Office of Vessel Recognition // ship-83
Scheria
Colonial Transport
- Displacement
- 800 tons
- Configuration
- Standard
- Tech level
- 11
- Crew
- 10
- Endurance
- 2 weeks
- Cargo
- 179 tons
Operational profile
Recognition and use
The Scheria is an eight-hundred-ton colonial transport with Jump-2 range, twenty staterooms, twenty low berths, and an armed personnel boat. Its 179-ton hold carries settlers' equipment, supplies, and the machinery needed to establish or reinforce a distant community.
Two mixed defensive turrets and fuel scoops give its ten-person crew basic protection and route flexibility. The ship has no armor and only two-gravity acceleration, so safe passage depends more on planning and escorts than combat power.
Complete record / Revision 1
Construction dossier
All fields below are read from the active catalog record. “None” is explicit where the record contains no fitted item or option.
Registry
- Catalog entry
- 083
- Design ID
- ct-source-ship-83
- Schema version
- 1
- Record revision
- 1
- Status
- Active
- Vessel kind
- Starship
- Progression stage
- Light
- Family
- 080 / Homeric
- Shipyard path
- 01 / Concord Exchange
- Construction price
- 355,890,000 Cr
- Standard design
- No
Hull and systems
- Ruleset
- Cepheus Trader Shipbuilding
- Tech level
- 11
- Hull code
- ship-800
- Displacement
- 800 tons
- Configuration
- Standard
- Hull options
- Self Sealing
- Structural options
- None
- Armor
- None
- Armor layers
- None
- Armor points
- 0
- Electronics
- Advanced
- Airlocks
- Not separately recorded
- Cargo
- 179 tons
- External load
- 30 tons
- Magazine options
- None
- Armament
- 2 × Triple Turret: Beam Laser · Missile Rack · Sandcaster
- Ammunition
- 24 × Standard Missiles · 40 × Sandcaster Canisters
Drives and control
- Maneuver drive
- J
- Thrust
- 2 g
- Power plant
- J
- Power options
- None
- Jump drive
- J
- Jump rating
- J-2
- Jumps carried
- 1
- Power endurance
- 2 weeks
- Control
- Standard bridge
- Additional passengers
- Not applicable
- Bridge options
- None
- Computer
- Model 3
- Computer options
- Bis
- Software
- Jump Control/2 · Fire Control/2
- Additional fire-control stations
- 0
- Unused fire-control stations
- 6
Crew complement
- 1 Pilot
- 1 Navigator
- 1 Engineer
- 2 Turret Gunners
- 1 Medic
- 4 Others
Installed equipment, armament, and ammunition
- 20 Staterooms
- 16 Galley Spaces
- 20 Low Berths
- 1 Office
- 1 Fuel Scoop
- 200 Steerages
- 1 Medical Bay (1 bed)
- 1 Repair Drones
- 1 Docking Clamp 30
- 1 Carried Craft: Jason (ship-17)
- 2 × Triple Turret Beam Laser · Missile Rack · Sandcaster
- 24 Standard Missiles
- 40 Sandcaster Canisters
Mission classification
- Primary role
- Colonial Transport
- Secondary roles
- None
- Mission tags
- Jump 2 · Armed · Colonial Transport
Complete source ledgerEvery field in the catalog record, including empty lists and construction assertions.
- Schema Version
- 1
- Design Id
- ct-source-ship-83
- Revision
- 1
- Ruleset Id
- cepheus-trader.shipbuilding
- Source Ids
- cepheus-engine-srd-2016
- ship-source-a-f
- ship-source-socs-17
- ship-source-tech-update-2350
- cepheus-trader-2026
- Tech Level
- 11
- Standard Design
- No
- Electronics
- advanced
- Unused Fire Control Stations
- 6
- External Load Millitons
- 30000
- Cargo Millitons
- 179000
- Catalog
- Catalog Id
- 83
- Tag
- ship-83
- Family Id
- 80
- Upgrade Path Id
- 1
- Progression Stage
- light
- Status
- active
- Vessel Kind
- starship
- Display Name
- Scheria
- Primary Role
- colonial-transport
- Secondary Roles
- None recorded
- Mission Tags
- jump-2
- armed
- colonial-transport
- Open Game Content Designations
- The complete original catalog entry and adapted construction data are Open Game Content.
- Description Paragraphs
- The Scheria is an eight-hundred-ton colonial transport with Jump-2 range, twenty staterooms, twenty low berths, and an armed personnel boat. Its 179-ton hold carries settlers' equipment, supplies, and the machinery needed to establish or reinforce a distant community.
- Two mixed defensive turrets and fuel scoops give its ten-person crew basic protection and route flexibility. The ship has no armor and only two-gravity acceleration, so safe passage depends more on planning and escorts than combat power.
- Hull
- Id
- ship-800
- Configuration
- standard
- Hull Options
- Id
- self-sealing
- Quantity
- 1
- Drives
- Jump
- J
- Maneuver
- J
- Power
- J
- Fuel
- Jump Distance
- 2
- Jump Count
- 1
- Power Plant Weeks
- 2
- Computer
- Id
- model-3
- Options
- bis
- Software
- Id
- jump-control
- Level
- 2
- Id
- fire-control
- Level
- 2
- Equipment
- Id
- stateroom
- Quantity
- 20
- Id
- galley-space
- Quantity
- 16
- Id
- low-berth
- Quantity
- 20
- Id
- office
- Quantity
- 1
- Id
- fuel-scoop
- Quantity
- 1
- Id
- steerage
- Quantity
- 200
- Parameterized Equipment
- Id
- medical-bay
- Beds
- 1
- Id
- repair-drones
- Quantity
- 1
- Docking Clamps
- Id
- docking-clamp-30
- Quantity
- 1
- Mounts
- Id
- triple-turret
- Weapons
- beam-laser
- missile-rack
- sandcaster
- Quantity
- 2
- Ammunition
- Id
- standard-missile
- Quantity
- 24
- Id
- sandcaster-canister
- Quantity
- 40
- Carried Craft
- Tag
- ship-17
- Quantity
- 1
- Crew
- Role
- pilot
- Quantity
- 1
- Role
- navigator
- Quantity
- 1
- Role
- engineer
- Quantity
- 1
- Role
- turret-gunner
- Quantity
- 2
- Role
- medic
- Quantity
- 1
- Role
- other
- Quantity
- 4
Record provenance
Sources and designation
Source record: catalog/ships/ship-83.toml
The complete original catalog entry and adapted construction data are Open Game Content.
cepheus-engine-srd-2016ship-source-a-fship-source-socs-17ship-source-tech-update-2350cepheus-trader-2026