Office of Vessel Recognition // ship-120

Mitchell

Strike Carrier

Path 09 / TempestTempest Arsenal
ship-120 / Canonical recognition plate150 m overall
Displacement
3800 tons
Configuration
Standard
Tech level
11
Crew
413
Endurance
2 weeks
Cargo
175.36 tons

Operational profile

Recognition and use

This 3,800-ton strike carrier fields fifty interceptors, fifteen two-seat strike fighters, two launches, and two utility boats. Dedicated launch and recovery decks, extensive hangar and workshop capacity, and accommodation for 413 personnel support a mixed combat air group.

Twenty-six turrets and thirty-three laser nodes protect the carrier, while its strike craft deliver the offensive weight. Two-gravity acceleration makes escort, scouting, and disciplined flight operations essential to its survival.

Complete record / Revision 1

Construction dossier

All fields below are read from the active catalog record. “None” is explicit where the record contains no fitted item or option.

Registry

Catalog entry
120
Design ID
ct-source-ship-120
Schema version
1
Record revision
1
Status
Active
Vessel kind
Starship
Progression stage
Heavy
Family
117 / Aviator
Shipyard path
09 / Tempest
Construction price
3,108,424,500 Cr
Standard design
No

Hull and systems

Ruleset
Cepheus Trader Shipbuilding
Tech level
11
Hull code
ship-3800
Displacement
3800 tons
Configuration
Standard
Hull options
Radiation Shielding
Structural options
Armored Bulkheads (Bridge) · Armored Bulkheads (Drives) · Armored Bulkheads (Ordnance Magazines)
Armor
Crystaliron Whole Points
Armor layers
Not layer-rated
Armor points
4
Electronics
Advanced
Airlocks
Not separately recorded
Cargo
175.36 tons
External load
0 tons
Magazine options
Improved Magazine
Armament
14 × Triple Turret: Beam Laser · Beam Laser · Beam Laser · 12 × Triple Turret: Missile Rack · Missile Rack · Sandcaster · 33 × Point Defense Node Mount: Point Defense Laser
Ammunition
432 × Standard Missiles · 768 × Sandcaster Canisters

Drives and control

Maneuver drive
Z
Thrust
2 g
Power plant
Z
Power options
Emergency Power
Jump drive
Y
Jump rating
J-2
Jumps carried
1
Power endurance
2 weeks
Control
Standard bridge
Additional passengers
Not applicable
Bridge options
Command Bridge · Holographic Controls
Computer
Capital Core 3
Computer options
None
Software
Jump Control/2 · Advanced Fire Control 1 · Battlespace System 1 · Electronic Warfare 1 · Evade/2 · Intellect · Internal Security 2 · Launch Solution 2 · Point Defense 2
Additional fire-control stations
0
Unused fire-control stations
0

Crew complement

  • 120 Commands
  • 1 Pilot
  • 1 Navigator
  • 15 Engineers
  • 8 Sensors Operators
  • 12 Medics
  • 26 Turret Gunners
  • 145 Flight Crews
  • 25 Marines
  • 60 Others

Installed equipment, armament, and ammunition

  • 44 Staterooms
  • 41 Crew Berthings
  • 41 Head Toilet Showers
  • 413 Galley Spaces
  • 150 Crew Recreations
  • 1 Fuel Scoop
  • 15 Fuel Processors
  • 4 Armorys
  • 6 Briefing Rooms
  • 10 Emergency Low Berths
  • 4 Gymnasiums
  • 1 Interrogation Room Large
  • 12 Offices
  • 1 Operating Theater
  • 6 Ships Brigs
  • 15 Small Offices
  • 80 Theater Seats
  • 16 Workshops
  • 25 Powered Armor Maintenance Workshops
  • 1 Commissary (Crew: 413)
  • 1 Medical Ward (12 beds)
  • 1 Repair Drones
  • 1 Full Hangar (825 tons contained)
  • 2 Flight Deck (15 tons largest craft)
  • 1 Recovery Deck (15 tons largest craft)
  • 50 Carried Craft: Icarus II (ship-11)
  • 15 Carried Craft: Bellerophon (ship-25)
  • 2 Carried Craft: Caduceus (ship-185)
  • 2 Carried Craft: Wayfarer Cargo (ship-187)
  • 14 × Triple Turret Beam Laser · Beam Laser · Beam Laser
  • 12 × Triple Turret Missile Rack · Missile Rack · Sandcaster
  • 33 × Point Defense Node Mount Point Defense Laser
  • 432 Standard Missiles
  • 768 Sandcaster Canisters

