Office of Vessel Recognition // ship-117

Lilienthal

Fleet Carrier

Path 07 / Admiralty LineAdmiralty Line Works
ship-117 / Canonical recognition plate118 m overall
Displacement
2500 tons
Configuration
Standard
Tech level
11
Crew
323
Endurance
2 weeks
Cargo
49.1 tons

Operational profile

Recognition and use

This 2,500-ton fleet carrier carries thirty interceptors, two launches, and two utility boats behind armor, radiation shielding, command facilities, and point defense. Dedicated flight and recovery decks let it cycle craft while a large crew sustains round-the-clock operations.

Nineteen defensive turrets and twenty-five laser nodes protect the carrier, but its principal striking power remains its fighter group. The ship is costly, crew-intensive, and logistically dependent; lost craft directly reduce its combat value.

Complete record / Revision 1

Construction dossier

All fields below are read from the active catalog record. “None” is explicit where the record contains no fitted item or option.

Registry

Catalog entry
117
Design ID
ct-source-ship-117
Schema version
1
Record revision
1
Status
Active
Vessel kind
Starship
Progression stage
Heavy
Family
117 / Aviator
Shipyard path
07 / Admiralty Line
Construction price
2,051,632,500 Cr
Standard design
No

Hull and systems

Ruleset
Cepheus Trader Shipbuilding
Tech level
11
Hull code
ship-2500
Displacement
2500 tons
Configuration
Standard
Hull options
Radiation Shielding
Structural options
Armored Bulkheads (Bridge) · Armored Bulkheads (Drives) · Armored Bulkheads (Ordnance Magazines)
Armor
Crystaliron Whole Points
Armor layers
Not layer-rated
Armor points
4
Electronics
Advanced
Airlocks
Not separately recorded
Cargo
49.1 tons
External load
0 tons
Magazine options
Improved Magazine
Armament
10 × Triple Turret: Beam Laser · Beam Laser · Beam Laser · 9 × Triple Turret: Missile Rack · Missile Rack · Sandcaster · 25 × Point Defense Node Mount: Point Defense Laser
Ammunition
324 × Standard Missiles · 360 × Sandcaster Canisters

Drives and control

Maneuver drive
W
Thrust
3 g
Power plant
W
Power options
Emergency Power
Jump drive
T
Jump rating
J-2
Jumps carried
1
Power endurance
2 weeks
Control
Standard bridge
Additional passengers
Not applicable
Bridge options
Command Bridge · Holographic Controls
Computer
Capital Core 3
Computer options
None
Software
Jump Control/2 · Advanced Fire Control 1 · Battlespace System 1 · Electronic Warfare 1 · Evade/2 · Intellect · Internal Security 2 · Launch Solution 2 · Point Defense 2
Additional fire-control stations
0
Unused fire-control stations
0

Crew complement

  • 70 Commands
  • 1 Pilot
  • 1 Navigator
  • 10 Engineers
  • 5 Sensors Operators
  • 12 Medics
  • 19 Turret Gunners
  • 60 Flight Crews
  • 25 Marines
  • 120 Others

Installed equipment, armament, and ammunition

  • 34 Staterooms
  • 32 Crew Berthings
  • 32 Head Toilet Showers
  • 323 Galley Spaces
  • 150 Crew Recreations
  • 1 Fuel Scoop
  • 15 Fuel Processors
  • 4 Armorys
  • 6 Briefing Rooms
  • 10 Emergency Low Berths
  • 4 Gymnasiums
  • 1 Interrogation Room Large
  • 12 Offices
  • 1 Operating Theater
  • 6 Ships Brigs
  • 15 Small Offices
  • 80 Theater Seats
  • 14 Workshops
  • 25 Powered Armor Maintenance Workshops
  • 1 Commissary (Crew: 323)
  • 1 Medical Ward (12 beds)
  • 1 Repair Drones
  • 1 Full Hangar (400 tons contained)
  • 2 Flight Deck (10 tons largest craft)
  • 1 Recovery Deck (10 tons largest craft)
  • 30 Carried Craft: Icarus I (ship-9)
  • 2 Carried Craft: Caduceus (ship-185)
  • 2 Carried Craft: Wayfarer Cargo (ship-187)
  • 10 × Triple Turret Beam Laser · Beam Laser · Beam Laser
  • 9 × Triple Turret Missile Rack · Missile Rack · Sandcaster
  • 25 × Point Defense Node Mount Point Defense Laser
  • 324 Standard Missiles
  • 360 Sandcaster Canisters

