Office of Vessel Recognition // ship-206
Blackbeard
Raider
- Displacement
- 600 tons
- Configuration
- Standard
- Tech level
- 11
- Crew
- 24
- Endurance
- 4 weeks
- Cargo
- 55 tons
Operational profile
Recognition and use
This raider is an independent armed command built to intercept merchant traffic, compel surrender, and carry prize crews or captured goods. Six beam-laser turrets, two fighters, a ship's boat, detention cells, and marine accommodation support both privateering and outlaw operations.
A two-parsec jump radius and useful hold give it strategic freedom, but the large crew and carried-craft establishment consume money quickly. It earns poorly from ordinary freight relative to its capital cost and becomes conspicuous wherever its legal authority is not recognized.
Complete record / Revision 1
Construction dossier
All fields below are read from the active catalog record. “None” is explicit where the record contains no fitted item or option.
Registry
- Catalog entry
- 206
- Design ID
- ct-corrected-raider
- Schema version
- 1
- Record revision
- 1
- Status
- Active
- Vessel kind
- Starship
- Progression stage
- Light
- Family
- 206 / Blackbeard
- Shipyard path
- 06 / Rogue Tide
- Construction price
- 322,821,000 Cr
- Standard design
- Yes
Hull and systems
- Ruleset
- Ce Srd 2016 Shipbuilding
- Tech level
- 11
- Hull code
- ship-600
- Displacement
- 600 tons
- Configuration
- Standard
- Hull options
- None
- Structural options
- None
- Armor
- Titanium Steel
- Armor layers
- 4
- Armor points
- 8
- Electronics
- Basic Civilian
- Airlocks
- Not separately recorded
- Cargo
- 55 tons
- External load
- 0 tons
- Magazine options
- None
- Armament
- Triple Turret: Beam Laser · Beam Laser · Beam Laser · Triple Turret: Beam Laser · Beam Laser · Beam Laser · Triple Turret: Beam Laser · Beam Laser · Beam Laser · Triple Turret: Beam Laser · Beam Laser · Beam Laser · Triple Turret: Beam Laser · Beam Laser · Beam Laser · Triple Turret: Beam Laser · Beam Laser · Beam Laser
- Ammunition
- None carried
Drives and control
- Maneuver drive
- M
- Thrust
- 4 g
- Power plant
- M
- Power options
- None
- Jump drive
- F
- Jump rating
- J-2
- Jumps carried
- 1
- Power endurance
- 4 weeks
- Control
- Standard bridge
- Additional passengers
- Not applicable
- Bridge options
- None
- Computer
- Model 3
- Computer options
- Fib
- Software
- Jump Control/2
- Additional fire-control stations
- 0
- Unused fire-control stations
- 0
Crew complement
- 1 Command
- 1 Pilot
- 1 Navigator
- 2 Engineers
- 6 Turret Gunners
- 3 Flight Crews
- 10 Marines
Installed equipment, armament, and ammunition
- 12 Staterooms
- 6 Emergency Low Berths
- 1 Armory
- 4 Detention Cells
- 6 Fuel Processors
- 1 Fuel Scoop
- 1 Custom Hangar (50 tons contained)
- 2 Carried Craft: Thermopylae (ship-200)
- 1 Carried Craft: Tender (ship-202)
- Triple Turret Beam Laser · Beam Laser · Beam Laser
- Triple Turret Beam Laser · Beam Laser · Beam Laser
- Triple Turret Beam Laser · Beam Laser · Beam Laser
- Triple Turret Beam Laser · Beam Laser · Beam Laser
- Triple Turret Beam Laser · Beam Laser · Beam Laser
- Triple Turret Beam Laser · Beam Laser · Beam Laser
Mission classification
- Primary role
- Raider
- Secondary roles
- Privateer · Armed Merchant
- Mission tags
- Boarding · Prize Taking · Fighters · Cargo
Verified performance and procurement
Construction assertions carried by this source record.
