Office of Vessel Recognition // ship-155

Scheria

Colony Transport

Path 01 / Concord ExchangeConcord Exchange Yards
ship-155 / Canonical recognition plate72 m overall
Displacement
800 tons
Configuration
Standard
Tech level
11
Crew
10
Endurance
2 weeks
Cargo
141 tons

Operational profile

Recognition and use

This 800-ton colony transport carries 480 low berths, ten high passengers, a utility boat, and the supplies and equipment that fit in its remaining hold. Ordinary two-parsec Jump machinery lets it deliver a large settlement cohort without a capital transport.

The design concentrates many lives in vulnerable cold-sleep machinery and provides only two mixed defensive turrets. It is best employed under contract with escort, medical preparation, and a destination ready to receive both colonists and cargo.

Complete record / Revision 1

Construction dossier

All fields below are read from the active catalog record. “None” is explicit where the record contains no fitted item or option.

Registry

Catalog entry
155
Design ID
ct-source-ship-155
Schema version
1
Record revision
1
Status
Active
Vessel kind
Starship
Progression stage
Light
Family
080 / Homeric
Shipyard path
01 / Concord Exchange
Construction price
361,340,000 Cr
Standard design
No

Hull and systems

Ruleset
Cepheus Trader Shipbuilding
Tech level
11
Hull code
ship-800
Displacement
800 tons
Configuration
Standard
Hull options
Self Sealing
Structural options
None
Armor
None
Armor layers
None
Armor points
0
Electronics
Basic Civilian
Airlocks
Not separately recorded
Cargo
141 tons
External load
30 tons
Magazine options
None
Armament
2 × Triple Turret: Beam Laser · Missile Rack · Sandcaster
Ammunition
24 × Standard Missiles · 40 × Sandcaster Canisters

Drives and control

Maneuver drive
J
Thrust
2 g
Power plant
J
Power options
None
Jump drive
J
Jump rating
J-2
Jumps carried
1
Power endurance
2 weeks
Control
Standard bridge
Additional passengers
Not applicable
Bridge options
None
Computer
Model 3
Computer options
None
Software
Jump Control/2 · Evade/1 · Fire Control/1 · Intellect
Additional fire-control stations
0
Unused fire-control stations
6

Crew complement

  • 1 Command
  • 1 Pilot
  • 1 Navigator
  • 4 Engineers
  • 2 Turret Gunners
  • 1 Medic

Installed equipment, armament, and ammunition

  • 20 Staterooms
  • 20 Galley Spaces
  • 480 Low Berths
  • 1 Fuel Scoop
  • 9 Fuel Processors
  • 1 Office
  • 1 Medical Bay (1 bed)
  • 1 Repair Drones
  • 1 Docking Clamp 30
  • 1 Carried Craft: Wayfarer Cargo (ship-187)
  • 2 × Triple Turret Beam Laser · Missile Rack · Sandcaster
  • 24 Standard Missiles
  • 40 Sandcaster Canisters

Mission classification

Primary role
Colony Transport
Secondary roles
Mass Migration · Frontier Logistics
Mission tags
Jump 2 · Low Berths · Colonization · Cargo
Complete source ledgerEvery field in the catalog record, including empty lists and construction assertions.
Schema Version
1
Design Id
ct-source-ship-155
Revision
1
Ruleset Id
cepheus-trader.shipbuilding
Source Ids
  1. cepheus-engine-srd-2016
  2. ship-source-a-f
  3. ship-source-atlas
  4. ship-source-tech-update-2350
  5. cepheus-trader-2026
Tech Level
11
Standard Design
No
Electronics
basic-civilian
Unused Fire Control Stations
6
External Load Millitons
30000
Cargo Millitons
141000
Catalog
Catalog Id
155
Family Id
80
Upgrade Path Id
1
Progression Stage
light
Status
active
Vessel Kind
starship
Display Name
Scheria
Primary Role
colony-transport
Secondary Roles
  1. mass-migration
  2. frontier-logistics
Mission Tags
  1. jump-2
  2. low-berths
  3. colonization
  4. cargo
Open Game Content Designations
  1. The complete original catalog entry and adapted construction data are Open Game Content.
Description Paragraphs
  1. This 800-ton colony transport carries 480 low berths, ten high passengers, a utility boat, and the supplies and equipment that fit in its remaining hold. Ordinary two-parsec Jump machinery lets it deliver a large settlement cohort without a capital transport.
  2. The design concentrates many lives in vulnerable cold-sleep machinery and provides only two mixed defensive turrets. It is best employed under contract with escort, medical preparation, and a destination ready to receive both colonists and cargo.
Hull
Id
ship-800
Configuration
standard
Hull Options
  1. Id
    self-sealing
    Quantity
    1
Drives
Jump
J
Maneuver
J
Power
J
Fuel
Jump Distance
2
Jump Count
1
Power Plant Weeks
2
Computer
Id
model-3
Options
None recorded
Software
  1. Id
    jump-control
    Level
    2
  2. Id
    evade
    Level
    1
  3. Id
    fire-control
    Level
    1
  4. Id
    intellect
Equipment
  1. Id
    stateroom
    Quantity
    20
  2. Id
    galley-space
    Quantity
    20
  3. Id
    low-berth
    Quantity
    480
  4. Id
    fuel-scoop
    Quantity
    1
  5. Id
    fuel-processor
    Quantity
    9
  6. Id
    office
    Quantity
    1
Parameterized Equipment
  1. Id
    medical-bay
    Beds
    1
  2. Id
    repair-drones
    Quantity
    1
Docking Clamps
  1. Id
    docking-clamp-30
    Quantity
    1
Mounts
  1. Id
    triple-turret
    Weapons
    1. beam-laser
    2. missile-rack
    3. sandcaster
    Quantity
    2
Ammunition
  1. Id
    standard-missile
    Quantity
    24
  2. Id
    sandcaster-canister
    Quantity
    40
Carried Craft
  1. Quantity
    1
Crew
  1. Role
    command
    Quantity
    1
  2. Role
    pilot
    Quantity
    1
  3. Role
    navigator
    Quantity
    1
  4. Role
    engineer
    Quantity
    4
  5. Role
    turret-gunner
    Quantity
    2
  6. Role
    medic
    Quantity
    1

Record provenance

Sources and designation

Source record: catalog/ships/ship-155.toml

The complete original catalog entry and adapted construction data are Open Game Content.

  • cepheus-engine-srd-2016
  • ship-source-a-f
  • ship-source-atlas
  • ship-source-tech-update-2350
  • cepheus-trader-2026