Mission classification

Primary role
Strike Carrier
Secondary roles
Fighter Operations · Anti Ship Strike
Mission tags
Jump 2 · Thrust 2 · Carrier · Strike Fighters
Complete source ledgerEvery field in the catalog record, including empty lists and construction assertions.
Schema Version
1
Design Id
ct-source-ship-120
Revision
1
Ruleset Id
cepheus-trader.shipbuilding
Source Ids
  1. cepheus-engine-srd-2016
  2. ship-source-a-f
  3. ship-source-acc
  4. ship-source-tech-update-2350
  5. cepheus-trader-2026
Tech Level
11
Standard Design
No
Electronics
advanced
Bridge Options
  1. command-bridge
  2. holographic-controls
Power Options
  1. emergency-power
Magazine Options
  1. improved-magazine
Cargo Millitons
175360
Catalog
Catalog Id
120
Family Id
117
Upgrade Path Id
9
Progression Stage
heavy
Status
active
Vessel Kind
starship
Display Name
Mitchell
Primary Role
strike-carrier
Secondary Roles
  1. fighter-operations
  2. anti-ship-strike
Mission Tags
  1. jump-2
  2. thrust-2
  3. carrier
  4. strike-fighters
Open Game Content Designations
  1. The complete original catalog entry and adapted construction data are Open Game Content.
Description Paragraphs
  1. This 3,800-ton strike carrier fields fifty interceptors, fifteen two-seat strike fighters, two launches, and two utility boats. Dedicated launch and recovery decks, extensive hangar and workshop capacity, and accommodation for 413 personnel support a mixed combat air group.
  2. Twenty-six turrets and thirty-three laser nodes protect the carrier, while its strike craft deliver the offensive weight. Two-gravity acceleration makes escort, scouting, and disciplined flight operations essential to its survival.
Hull
Id
ship-3800
Configuration
standard
Armor
Id
crystaliron-whole-points
Points
4
Hull Options
  1. Id
    radiation-shielding
    Quantity
    1
Structural Options
  1. Id
    armored-bulkheads
    Protected Component Id
    bridge
  2. Id
    armored-bulkheads
    Protected Component Id
    drives
  3. Id
    armored-bulkheads
    Protected Component Id
    ordnance-magazines
Drives
Jump
Y
Maneuver
Z
Power
Z
Fuel
Jump Distance
2
Jump Count
1
Power Plant Weeks
2
Computer
Id
capital-core-3
Options
None recorded
Software
  1. Id
    jump-control
    Level
    2
  2. Id
    advanced-fire-control-1
  3. Id
    battlespace-system-1
  4. Id
    electronic-warfare-1
  5. Id
    evade
    Level
    2
  6. Id
    intellect
  7. Id
    internal-security-2
  8. Id
    launch-solution-2
  9. Id
    point-defense-2
Equipment
  1. Id
    stateroom
    Quantity
    44
  2. Id
    crew-berthing
    Quantity
    41
  3. Id
    head-toilet-shower
    Quantity
    41
  4. Id
    galley-space
    Quantity
    413
  5. Id
    crew-recreation
    Quantity
    150
  6. Id
    fuel-scoop
    Quantity
    1
  7. Id
    fuel-processor
    Quantity
    15
  8. Id
    armory
    Quantity
    4
  9. Id
    briefing-room
    Quantity
    6
  10. Id
    emergency-low-berth
    Quantity
    10
  11. Id
    gymnasium
    Quantity
    4
  12. Id
    interrogation-room-large
    Quantity
    1
  13. Id
    office
    Quantity
    12
  14. Id
    operating-theater
    Quantity
    1
  15. Id
    ships-brig
    Quantity
    6
  16. Id
    small-office
    Quantity
    15
  17. Id
    theater-seat
    Quantity
    80
  18. Id
    workshop
    Quantity
    16
  19. Id
    powered-armor-maintenance-workshop
    Quantity
    25
Parameterized Equipment
  1. Id
    commissary
    Crew
    413
    Quantity
    1
  2. Id
    medical-ward
    Beds
    12
  3. Id
    repair-drones
    Quantity
    1
Hangars
  1. Id
    full-hangar
    Contained Millitons
    825000
    Quantity
    1
Launch Facilities
  1. Id
    flight-deck
    Largest Craft Millitons
    15000
    Quantity
    2
  2. Id
    recovery-deck
    Largest Craft Millitons
    15000
    Quantity
    1
Mounts
  1. Id
    triple-turret
    Weapons
    1. beam-laser
    2. beam-laser
    3. beam-laser
    Quantity
    14
  2. Id
    triple-turret
    Weapons
    1. missile-rack
    2. missile-rack
    3. sandcaster
    Quantity
    12
Point Defense
  1. Mount Id
    point-defense-node-mount
    Weapon Id
    point-defense-laser
    Quantity
    33
Ammunition
  1. Id
    standard-missile
    Quantity
    432
  2. Id
    sandcaster-canister
    Quantity
    768
Carried Craft
  1. Quantity
    50
  2. Quantity
    15
  3. Quantity
    2
  4. Quantity
    2
Crew
  1. Role
    command
    Quantity
    120
  2. Role
    pilot
    Quantity
    1
  3. Role
    navigator
    Quantity
    1
  4. Role
    engineer
    Quantity
    15
  5. Role
    sensors-operator
    Quantity
    8
  6. Role
    medic
    Quantity
    12
  7. Role
    turret-gunner
    Quantity
    26
  8. Role
    flight-crew
    Quantity
    145
  9. Role
    marine
    Quantity
    25
  10. Role
    other
    Quantity
    60

Record provenance

Sources and designation

Source record: catalog/ships/ship-120.toml

The complete original catalog entry and adapted construction data are Open Game Content.

  • cepheus-engine-srd-2016
  • ship-source-a-f
  • ship-source-acc
  • ship-source-tech-update-2350
  • cepheus-trader-2026