Office of Vessel Recognition // ship-113
Hannibal
Assault Carrier
- Displacement
- 2500 tons
- Configuration
- Streamlined
- Tech level
- 11
- Crew
- 149
- Endurance
- 3 weeks
- Cargo
- 4 tons
Operational profile
Recognition and use
The Hannibal is a twenty-five-hundred-ton assault carrier with Jump-2 range, four-gravity acceleration, four points of armor, protected command systems, and a complement of ten fighters, two assault transports, and an armed personnel boat. Two particle-beam bays and extensive laser, missile, sandcaster, and point-defense batteries cover flight and landing operations.
Armories, brigs, medical facilities, repair drones, and workshops support its 149-person crew and embarked forces. Fitted craft and combat systems leave only a four-ton hold, making the ship wholly dependent on military logistics.
Complete record / Revision 1
Construction dossier
All fields below are read from the active catalog record. “None” is explicit where the record contains no fitted item or option.
Registry
- Catalog entry
- 113
- Design ID
- ct-source-ship-113
- Schema version
- 1
- Record revision
- 1
- Status
- Active
- Vessel kind
- Starship
- Progression stage
- Heavy
- Family
- 113 / Hannibal
- Shipyard path
- 07 / Admiralty Line
- Construction price
- 1,522,760,000 Cr
- Standard design
- No
Hull and systems
- Ruleset
- Cepheus Trader Shipbuilding
- Tech level
- 11
- Hull code
- ship-2500
- Displacement
- 2500 tons
- Configuration
- Streamlined
- Hull options
- None
- Structural options
- None
- Armor
- Crystaliron Whole Points
- Armor layers
- Not layer-rated
- Armor points
- 4
- Electronics
- Advanced
- Airlocks
- Not separately recorded
- Cargo
- 4 tons
- External load
- 0 tons
- Magazine options
- Improved Magazine
- Armament
- 13 × Triple Turret: Beam Laser · Beam Laser · Beam Laser · 5 × Triple Turret: Missile Rack · Missile Rack · Missile Rack · 5 × Triple Turret: Sandcaster · Sandcaster · Sandcaster · 2 × Particle Beam Bay · 25 × Point Defense Node Mount: Point Defense Laser
- Ammunition
- 240 × Standard Missiles · 300 × Sandcaster Canisters
Drives and control
- Maneuver drive
- Z
- Thrust
- 4 g
- Power plant
- Z
- Power options
- None
- Jump drive
- T
- Jump rating
- J-2
- Jumps carried
- 1
- Power endurance
- 3 weeks
- Control
- Standard bridge
- Additional passengers
- Not applicable
- Bridge options
- Command Bridge · Hardened Bridge · Holographic Controls
- Computer
- Model 3
- Computer options
- Bis · Fib
- Software
- Jump Control/2 · Fire Control/2 · Point Defense 2
- Additional fire-control stations
- 0
- Unused fire-control stations
- 0
Crew complement
- 1 Pilot
- 1 Navigator
- 3 Engineers
- 23 Turret Gunners
- 2 Bay Gunners
- 1 Medic
- 118 Others
Installed equipment, armament, and ammunition
- 23 Staterooms
- 15 Crew Berthings
- 16 Head Toilet Showers
- 200 Barracks
- 112 Galley Spaces
- 140 Crew Recreations
- 20 Armorys
- 4 Briefing Rooms
- 20 Emergency Low Berths
- 1 Workshop
- 4 Offices
- 4 Ships Brigs
- 1 Probe Drones
- 5 Atv Hangars
- 1 Medical Ward (20 beds)
- 1 Repair Drones
- 1 Full Hangar (100 tons contained)
- 1 Full Hangar (210 tons contained)
- 2 Flight Deck (10 tons largest craft)
- 10 Carried Craft: Icarus II (ship-11)
- 2 Carried Craft: Goliath (ship-30)
- 1 Carried Craft: Jason (ship-17)
- 13 × Triple Turret Beam Laser · Beam Laser · Beam Laser
- 5 × Triple Turret Missile Rack · Missile Rack · Missile Rack
- 5 × Triple Turret Sandcaster · Sandcaster · Sandcaster
- 2 × Particle Beam Bay
- 25 × Point Defense Node Mount Point Defense Laser
- 240 Standard Missiles
- 300 Sandcaster Canisters
Mission classification
- Primary role
- Assault Carrier
- Secondary roles
- None
- Mission tags
- Jump 2 · Assault Carrier · Normalized
Complete source ledgerEvery field in the catalog record, including empty lists and construction assertions.
