Office of Vessel Recognition // ship-120
Mitchell
Strike Carrier
- Displacement
- 3800 tons
- Configuration
- Standard
- Tech level
- 11
- Crew
- 413
- Endurance
- 2 weeks
- Cargo
- 175.36 tons
Operational profile
Recognition and use
This 3,800-ton strike carrier fields fifty interceptors, fifteen two-seat strike fighters, two launches, and two utility boats. Dedicated launch and recovery decks, extensive hangar and workshop capacity, and accommodation for 413 personnel support a mixed combat air group.
Twenty-six turrets and thirty-three laser nodes protect the carrier, while its strike craft deliver the offensive weight. Two-gravity acceleration makes escort, scouting, and disciplined flight operations essential to its survival.
Complete record / Revision 1
Construction dossier
All fields below are read from the active catalog record. “None” is explicit where the record contains no fitted item or option.
Registry
- Catalog entry
- 120
- Design ID
- ct-source-ship-120
- Schema version
- 1
- Record revision
- 1
- Status
- Active
- Vessel kind
- Starship
- Progression stage
- Heavy
- Family
- 117 / Aviator
- Shipyard path
- 09 / Tempest
- Construction price
- 3,108,424,500 Cr
- Standard design
- No
Hull and systems
- Ruleset
- Cepheus Trader Shipbuilding
- Tech level
- 11
- Hull code
- ship-3800
- Displacement
- 3800 tons
- Configuration
- Standard
- Hull options
- Radiation Shielding
- Structural options
- Armored Bulkheads (Bridge) · Armored Bulkheads (Drives) · Armored Bulkheads (Ordnance Magazines)
- Armor
- Crystaliron Whole Points
- Armor layers
- Not layer-rated
- Armor points
- 4
- Electronics
- Advanced
- Airlocks
- Not separately recorded
- Cargo
- 175.36 tons
- External load
- 0 tons
- Magazine options
- Improved Magazine
- Armament
- 14 × Triple Turret: Beam Laser · Beam Laser · Beam Laser · 12 × Triple Turret: Missile Rack · Missile Rack · Sandcaster · 33 × Point Defense Node Mount: Point Defense Laser
- Ammunition
- 432 × Standard Missiles · 768 × Sandcaster Canisters
Drives and control
- Maneuver drive
- Z
- Thrust
- 2 g
- Power plant
- Z
- Power options
- Emergency Power
- Jump drive
- Y
- Jump rating
- J-2
- Jumps carried
- 1
- Power endurance
- 2 weeks
- Control
- Standard bridge
- Additional passengers
- Not applicable
- Bridge options
- Command Bridge · Holographic Controls
- Computer
- Capital Core 3
- Computer options
- None
- Software
- Jump Control/2 · Advanced Fire Control 1 · Battlespace System 1 · Electronic Warfare 1 · Evade/2 · Intellect · Internal Security 2 · Launch Solution 2 · Point Defense 2
- Additional fire-control stations
- 0
- Unused fire-control stations
- 0
Crew complement
- 120 Commands
- 1 Pilot
- 1 Navigator
- 15 Engineers
- 8 Sensors Operators
- 12 Medics
- 26 Turret Gunners
- 145 Flight Crews
- 25 Marines
- 60 Others
Installed equipment, armament, and ammunition
- 44 Staterooms
- 41 Crew Berthings
- 41 Head Toilet Showers
- 413 Galley Spaces
- 150 Crew Recreations
- 1 Fuel Scoop
- 15 Fuel Processors
- 4 Armorys
- 6 Briefing Rooms
- 10 Emergency Low Berths
- 4 Gymnasiums
- 1 Interrogation Room Large
- 12 Offices
- 1 Operating Theater
- 6 Ships Brigs
- 15 Small Offices
- 80 Theater Seats
- 16 Workshops
- 25 Powered Armor Maintenance Workshops
- 1 Commissary (Crew: 413)
- 1 Medical Ward (12 beds)
- 1 Repair Drones
- 1 Full Hangar (825 tons contained)
- 2 Flight Deck (15 tons largest craft)
- 1 Recovery Deck (15 tons largest craft)
- 50 Carried Craft: Icarus II (ship-11)
- 15 Carried Craft: Bellerophon (ship-25)
- 2 Carried Craft: Caduceus (ship-185)
- 2 Carried Craft: Wayfarer Cargo (ship-187)
- 14 × Triple Turret Beam Laser · Beam Laser · Beam Laser
- 12 × Triple Turret Missile Rack · Missile Rack · Sandcaster
- 33 × Point Defense Node Mount Point Defense Laser
- 432 Standard Missiles
- 768 Sandcaster Canisters
Mission classification
- Primary role
- Strike Carrier
- Secondary roles
- Fighter Operations · Anti Ship Strike
- Mission tags
- Jump 2 · Thrust 2 · Carrier · Strike Fighters
Complete source ledgerEvery field in the catalog record, including empty lists and construction assertions.
