Office of Vessel Recognition // ship-157

Cyclops

Missile Ship

Path 09 / TempestTempest Arsenal
ship-157 / Canonical recognition plate72 m overall
Displacement
800 tons
Configuration
Standard
Tech level
11
Crew
30
Endurance
2 weeks
Cargo
17.5 tons

Operational profile

Recognition and use

This 800-ton missile ship replaces almost the entire modular cargo capacity with six missile banks and a large magazine. Two mixed turrets provide close defense, while three-gravity maneuver and a docked utility boat support fleet deployment and local operations.

Its heavy salvo can threaten larger ships, but the unarmored hull, limited residual cargo, and ammunition expense make it dependent on escorts and naval logistics. Once its magazine is depleted, the Cyclops has little independent commercial value.

Complete record / Revision 1

Construction dossier

All fields below are read from the active catalog record. “None” is explicit where the record contains no fitted item or option.

Registry

Catalog entry
157
Design ID
ct-source-ship-157
Schema version
1
Record revision
1
Status
Active
Vessel kind
Starship
Progression stage
Light
Family
080 / Homeric
Shipyard path
09 / Tempest
Construction price
437,085,000 Cr
Standard design
No

Hull and systems

Ruleset
Cepheus Trader Shipbuilding
Tech level
11
Hull code
ship-800
Displacement
800 tons
Configuration
Standard
Hull options
Self Sealing
Structural options
None
Armor
None
Armor layers
None
Armor points
0
Electronics
Basic Civilian
Airlocks
Not separately recorded
Cargo
17.5 tons
External load
30 tons
Magazine options
None
Armament
2 × Triple Turret: Beam Laser · Missile Rack · Sandcaster · 6 × Missile Bank
Ammunition
504 × Standard Missiles · 80 × Sandcaster Canisters

Drives and control

Maneuver drive
L
Thrust
3 g
Power plant
L
Power options
None
Jump drive
J
Jump rating
J-2
Jumps carried
1
Power endurance
2 weeks
Control
Standard bridge
Additional passengers
Not applicable
Bridge options
None
Computer
Model 3
Computer options
None
Software
Jump Control/2 · Evade/1 · Fire Control/2 · Intellect
Additional fire-control stations
0
Unused fire-control stations
0

Crew complement

  • 6 Commands
  • 1 Pilot
  • 1 Navigator
  • 5 Engineers
  • 2 Sensors Operators
  • 1 Medic
  • 2 Turret Gunners
  • 6 Bay Gunners
  • 6 Others

Installed equipment, armament, and ammunition

  • 20 Staterooms
  • 30 Galley Spaces
  • 10 Low Berths
  • 1 Fuel Scoop
  • 9 Fuel Processors
  • 1 Office
  • 1 Medical Bay (1 bed)
  • 1 Repair Drones
  • 1 Docking Clamp 30
  • 1 Carried Craft: Wayfarer Cargo (ship-187)
  • 2 × Triple Turret Beam Laser · Missile Rack · Sandcaster
  • 6 × Missile Bank
  • 504 Standard Missiles
  • 80 Sandcaster Canisters

Mission classification

Primary role
Missile Ship
Secondary roles
Fleet Fire Support · Armed Merchant Conversion
Mission tags
Jump 2 · Thrust 3 · Missile Banks · Magazine
Complete source ledgerEvery field in the catalog record, including empty lists and construction assertions.
Schema Version
1
Design Id
ct-source-ship-157
Revision
1
Ruleset Id
cepheus-trader.shipbuilding
Source Ids
  1. cepheus-engine-srd-2016
  2. ship-source-a-f
  3. ship-source-atlas
  4. ship-source-tech-update-2350
  5. cepheus-trader-2026
Tech Level
11
Standard Design
No
Electronics
basic-civilian
External Load Millitons
30000
Cargo Millitons
17500
Catalog
Catalog Id
157
Family Id
80
Upgrade Path Id
9
Progression Stage
light
Status
active
Vessel Kind
starship
Display Name
Cyclops
Primary Role
missile-ship
Secondary Roles
  1. fleet-fire-support
  2. armed-merchant-conversion
Mission Tags
  1. jump-2
  2. thrust-3
  3. missile-banks
  4. magazine
Open Game Content Designations
  1. The complete original catalog entry and adapted construction data are Open Game Content.
Description Paragraphs
  1. This 800-ton missile ship replaces almost the entire modular cargo capacity with six missile banks and a large magazine. Two mixed turrets provide close defense, while three-gravity maneuver and a docked utility boat support fleet deployment and local operations.
  2. Its heavy salvo can threaten larger ships, but the unarmored hull, limited residual cargo, and ammunition expense make it dependent on escorts and naval logistics. Once its magazine is depleted, the Cyclops has little independent commercial value.
Hull
Id
ship-800
Configuration
standard
Hull Options
  1. Id
    self-sealing
    Quantity
    1
Drives
Jump
J
Maneuver
L
Power
L
Fuel
Jump Distance
2
Jump Count
1
Power Plant Weeks
2
Computer
Id
model-3
Options
None recorded
Software
  1. Id
    jump-control
    Level
    2
  2. Id
    evade
    Level
    1
  3. Id
    fire-control
    Level
    2
  4. Id
    intellect
Equipment
  1. Id
    stateroom
    Quantity
    20
  2. Id
    galley-space
    Quantity
    30
  3. Id
    low-berth
    Quantity
    10
  4. Id
    fuel-scoop
    Quantity
    1
  5. Id
    fuel-processor
    Quantity
    9
  6. Id
    office
    Quantity
    1
Parameterized Equipment
  1. Id
    medical-bay
    Beds
    1
  2. Id
    repair-drones
    Quantity
    1
Docking Clamps
  1. Id
    docking-clamp-30
    Quantity
    1
Bays
  1. Id
    missile-bank
    Quantity
    6
Mounts
  1. Id
    triple-turret
    Weapons
    1. beam-laser
    2. missile-rack
    3. sandcaster
    Quantity
    2
Ammunition
  1. Id
    standard-missile
    Quantity
    504
  2. Id
    sandcaster-canister
    Quantity
    80
Carried Craft
  1. Quantity
    1
Crew
  1. Role
    command
    Quantity
    6
  2. Role
    pilot
    Quantity
    1
  3. Role
    navigator
    Quantity
    1
  4. Role
    engineer
    Quantity
    5
  5. Role
    sensors-operator
    Quantity
    2
  6. Role
    medic
    Quantity
    1
  7. Role
    turret-gunner
    Quantity
    2
  8. Role
    bay-gunner
    Quantity
    6
  9. Role
    other
    Quantity
    6

Record provenance

Sources and designation

Source record: catalog/ships/ship-157.toml

The complete original catalog entry and adapted construction data are Open Game Content.

  • cepheus-engine-srd-2016
  • ship-source-a-f
  • ship-source-atlas
  • ship-source-tech-update-2350
  • cepheus-trader-2026