- Schema Version
- 1
- Design Id
- ct-source-ship-113
- Revision
- 1
- Ruleset Id
- cepheus-trader.shipbuilding
- Source Ids
- cepheus-engine-srd-2016
- ship-source-a-f
- ship-source-hfgf
- ship-source-tech-update-2350
- cepheus-trader-2026
- Tech Level
- 11
- Standard Design
- No
- Electronics
- advanced
- Bridge Options
- command-bridge
- hardened-bridge
- holographic-controls
- Magazine Options
- improved-magazine
- Unused Fire Control Stations
- 0
- Cargo Millitons
- 4000
- Catalog
- Catalog Id
- 113
- Tag
- ship-113
- Family Id
- 113
- Upgrade Path Id
- 7
- Progression Stage
- heavy
- Status
- active
- Vessel Kind
- starship
- Display Name
- Hannibal
- Primary Role
- assault-carrier
- Secondary Roles
- None recorded
- Mission Tags
- jump-2
- assault-carrier
- normalized
- Open Game Content Designations
- The complete original catalog entry and adapted construction data are Open Game Content.
- Description Paragraphs
- The Hannibal is a twenty-five-hundred-ton assault carrier with Jump-2 range, four-gravity acceleration, four points of armor, protected command systems, and a complement of ten fighters, two assault transports, and an armed personnel boat. Two particle-beam bays and extensive laser, missile, sandcaster, and point-defense batteries cover flight and landing operations.
- Armories, brigs, medical facilities, repair drones, and workshops support its 149-person crew and embarked forces. Fitted craft and combat systems leave only a four-ton hold, making the ship wholly dependent on military logistics.
- Hull
- Id
- ship-2500
- Configuration
- streamlined
- Armor
- Id
- crystaliron-whole-points
- Points
- 4
- Drives
- Jump
- T
- Maneuver
- Z
- Power
- Z
- Fuel
- Jump Distance
- 2
- Jump Count
- 1
- Power Plant Weeks
- 3
- Computer
- Id
- model-3
- Options
- bis
- fib
- Quantity
- 2
- Software
- Id
- jump-control
- Level
- 2
- Id
- fire-control
- Level
- 2
- Id
- point-defense-2
- Equipment
- Id
- stateroom
- Quantity
- 23
- Id
- crew-berthing
- Quantity
- 15
- Id
- head-toilet-shower
- Quantity
- 16
- Id
- barracks
- Quantity
- 200
- Id
- galley-space
- Quantity
- 112
- Id
- crew-recreation
- Quantity
- 140
- Id
- armory
- Quantity
- 20
- Id
- briefing-room
- Quantity
- 4
- Id
- emergency-low-berth
- Quantity
- 20
- Id
- workshop
- Quantity
- 1
- Id
- office
- Quantity
- 4
- Id
- ships-brig
- Quantity
- 4
- Id
- probe-drones
- Quantity
- 1
- Id
- atv-hangar
- Quantity
- 5
- Parameterized Equipment
- Id
- medical-ward
- Beds
- 20
- Id
- repair-drones
- Quantity
- 1
- Hangars
- Id
- full-hangar
- Contained Millitons
- 100000
- Quantity
- 1
- Id
- full-hangar
- Contained Millitons
- 210000
- Quantity
- 1
- Launch Facilities
- Id
- flight-deck
- Largest Craft Millitons
- 10000
- Quantity
- 2
- Mounts
- Id
- triple-turret
- Weapons
- beam-laser
- beam-laser
- beam-laser
- Quantity
- 13
- Id
- triple-turret
- Weapons
- missile-rack
- missile-rack
- missile-rack
- Quantity
- 5
- Id
- triple-turret
- Weapons
- sandcaster
- sandcaster
- sandcaster
- Quantity
- 5
- Bays
- Id
- particle-beam-bay
- Quantity
- 2
- Point Defense
- Mount Id
- point-defense-node-mount
- Weapon Id
- point-defense-laser
- Quantity
- 25
- Ammunition
- Id
- standard-missile
- Quantity
- 240
- Id
- sandcaster-canister
- Quantity
- 300
- Crew
- Role
- pilot
- Quantity
- 1
- Role
- navigator
- Quantity
- 1
- Role
- engineer
- Quantity
- 3
- Role
- turret-gunner
- Quantity
- 23
- Role
- bay-gunner
- Quantity
- 2
- Role
- medic
- Quantity
- 1
- Role
- other
- Quantity
- 118
Record provenance
Sources and designation
Source record: catalog/ships/ship-113.toml
The complete original catalog entry and adapted construction data are Open Game Content.
cepheus-engine-srd-2016ship-source-a-fship-source-hfgfship-source-tech-update-2350cepheus-trader-2026