Mission classification

Primary role
Fleet Carrier
Secondary roles
Fighter Operations · Flag Command
Mission tags
Jump 2 · Thrust 3 · Carrier · Space Superiority
Complete source ledgerEvery field in the catalog record, including empty lists and construction assertions.
Schema Version
1
Design Id
ct-source-ship-117
Revision
1
Ruleset Id
cepheus-trader.shipbuilding
Source Ids
  1. cepheus-engine-srd-2016
  2. ship-source-a-f
  3. ship-source-acc
  4. ship-source-tech-update-2350
  5. cepheus-trader-2026
Tech Level
11
Standard Design
No
Electronics
advanced
Bridge Options
  1. command-bridge
  2. holographic-controls
Power Options
  1. emergency-power
Magazine Options
  1. improved-magazine
Cargo Millitons
49100
Catalog
Catalog Id
117
Family Id
117
Upgrade Path Id
7
Progression Stage
heavy
Status
active
Vessel Kind
starship
Display Name
Lilienthal
Primary Role
fleet-carrier
Secondary Roles
  1. fighter-operations
  2. flag-command
Mission Tags
  1. jump-2
  2. thrust-3
  3. carrier
  4. space-superiority
Open Game Content Designations
  1. The complete original catalog entry and adapted construction data are Open Game Content.
Description Paragraphs
  1. This 2,500-ton fleet carrier carries thirty interceptors, two launches, and two utility boats behind armor, radiation shielding, command facilities, and point defense. Dedicated flight and recovery decks let it cycle craft while a large crew sustains round-the-clock operations.
  2. Nineteen defensive turrets and twenty-five laser nodes protect the carrier, but its principal striking power remains its fighter group. The ship is costly, crew-intensive, and logistically dependent; lost craft directly reduce its combat value.
Hull
Id
ship-2500
Configuration
standard
Armor
Id
crystaliron-whole-points
Points
4
Hull Options
  1. Id
    radiation-shielding
    Quantity
    1
Structural Options
  1. Id
    armored-bulkheads
    Protected Component Id
    bridge
  2. Id
    armored-bulkheads
    Protected Component Id
    drives
  3. Id
    armored-bulkheads
    Protected Component Id
    ordnance-magazines
Drives
Jump
T
Maneuver
W
Power
W
Fuel
Jump Distance
2
Jump Count
1
Power Plant Weeks
2
Computer
Id
capital-core-3
Options
None recorded
Software
  1. Id
    jump-control
    Level
    2
  2. Id
    advanced-fire-control-1
  3. Id
    battlespace-system-1
  4. Id
    electronic-warfare-1
  5. Id
    evade
    Level
    2
  6. Id
    intellect
  7. Id
    internal-security-2
  8. Id
    launch-solution-2
  9. Id
    point-defense-2
Equipment
  1. Id
    stateroom
    Quantity
    34
  2. Id
    crew-berthing
    Quantity
    32
  3. Id
    head-toilet-shower
    Quantity
    32
  4. Id
    galley-space
    Quantity
    323
  5. Id
    crew-recreation
    Quantity
    150
  6. Id
    fuel-scoop
    Quantity
    1
  7. Id
    fuel-processor
    Quantity
    15
  8. Id
    armory
    Quantity
    4
  9. Id
    briefing-room
    Quantity
    6
  10. Id
    emergency-low-berth
    Quantity
    10
  11. Id
    gymnasium
    Quantity
    4
  12. Id
    interrogation-room-large
    Quantity
    1
  13. Id
    office
    Quantity
    12
  14. Id
    operating-theater
    Quantity
    1
  15. Id
    ships-brig
    Quantity
    6
  16. Id
    small-office
    Quantity
    15
  17. Id
    theater-seat
    Quantity
    80
  18. Id
    workshop
    Quantity
    14
  19. Id
    powered-armor-maintenance-workshop
    Quantity
    25
Parameterized Equipment
  1. Id
    commissary
    Crew
    323
    Quantity
    1
  2. Id
    medical-ward
    Beds
    12
  3. Id
    repair-drones
    Quantity
    1
Hangars
  1. Id
    full-hangar
    Contained Millitons
    400000
    Quantity
    1
Launch Facilities
  1. Id
    flight-deck
    Largest Craft Millitons
    10000
    Quantity
    2
  2. Id
    recovery-deck
    Largest Craft Millitons
    10000
    Quantity
    1
Mounts
  1. Id
    triple-turret
    Weapons
    1. beam-laser
    2. beam-laser
    3. beam-laser
    Quantity
    10
  2. Id
    triple-turret
    Weapons
    1. missile-rack
    2. missile-rack
    3. sandcaster
    Quantity
    9
Point Defense
  1. Mount Id
    point-defense-node-mount
    Weapon Id
    point-defense-laser
    Quantity
    25
Ammunition
  1. Id
    standard-missile
    Quantity
    324
  2. Id
    sandcaster-canister
    Quantity
    360
Carried Craft
  1. Quantity
    30
  2. Quantity
    2
  3. Quantity
    2
Crew
  1. Role
    command
    Quantity
    70
  2. Role
    pilot
    Quantity
    1
  3. Role
    navigator
    Quantity
    1
  4. Role
    engineer
    Quantity
    10
  5. Role
    sensors-operator
    Quantity
    5
  6. Role
    medic
    Quantity
    12
  7. Role
    turret-gunner
    Quantity
    19
  8. Role
    flight-crew
    Quantity
    60
  9. Role
    marine
    Quantity
    25
  10. Role
    other
    Quantity
    120

Record provenance

Sources and designation

Source record: catalog/ships/ship-117.toml

The complete original catalog entry and adapted construction data are Open Game Content.

  • cepheus-engine-srd-2016
  • ship-source-a-f
  • ship-source-acc
  • ship-source-tech-update-2350
  • cepheus-trader-2026