Office of Vessel Recognition // ship-83

Scheria

Colonial Transport

Path 01 / Concord ExchangeConcord Exchange Yards
ship-83 / Canonical recognition plate72 m overall
Displacement
800 tons
Configuration
Standard
Tech level
11
Crew
10
Endurance
2 weeks
Cargo
179 tons

Operational profile

Recognition and use

The Scheria is an eight-hundred-ton colonial transport with Jump-2 range, twenty staterooms, twenty low berths, and an armed personnel boat. Its 179-ton hold carries settlers' equipment, supplies, and the machinery needed to establish or reinforce a distant community.

Two mixed defensive turrets and fuel scoops give its ten-person crew basic protection and route flexibility. The ship has no armor and only two-gravity acceleration, so safe passage depends more on planning and escorts than combat power.

Complete record / Revision 1

Construction dossier

All fields below are read from the active catalog record. “None” is explicit where the record contains no fitted item or option.

Registry

Catalog entry
083
Design ID
ct-source-ship-83
Schema version
1
Record revision
1
Status
Active
Vessel kind
Starship
Progression stage
Light
Family
080 / Homeric
Shipyard path
01 / Concord Exchange
Construction price
355,890,000 Cr
Standard design
No

Hull and systems

Ruleset
Cepheus Trader Shipbuilding
Tech level
11
Hull code
ship-800
Displacement
800 tons
Configuration
Standard
Hull options
Self Sealing
Structural options
None
Armor
None
Armor layers
None
Armor points
0
Electronics
Advanced
Airlocks
Not separately recorded
Cargo
179 tons
External load
30 tons
Magazine options
None
Armament
2 × Triple Turret: Beam Laser · Missile Rack · Sandcaster
Ammunition
24 × Standard Missiles · 40 × Sandcaster Canisters

Drives and control

Maneuver drive
J
Thrust
2 g
Power plant
J
Power options
None
Jump drive
J
Jump rating
J-2
Jumps carried
1
Power endurance
2 weeks
Control
Standard bridge
Additional passengers
Not applicable
Bridge options
None
Computer
Model 3
Computer options
Bis
Software
Jump Control/2 · Fire Control/2
Additional fire-control stations
0
Unused fire-control stations
6

Crew complement

  • 1 Pilot
  • 1 Navigator
  • 1 Engineer
  • 2 Turret Gunners
  • 1 Medic
  • 4 Others

Installed equipment, armament, and ammunition

  • 20 Staterooms
  • 16 Galley Spaces
  • 20 Low Berths
  • 1 Office
  • 1 Fuel Scoop
  • 200 Steerages
  • 1 Medical Bay (1 bed)
  • 1 Repair Drones
  • 1 Docking Clamp 30
  • 1 Carried Craft: Jason (ship-17)
  • 2 × Triple Turret Beam Laser · Missile Rack · Sandcaster
  • 24 Standard Missiles
  • 40 Sandcaster Canisters

Mission classification

Primary role
Colonial Transport
Secondary roles
None
Mission tags
Jump 2 · Armed · Colonial Transport
Complete source ledgerEvery field in the catalog record, including empty lists and construction assertions.
Schema Version
1
Design Id
ct-source-ship-83
Revision
1
Ruleset Id
cepheus-trader.shipbuilding
Source Ids
  1. cepheus-engine-srd-2016
  2. ship-source-a-f
  3. ship-source-socs-17
  4. ship-source-tech-update-2350
  5. cepheus-trader-2026
Tech Level
11
Standard Design
No
Electronics
advanced
Unused Fire Control Stations
6
External Load Millitons
30000
Cargo Millitons
179000
Catalog
Catalog Id
83
Family Id
80
Upgrade Path Id
1
Progression Stage
light
Status
active
Vessel Kind
starship
Display Name
Scheria
Primary Role
colonial-transport
Secondary Roles
None recorded
Mission Tags
  1. jump-2
  2. armed
  3. colonial-transport
Open Game Content Designations
  1. The complete original catalog entry and adapted construction data are Open Game Content.
Description Paragraphs
  1. The Scheria is an eight-hundred-ton colonial transport with Jump-2 range, twenty staterooms, twenty low berths, and an armed personnel boat. Its 179-ton hold carries settlers' equipment, supplies, and the machinery needed to establish or reinforce a distant community.
  2. Two mixed defensive turrets and fuel scoops give its ten-person crew basic protection and route flexibility. The ship has no armor and only two-gravity acceleration, so safe passage depends more on planning and escorts than combat power.
Hull
Id
ship-800
Configuration
standard
Hull Options
  1. Id
    self-sealing
    Quantity
    1
Drives
Jump
J
Maneuver
J
Power
J
Fuel
Jump Distance
2
Jump Count
1
Power Plant Weeks
2
Computer
Id
model-3
Options
  1. bis
Software
  1. Id
    jump-control
    Level
    2
  2. Id
    fire-control
    Level
    2
Equipment
  1. Id
    stateroom
    Quantity
    20
  2. Id
    galley-space
    Quantity
    16
  3. Id
    low-berth
    Quantity
    20
  4. Id
    office
    Quantity
    1
  5. Id
    fuel-scoop
    Quantity
    1
  6. Id
    steerage
    Quantity
    200
Parameterized Equipment
  1. Id
    medical-bay
    Beds
    1
  2. Id
    repair-drones
    Quantity
    1
Docking Clamps
  1. Id
    docking-clamp-30
    Quantity
    1
Mounts
  1. Id
    triple-turret
    Weapons
    1. beam-laser
    2. missile-rack
    3. sandcaster
    Quantity
    2
Ammunition
  1. Id
    standard-missile
    Quantity
    24
  2. Id
    sandcaster-canister
    Quantity
    40
Carried Craft
  1. Quantity
    1
Crew
  1. Role
    pilot
    Quantity
    1
  2. Role
    navigator
    Quantity
    1
  3. Role
    engineer
    Quantity
    1
  4. Role
    turret-gunner
    Quantity
    2
  5. Role
    medic
    Quantity
    1
  6. Role
    other
    Quantity
    4

Record provenance

Sources and designation

Source record: catalog/ships/ship-83.toml

The complete original catalog entry and adapted construction data are Open Game Content.

  • cepheus-engine-srd-2016
  • ship-source-a-f
  • ship-source-socs-17
  • ship-source-tech-update-2350
  • cepheus-trader-2026