile arsenal ship with Jump-2 range, three-gravity acceleration, advanced electronics, six missile banks, and deep magazines. Mixed defensive turrets and an armed personnel boat protect the thirty-person crew while the main battery delivers massed stand-off attacks.

Twenty staterooms, ten low berths, and fuel scoops support deployment with a fleet, but weapons and ammunition leave only a 26-ton hold. The ship is a specialized combatant whose effectiveness depends on escorts, targeting support, and regular rearming.

Complete record / Revision 1

Construction dossier

All fields below are read from the active catalog record. “None” is explicit where the record contains no fitted item or option.

Registry

Catalog entry
088
Design ID
ct-source-ship-88
Schema version
1
Record revision
1
Status
Active
Vessel kind
Starship
Progression stage
Light
Family
080 / Homeric
Shipyard path
09 / Tempest
Construction price
442,510,000 Cr
Standard design
No

Hull and systems

Ruleset
Cepheus Trader Shipbuilding
Tech level
11
Hull code
ship-800
Displacement
800 tons
Configuration
Standard
Hull options
Self Sealing
Structural options
None
Armor
None
Armor layers
None
Armor points
0
Electronics
Advanced
Airlocks
Not separately recorded
Cargo
26 tons
External load
30 tons
Magazine options
None
Armament
2 × Triple Turret: Beam Laser · Missile Rack · Sandcaster · 6 × Missile Bank
Ammunition
504 × Standard Missiles · 80 × Sandcaster Canisters

Drives and control

Maneuver drive
L
Thrust
3 g
Power plant
L
Power options
None
Jump drive
J
Jump rating
J-2
Jumps carried
1
Power endurance
2 weeks
Control
Standard bridge
Additional passengers
Not applicable
Bridge options
None
Computer
Model 3
Computer options
Bis
Software
Jump Control/2 · Fire Control/2
Additional fire-control stations
0
Unused fire-control stations
0

Crew complement

  • 1 Pilot
  • 1 Navigator
  • 1 Engineer
  • 2 Turret Gunners
  • 6 Bay Gunners
  • 1 Medic
  • 18 Others

Installed equipment, armament, and ammunition

  • 20 Staterooms
  • 24 Galley Spaces
  • 10 Low Berths
  • 1 Office
  • 1 Fuel Scoop
  • 1 Medical Bay (1 bed)
  • 1 Repair Drones
  • 1 Docking Clamp 30
  • 1 Carried Craft: Jason (ship-17)
  • 2 × Triple Turret Beam Laser · Missile Rack · Sandcaster
  • 6 × Missile Bank
  • 504 Standard Missiles
  • 80 Sandcaster Canisters

Mission classification

Primary role
Missile Arsenal Ship
Secondary roles
None
Mission tags
Jump 2 · Armed · Missile Arsenal Ship
Complete source ledgerEvery field in the catalog record, including empty lists and construction assertions.
Schema Version
1
Design Id
ct-source-ship-88
Revision
1
Ruleset Id
cepheus-trader.shipbuilding
Source Ids
  1. cepheus-engine-srd-2016
  2. ship-source-a-f
  3. ship-source-socs-17
  4. ship-source-tech-update-2350
  5. cepheus-trader-2026
Tech Level
11
Standard Design
No
Electronics
advanced
Unused Fire Control Stations
0
External Load Millitons
30000
Cargo Millitons
26000
Catalog
Catalog Id
88
Family Id
80
Upgrade Path Id
9
Progression Stage
light
Status
active
Vessel Kind
starship
Display Name
Cyclops
Primary Role
missile-arsenal-ship
Secondary Roles
None recorded
Mission Tags
  1. jump-2
  2. armed
  3. missile-arsenal-ship
Open Game Content Designations
  1. The complete original catalog entry and adapted construction data are Open Game Content.
Description Paragraphs
  1. The Cyclops is an eight-hundred-ton missile arsenal ship with Jump-2 range, three-gravity acceleration, advanced electronics, six missile banks, and deep magazines. Mixed defensive turrets and an armed personnel boat protect the thirty-person crew while the main battery delivers massed stand-off attacks.
  2. Twenty staterooms, ten low berths, and fuel scoops support deployment with a fleet, but weapons and ammunition leave only a 26-ton hold. The ship is a specialized combatant whose effectiveness depends on escorts, targeting support, and regular rearming.
Hull
Id
ship-800
Configuration
standard
Hull Options
  1. Id
    self-sealing
    Quantity
    1
Drives
Jump
J
Maneuver
L
Power
L
Fuel
Jump Distance
2
Jump Count
1
Power Plant Weeks
2
Computer
Id
model-3
Options
  1. bis
Software
  1. Id
    jump-control
    Level
    2
  2. Id
    fire-control
    Level
    2
Equipment
  1. Id
    stateroom
    Quantity
    20
  2. Id
    galley-space
    Quantity
    24
  3. Id
    low-berth
    Quantity
    10
  4. Id
    office
    Quantity
    1
  5. Id
    fuel-scoop
    Quantity
    1
Parameterized Equipment
  1. Id
    medical-bay
    Beds
    1
  2. Id
    repair-drones
    Quantity
    1
Docking Clamps
  1. Id
    docking-clamp-30
    Quantity
    1
Mounts
  1. Id
    triple-turret
    Weapons
    1. beam-laser
    2. missile-rack
    3. sandcaster
    Quantity
    2
Bays
  1. Id
    missile-bank
    Quantity
    6
Ammunition
  1. Id
    standard-missile
    Quantity
    504
  2. Id
    sandcaster-canister
    Quantity
    80
Carried Craft
  1. Quantity
    1
Crew
  1. Role
    pilot
    Quantity
    1
  2. Role
    navigator
    Quantity
    1
  3. Role
    engineer
    Quantity
    1
  4. Role
    turret-gunner
    Quantity
    2
  5. Role
    bay-gunner
    Quantity
    6
  6. Role
    medic
    Quantity
    1
  7. Role
    other
    Quantity
    18

Record provenance

Sources and designation

Source record: catalog/ships/ship-88.toml

The complete original catalog entry and adapted construction data are Open Game Content.

  • cepheus-engine-srd-2016
  • ship-source-a-f
  • ship-source-socs-17
  • ship-source-tech-update-2350
  • cepheus-trader-2026