Office of Vessel Recognition // ship-116
Citadel
System Battlecruiser
- Displacement
- 2500 tons
- Configuration
- Streamlined
- Tech level
- 11
- Crew
- 70
- Endurance
- 3 weeks
- Cargo
- 805 tons
Operational profile
Recognition and use
The Citadel is a twenty-five-hundred-ton system battlecruiser with eight points of armor, protected systems, and a heavy battery of meson, particle-beam, and torpedo bays. Laser, missile, sandcaster, and point-defense batteries protect it while the main weapons engage capital ships entering the defended system.
A cargo boat, protected launch, armories, brigs, medical support, repair facilities, fuel processing, and an 805-ton hold sustain its seventy-person crew on long local deployments. It has no jump drive and must be based or transported within the system it guards.
Complete record / Revision 1
Construction dossier
All fields below are read from the active catalog record. “None” is explicit where the record contains no fitted item or option.
Registry
- Catalog entry
- 116
- Design ID
- ct-source-ship-116
- Schema version
- 1
- Record revision
- 1
- Status
- Active
- Vessel kind
- Ship
- Progression stage
- Heavy
- Family
- 116 / Vauban
- Shipyard path
- 08 / Redoubt
- Construction price
- 1,317,470,000 Cr
- Standard design
- No
Hull and systems
- Ruleset
- Cepheus Trader Shipbuilding
- Tech level
- 11
- Hull code
- ship-2500
- Displacement
- 2500 tons
- Configuration
- Streamlined
- Hull options
- None
- Structural options
- Armored Bulkheads (Drives) · Armored Bulkheads (Bridge) · Armored Bulkheads (Ordnance Magazines)
- Armor
- Crystaliron Whole Points
- Armor layers
- Not layer-rated
- Armor points
- 8
- Electronics
- Advanced
- Airlocks
- Not separately recorded
- Cargo
- 805 tons
- External load
- 0 tons
- Magazine options
- Improved Magazine
- Armament
- 5 × Triple Turret: Beam Laser · Beam Laser · Beam Laser · 5 × Triple Turret: Missile Rack · Missile Rack · Missile Rack · 5 × Triple Turret: Sandcaster · Sandcaster · Sandcaster · 4 × Meson Gun Bay · 4 × Particle Beam Bay · 2 × Torpedo Bay 100 · 25 × Point Defense Node Mount: Point Defense Laser
- Ammunition
- 48 × Torpedo Basics · 600 × Standard Missiles · 600 × Sandcaster Canisters
Drives and control
- Maneuver drive
- Z
- Thrust
- 4 g
- Power plant
- Z
- Power options
- None
- Jump drive
- None installed
- Jump rating
- None
- Jumps carried
- 0
- Power endurance
- 3 weeks
- Control
- Standard bridge
- Additional passengers
- Not applicable
- Bridge options
- Command Bridge · Hardened Bridge · Holographic Controls
- Computer
- Model 3
- Computer options
- Bis · Fib
- Software
- Fire Control/2 · Point Defense 2
- Additional fire-control stations
- 0
- Unused fire-control stations
- 0
Crew complement
- 1 Pilot
- 1 Navigator
- 3 Engineers
- 15 Turret Gunners
- 10 Bay Gunners
- 1 Medic
- 39 Others
Installed equipment, armament, and ammunition
- 15 Staterooms
- 5 Crew Berthings
- 5 Armorys
- 2 Briefing Rooms
- 2 Ships Brigs
- 4 Offices
- 1 Workshop
- 10 Fuel Processors
- 1 Probe Drones
- 4 Emergency Low Berths
- 1 Medical Bay (3 beds)
- 1 Repair Drones
- 1 Full Hangar (100 tons contained)
- 1 Carried Craft: Proteus Cargo (ship-20)
- 1 Carried Craft: Caduceus (ship-7)
- 5 × Triple Turret Beam Laser · Beam Laser · Beam Laser
- 5 × Triple Turret Missile Rack · Missile Rack · Missile Rack
- 5 × Triple Turret Sandcaster · Sandcaster · Sandcaster
- 4 × Meson Gun Bay
- 4 × Particle Beam Bay
- 2 × Torpedo Bay 100
- 25 × Point Defense Node Mount Point Defense Laser
- 48 Torpedo Basics
- 600 Standard Missiles
- 600 Sandcaster Canisters
Mission classification
- Primary role
- System Battlecruiser
- Secondary roles
- None
- Mission tags
- In System · System Battlecruiser · Normalized
Complete source ledgerEvery field in the catalog record, including empty lists and construction assertions.
