Office of Vessel Recognition // ship-114

Tsushima

Fleet Cruiser

Path 07 / Admiralty LineAdmiralty Line Works
ship-114 / Canonical recognition plate108 m overall
Displacement
2000 tons
Configuration
Standard
Tech level
11
Crew
124
Endurance
3 weeks
Cargo
127.666 tons

Operational profile

Recognition and use

This 2,000-ton fleet cruiser combines a two-parsec jump radius, four-gravity maneuver, reinforced structure, heavy armor, hardened command facilities, and accommodation for 124 crew and embarked troops. A launch and utility boat support boarding, rescue, personnel transfer, and prize operations.

Four meson bays and four particle-beam bays form its main battery, backed by laser, missile, and sandcaster turrets and twenty point-defense lasers. Its large crew and ammunition burden make it an organized-fleet combatant rather than an economically independent ship.

Complete record / Revision 1

Construction dossier

All fields below are read from the active catalog record. “None” is explicit where the record contains no fitted item or option.

Registry

Catalog entry
114
Design ID
ct-source-ship-114
Schema version
1
Record revision
1
Status
Active
Vessel kind
Starship
Progression stage
Heavy
Family
114 / Tsushima
Shipyard path
07 / Admiralty Line
Construction price
1,250,248,400 Cr
Standard design
No

Hull and systems

Ruleset
Cepheus Trader Shipbuilding
Tech level
11
Hull code
ship-2000
Displacement
2000 tons
Configuration
Standard
Hull options
None
Structural options
Reinforced Structure (1 increment) · Armored Bulkheads (Bridge) · Armored Bulkheads (Drives)
Armor
Crystaliron Whole Points
Armor layers
Not layer-rated
Armor points
10
Electronics
Advanced
Airlocks
Not separately recorded
Cargo
127.666 tons
External load
0 tons
Magazine options
Improved Magazine
Armament
3 × Triple Turret: Beam Laser · Beam Laser · Beam Laser · 3 × Triple Turret: Missile Rack · Missile Rack · Missile Rack · 2 × Triple Turret: Sandcaster · Sandcaster · Sandcaster · 4 × Meson Gun Bay · 4 × Particle Beam Bay · 20 × Point Defense Node Mount: Point Defense Laser
Ammunition
244 × Standard Missiles · 160 × Sandcaster Canisters

Drives and control

Maneuver drive
Y
Thrust
4 g
Power plant
Y
Power options
None
Jump drive
Q
Jump rating
J-2
Jumps carried
1
Power endurance
3 weeks
Control
Standard bridge
Additional passengers
Not applicable
Bridge options
Command Bridge · Hardened Bridge · Holographic Controls
Computer
Model 3
Computer options
Bis · Fib
Software
Jump Control/2 · Battlespace System 1 · Evade/2 · Fire Control/2 · Intellect · Internal Security 2 · Point Defense 2
Additional fire-control stations
0
Unused fire-control stations
0

Crew complement

  • 28 Commands
  • 1 Pilot
  • 1 Navigator
  • 9 Engineers
  • 4 Sensors Operators
  • 3 Medics
  • 8 Turret Gunners
  • 8 Bay Gunners
  • 4 Flight Crews
  • 25 Marines
  • 33 Others

Installed equipment, armament, and ammunition

  • 12 Staterooms
  • 13 Crew Berthings
  • 13 Head Toilet Showers
  • 124 Galley Spaces
  • 20 Crew Recreations
  • 1 Fuel Scoop
  • 14 Fuel Processors
  • 2 Armorys
  • 2 Briefing Rooms
  • 2 Emergency Low Berths
  • 2 Gymnasiums
  • 6 Offices
  • 4 Ships Brigs
  • 1 Workshop
  • 1 Medical Bay (3 beds)
  • 1 Repair Drones
  • 1 Full Hangar (50 tons contained)
  • 1 Carried Craft: Argo (ship-10)
  • 1 Carried Craft: Wayfarer Cargo (ship-187)
  • 3 × Triple Turret Beam Laser · Beam Laser · Beam Laser
  • 3 × Triple Turret Missile Rack · Missile Rack · Missile Rack
  • 2 × Triple Turret Sandcaster · Sandcaster · Sandcaster
  • 4 × Meson Gun Bay
  • 4 × Particle Beam Bay
  • 20 × Point Defense Node Mount Point Defense Laser
  • 244 Standard Missiles
  • 160 Sandcaster Canisters