- Schema Version
- 1
- Design Id
- ct-source-ship-120
- Revision
- 1
- Ruleset Id
- cepheus-trader.shipbuilding
- Source Ids
- cepheus-engine-srd-2016
- ship-source-a-f
- ship-source-acc
- ship-source-tech-update-2350
- cepheus-trader-2026
- Tech Level
- 11
- Standard Design
- No
- Electronics
- advanced
- Bridge Options
- command-bridge
- holographic-controls
- Power Options
- emergency-power
- Magazine Options
- improved-magazine
- Cargo Millitons
- 175360
- Catalog
- Catalog Id
- 120
- Tag
- ship-120
- Family Id
- 117
- Upgrade Path Id
- 9
- Progression Stage
- heavy
- Status
- active
- Vessel Kind
- starship
- Display Name
- Mitchell
- Primary Role
- strike-carrier
- Secondary Roles
- fighter-operations
- anti-ship-strike
- Mission Tags
- jump-2
- thrust-2
- carrier
- strike-fighters
- Open Game Content Designations
- The complete original catalog entry and adapted construction data are Open Game Content.
- Description Paragraphs
- This 3,800-ton strike carrier fields fifty interceptors, fifteen two-seat strike fighters, two launches, and two utility boats. Dedicated launch and recovery decks, extensive hangar and workshop capacity, and accommodation for 413 personnel support a mixed combat air group.
- Twenty-six turrets and thirty-three laser nodes protect the carrier, while its strike craft deliver the offensive weight. Two-gravity acceleration makes escort, scouting, and disciplined flight operations essential to its survival.
- Hull
- Id
- ship-3800
- Configuration
- standard
- Armor
- Id
- crystaliron-whole-points
- Points
- 4
- Hull Options
- Id
- radiation-shielding
- Quantity
- 1
- Structural Options
- Id
- armored-bulkheads
- Protected Component Id
- bridge
- Id
- armored-bulkheads
- Protected Component Id
- drives
- Id
- armored-bulkheads
- Protected Component Id
- ordnance-magazines
- Drives
- Jump
- Y
- Maneuver
- Z
- Power
- Z
- Fuel
- Jump Distance
- 2
- Jump Count
- 1
- Power Plant Weeks
- 2
- Computer
- Id
- capital-core-3
- Options
- None recorded
- Software
- Id
- jump-control
- Level
- 2
- Id
- advanced-fire-control-1
- Id
- battlespace-system-1
- Id
- electronic-warfare-1
- Id
- evade
- Level
- 2
- Id
- intellect
- Id
- internal-security-2
- Id
- launch-solution-2
- Id
- point-defense-2
- Equipment
- Id
- stateroom
- Quantity
- 44
- Id
- crew-berthing
- Quantity
- 41
- Id
- head-toilet-shower
- Quantity
- 41
- Id
- galley-space
- Quantity
- 413
- Id
- crew-recreation
- Quantity
- 150
- Id
- fuel-scoop
- Quantity
- 1
- Id
- fuel-processor
- Quantity
- 15
- Id
- armory
- Quantity
- 4
- Id
- briefing-room
- Quantity
- 6
- Id
- emergency-low-berth
- Quantity
- 10
- Id
- gymnasium
- Quantity
- 4
- Id
- interrogation-room-large
- Quantity
- 1
- Id
- office
- Quantity
- 12
- Id
- operating-theater
- Quantity
- 1
- Id
- ships-brig
- Quantity
- 6
- Id
- small-office
- Quantity
- 15
- Id
- theater-seat
- Quantity
- 80
- Id
- workshop
- Quantity
- 16
- Id
- powered-armor-maintenance-workshop
- Quantity
- 25
- Parameterized Equipment
- Id
- commissary
- Crew
- 413
- Quantity
- 1
- Id
- medical-ward
- Beds
- 12
- Id
- repair-drones
- Quantity
- 1
- Hangars
- Id
- full-hangar
- Contained Millitons
- 825000
- Quantity
- 1
- Launch Facilities
- Id
- flight-deck
- Largest Craft Millitons
- 15000
- Quantity
- 2
- Id
- recovery-deck
- Largest Craft Millitons
- 15000
- Quantity
- 1
- Mounts
- Id
- triple-turret
- Weapons
- beam-laser
- beam-laser
- beam-laser
- Quantity
- 14
- Id
- triple-turret
- Weapons
- missile-rack
- missile-rack
- sandcaster
- Quantity
- 12
- Point Defense
- Mount Id
- point-defense-node-mount
- Weapon Id
- point-defense-laser
- Quantity
- 33
- Ammunition
- Id
- standard-missile
- Quantity
- 432
- Id
- sandcaster-canister
- Quantity
- 768
- Crew
- Role
- command
- Quantity
- 120
- Role
- pilot
- Quantity
- 1
- Role
- navigator
- Quantity
- 1
- Role
- engineer
- Quantity
- 15
- Role
- sensors-operator
- Quantity
- 8
- Role
- medic
- Quantity
- 12
- Role
- turret-gunner
- Quantity
- 26
- Role
- flight-crew
- Quantity
- 145
- Role
- marine
- Quantity
- 25
- Role
- other
- Quantity
- 60
Record provenance
Sources and designation
Source record: catalog/ships/ship-120.toml
The complete original catalog entry and adapted construction data are Open Game Content.
cepheus-engine-srd-2016ship-source-a-fship-source-accship-source-tech-update-2350cepheus-trader-2026