- Schema Version
- 1
- Design Id
- ct-source-ship-116
- Revision
- 1
- Ruleset Id
- cepheus-trader.shipbuilding
- Source Ids
- cepheus-engine-srd-2016
- ship-source-a-f
- ship-source-socs-1-3
- ship-source-tech-update-2350
- cepheus-trader-2026
- Tech Level
- 11
- Standard Design
- No
- Electronics
- advanced
- Bridge Options
- command-bridge
- hardened-bridge
- holographic-controls
- Magazine Options
- improved-magazine
- Unused Fire Control Stations
- 0
- Cargo Millitons
- 805000
- Catalog
- Catalog Id
- 116
- Tag
- ship-116
- Family Id
- 116
- Upgrade Path Id
- 8
- Progression Stage
- heavy
- Status
- active
- Vessel Kind
- ship
- Display Name
- Citadel
- Primary Role
- system-battlecruiser
- Secondary Roles
- None recorded
- Mission Tags
- in-system
- system-battlecruiser
- normalized
- Open Game Content Designations
- The complete original catalog entry and adapted construction data are Open Game Content.
- Description Paragraphs
- The Citadel is a twenty-five-hundred-ton system battlecruiser with eight points of armor, protected systems, and a heavy battery of meson, particle-beam, and torpedo bays. Laser, missile, sandcaster, and point-defense batteries protect it while the main weapons engage capital ships entering the defended system.
- A cargo boat, protected launch, armories, brigs, medical support, repair facilities, fuel processing, and an 805-ton hold sustain its seventy-person crew on long local deployments. It has no jump drive and must be based or transported within the system it guards.
- Hull
- Id
- ship-2500
- Configuration
- streamlined
- Armor
- Id
- crystaliron-whole-points
- Points
- 8
- Structural Options
- Id
- armored-bulkheads
- Protected Component Id
- drives
- Id
- armored-bulkheads
- Protected Component Id
- bridge
- Id
- armored-bulkheads
- Protected Component Id
- ordnance-magazines
- Drives
- Maneuver
- Z
- Power
- Z
- Fuel
- Jump Distance
- 0
- Jump Count
- 0
- Power Plant Weeks
- 3
- Computer
- Id
- model-3
- Options
- bis
- fib
- Quantity
- 2
- Software
- Id
- fire-control
- Level
- 2
- Id
- point-defense-2
- Equipment
- Id
- stateroom
- Quantity
- 15
- Id
- crew-berthing
- Quantity
- 5
- Id
- armory
- Quantity
- 5
- Id
- briefing-room
- Quantity
- 2
- Id
- ships-brig
- Quantity
- 2
- Id
- office
- Quantity
- 4
- Id
- workshop
- Quantity
- 1
- Id
- fuel-processor
- Quantity
- 10
- Id
- probe-drones
- Quantity
- 1
- Id
- emergency-low-berth
- Quantity
- 4
- Parameterized Equipment
- Id
- medical-bay
- Beds
- 3
- Id
- repair-drones
- Quantity
- 1
- Hangars
- Id
- full-hangar
- Contained Millitons
- 100000
- Quantity
- 1
- Mounts
- Id
- triple-turret
- Weapons
- beam-laser
- beam-laser
- beam-laser
- Quantity
- 5
- Id
- triple-turret
- Weapons
- missile-rack
- missile-rack
- missile-rack
- Quantity
- 5
- Id
- triple-turret
- Weapons
- sandcaster
- sandcaster
- sandcaster
- Quantity
- 5
- Bays
- Id
- meson-gun-bay
- Quantity
- 4
- Id
- particle-beam-bay
- Quantity
- 4
- Id
- torpedo-bay-100
- Quantity
- 2
- Point Defense
- Mount Id
- point-defense-node-mount
- Weapon Id
- point-defense-laser
- Quantity
- 25
- Ammunition
- Id
- torpedo-basic
- Quantity
- 48
- Id
- standard-missile
- Quantity
- 600
- Id
- sandcaster-canister
- Quantity
- 600
- Crew
- Role
- pilot
- Quantity
- 1
- Role
- navigator
- Quantity
- 1
- Role
- engineer
- Quantity
- 3
- Role
- turret-gunner
- Quantity
- 15
- Role
- bay-gunner
- Quantity
- 10
- Role
- medic
- Quantity
- 1
- Role
- other
- Quantity
- 39
Record provenance
Sources and designation
Source record: catalog/ships/ship-116.toml
The complete original catalog entry and adapted construction data are Open Game Content.
cepheus-engine-srd-2016ship-source-a-fship-source-socs-1-3ship-source-tech-update-2350cepheus-trader-2026