Mission classification

Primary role
Fleet Cruiser
Secondary roles
Line Combat · Flag Command
Mission tags
Jump 2 · Thrust 4 · Capital Weapons · Boarding

Verified performance and procurement

Construction assertions carried by this source record.

Hull Millitons
2,000,000 millitons / 2,000 tons
Effective Displacement Millitons
2,000,000 millitons / 2,000 tons
Accounted Displacement Millitons
2,000,000 millitons / 2,000 tons
Hull Points
40
Structure Points
44
Armor Points
10
Jump Rating
2
Thrust G
4 g
Fuel Millitons
469,000 millitons / 469 tons
Jump Fuel Millitons
400,000 millitons / 400 tons
Power Fuel Millitons
69,000 millitons / 69 tons
Hardpoints
20
Hardpoints Used
16
Point Defense Nodes
20
Fire Control Millitons
16,000 millitons / 16 tons
Minimum Crew
19
Crew
124
Carried Craft Count
2
Carried Craft Displacement Millitons
50,000 millitons / 50 tons
Carried Craft Price Credits
34,930,000 Cr
Hangar Capacity Millitons
50,000 millitons / 50 tons
Docking Capacity Millitons
0 millitons / 0 tons
Construction Weeks
188 weeks
Pre Discount Price Credits
1,250,248,400 Cr
Discount Credits
0 Cr
Architect Fee Credits
0 Cr
Construction Price Credits
1,250,248,400 Cr
Complete source ledgerEvery field in the catalog record, including empty lists and construction assertions.
Schema Version
1
Design Id
ct-source-ship-114
Revision
1
Ruleset Id
cepheus-trader.shipbuilding
Source Ids
  1. cepheus-engine-srd-2016
  2. ship-source-a-f
  3. ship-source-tech-update-2350
  4. ship-source-wgttfotc
  5. cepheus-trader-2026
Tech Level
11
Standard Design
No
Electronics
advanced
Bridge Options
  1. command-bridge
  2. hardened-bridge
  3. holographic-controls
Magazine Options
  1. improved-magazine
Cargo Millitons
127666
Catalog
Catalog Id
114
Family Id
114
Upgrade Path Id
7
Progression Stage
heavy
Status
active
Vessel Kind
starship
Display Name
Tsushima
Primary Role
fleet-cruiser
Secondary Roles
  1. line-combat
  2. flag-command
Mission Tags
  1. jump-2
  2. thrust-4
  3. capital-weapons
  4. boarding
Open Game Content Designations
  1. The complete original catalog entry and adapted construction data are Open Game Content.
Description Paragraphs
  1. This 2,000-ton fleet cruiser combines a two-parsec jump radius, four-gravity maneuver, reinforced structure, heavy armor, hardened command facilities, and accommodation for 124 crew and embarked troops. A launch and utility boat support boarding, rescue, personnel transfer, and prize operations.
  2. Four meson bays and four particle-beam bays form its main battery, backed by laser, missile, and sandcaster turrets and twenty point-defense lasers. Its large crew and ammunition burden make it an organized-fleet combatant rather than an economically independent ship.
Hull
Id
ship-2000
Configuration
standard
Armor
Id
crystaliron-whole-points
Points
10
Structural Options
  1. Id
    reinforced-structure
    Increments
    1
  2. Id
    armored-bulkheads
    Protected Component Id
    bridge
  3. Id
    armored-bulkheads
    Protected Component Id
    drives
Drives
Jump
Q
Maneuver
Y
Power
Y
Fuel
Jump Distance
2
Jump Count
1
Power Plant Weeks
3
Computer
Id
model-3
Options
  1. bis
  2. fib
Quantity
2
Software
  1. Id
    jump-control
    Level
    2
  2. Id
    battlespace-system-1
  3. Id
    evade
    Level
    2
  4. Id
    fire-control
    Level
    2
  5. Id
    intellect
  6. Id
    internal-security-2
  7. Id
    point-defense-2
Equipment
  1. Id
    stateroom
    Quantity
    12
  2. Id
    crew-berthing
    Quantity
    13
  3. Id
    head-toilet-shower
    Quantity
    13
  4. Id
    galley-space
    Quantity
    124
  5. Id
    crew-recreation
    Quantity
    20
  6. Id
    fuel-scoop
    Quantity
    1
  7. Id
    fuel-processor
    Quantity
    14
  8. Id
    armory
    Quantity
    2
  9. Id
    briefing-room
    Quantity
    2
  10. Id
    emergency-low-berth
    Quantity
    2
  11. Id
    gymnasium
    Quantity
    2
  12. Id
    office
    Quantity
    6
  13. Id
    ships-brig
    Quantity
    4
  14. Id
    workshop
    Quantity
    1
Parameterized Equipment
  1. Id
    medical-bay
    Beds
    3
  2. Id
    repair-drones
    Quantity
    1
Hangars
  1. Id
    full-hangar
    Contained Millitons
    50000
    Quantity
    1
Bays
  1. Id
    meson-gun-bay
    Quantity
    4
  2. Id
    particle-beam-bay
    Quantity
    4
Mounts
  1. Id
    triple-turret
    Weapons
    1. beam-laser
    2. beam-laser
    3. beam-laser
    Quantity
    3
  2. Id
    triple-turret
    Weapons
    1. missile-rack
    2. missile-rack
    3. missile-rack
    Quantity
    3
  3. Id
    triple-turret
    Weapons
    1. sandcaster
    2. sandcaster
    3. sandcaster
    Quantity
    2
Point Defense
  1. Mount Id
    point-defense-node-mount
    Weapon Id
    point-defense-laser
    Quantity
    20
Ammunition
  1. Id
    standard-missile
    Quantity
    244
  2. Id
    sandcaster-canister
    Quantity
    160
Carried Craft
  1. Quantity
    1
  2. Quantity
    1
Crew
  1. Role
    command
    Quantity
    28
  2. Role
    pilot
    Quantity
    1
  3. Role
    navigator
    Quantity
    1
  4. Role
    engineer
    Quantity
    9
  5. Role
    sensors-operator
    Quantity
    4
  6. Role
    medic
    Quantity
    3
  7. Role
    turret-gunner
    Quantity
    8
  8. Role
    bay-gunner
    Quantity
    8
  9. Role
    flight-crew
    Quantity
    4
  10. Role
    marine
    Quantity
    25
  11. Role
    other
    Quantity
    33
Assertions
Hull Millitons
2000000
Effective Displacement Millitons
2000000
Accounted Displacement Millitons
2000000
Hull Points
40
Structure Points
44
Armor Points
10
Jump Rating
2
Thrust G
4
Fuel Millitons
469000
Jump Fuel Millitons
400000
Power Fuel Millitons
69000
Hardpoints
20
Hardpoints Used
16
Point Defense Nodes
20
Fire Control Millitons
16000
Minimum Crew
19
Crew
124
Carried Craft Count
2
Carried Craft Displacement Millitons
50000
Carried Craft Price Credits
34930000
Hangar Capacity Millitons
50000
Docking Capacity Millitons
0
Construction Weeks
188
Pre Discount Price Credits
1250248400
Discount Credits
0
Architect Fee Credits
0
Construction Price Credits
1250248400

Record provenance

Sources and designation

Source record: catalog/ships/ship-114.toml

The complete original catalog entry and adapted construction data are Open Game Content.

  • cepheus-engine-srd-2016
  • ship-source-a-f
  • ship-source-tech-update-2350
  • ship-source-wgttfotc
  • cepheus-trader-2026