- Hull Millitons
- 600,000 millitons / 600 tons
- Accounted Displacement Millitons
- 600,000 millitons / 600 tons
- Hull Points
- 12
- Structure Points
- 12
- Armor Points
- 8
- Jump Rating
- 2
- Thrust G
- 4 g
- Fuel Millitons
- 168,000 millitons / 168 tons
- Jump Fuel Millitons
- 120,000 millitons / 120 tons
- Power Fuel Millitons
- 48,000 millitons / 48 tons
- Hardpoints
- 6
- Hardpoints Used
- 6
- Fire Control Millitons
- 6,000 millitons / 6 tons
- Minimum Crew
- 9
- Crew
- 24
- Carried Craft Count
- 3
- Carried Craft Price Credits
- 39,996,000 Cr
- Construction Weeks
- 76 weeks
Complete source ledgerEvery field in the catalog record, including empty lists and construction assertions.
- Schema Version
- 1
- Design Id
- ct-corrected-raider
- Revision
- 1
- Ruleset Id
- ce-srd-2016.shipbuilding
- Source Ids
- cepheus-engine-srd-2016
- cepheus-trader-2026
- Tech Level
- 11
- Standard Design
- Yes
- Electronics
- basic-civilian
- Cargo Millitons
- 55000
- Thrust G
- 4
- Catalog
- Catalog Id
- 206
- Tag
- ship-206
- Family Id
- 206
- Upgrade Path Id
- 6
- Progression Stage
- light
- Status
- active
- Vessel Kind
- starship
- Display Name
- Blackbeard
- Primary Role
- raider
- Secondary Roles
- privateer
- armed-merchant
- Mission Tags
- boarding
- prize-taking
- fighters
- cargo
- Open Game Content Designations
- The complete original catalog entry and adapted construction data are Open Game Content.
- Description Paragraphs
- This raider is an independent armed command built to intercept merchant traffic, compel surrender, and carry prize crews or captured goods. Six beam-laser turrets, two fighters, a ship's boat, detention cells, and marine accommodation support both privateering and outlaw operations.
- A two-parsec jump radius and useful hold give it strategic freedom, but the large crew and carried-craft establishment consume money quickly. It earns poorly from ordinary freight relative to its capital cost and becomes conspicuous wherever its legal authority is not recognized.
- Hull
- Id
- ship-600
- Configuration
- standard
- Armor
- Id
- titanium-steel
- Layers
- 4
- Drives
- Jump
- F
- Maneuver
- M
- Power
- M
- Fuel
- Jump Distance
- 2
- Jump Count
- 1
- Power Plant Weeks
- 4
- Computer
- Id
- model-3
- Options
- fib
- Software
- Id
- jump-control
- Level
- 2
- Equipment
- Id
- stateroom
- Quantity
- 12
- Id
- emergency-low-berth
- Quantity
- 6
- Id
- armory
- Quantity
- 1
- Id
- detention-cell
- Quantity
- 4
- Id
- fuel-processor
- Quantity
- 6
- Id
- fuel-scoop
- Quantity
- 1
- Parameterized Equipment
- Id
- custom-hangar
- Quantity
- 1
- Contained Millitons
- 50000
- Mounts
- Id
- triple-turret
- Weapons
- beam-laser
- beam-laser
- beam-laser
- Id
- triple-turret
- Weapons
- beam-laser
- beam-laser
- beam-laser
- Id
- triple-turret
- Weapons
- beam-laser
- beam-laser
- beam-laser
- Id
- triple-turret
- Weapons
- beam-laser
- beam-laser
- beam-laser
- Id
- triple-turret
- Weapons
- beam-laser
- beam-laser
- beam-laser
- Id
- triple-turret
- Weapons
- beam-laser
- beam-laser
- beam-laser
- Crew
- Role
- command
- Quantity
- 1
- Role
- pilot
- Quantity
- 1
- Role
- navigator
- Quantity
- 1
- Role
- engineer
- Quantity
- 2
- Role
- turret-gunner
- Quantity
- 6
- Role
- flight-crew
- Quantity
- 3
- Role
- marine
- Quantity
- 10
- Assertions
- Hull Millitons
- 600000
- Accounted Displacement Millitons
- 600000
- Hull Points
- 12
- Structure Points
- 12
- Armor Points
- 8
- Jump Rating
- 2
- Thrust G
- 4
- Fuel Millitons
- 168000
- Jump Fuel Millitons
- 120000
- Power Fuel Millitons
- 48000
- Hardpoints
- 6
- Hardpoints Used
- 6
- Fire Control Millitons
- 6000
- Minimum Crew
- 9
- Crew
- 24
- Carried Craft Count
- 3
- Carried Craft Price Credits
- 39996000
- Construction Weeks
- 76
Record provenance
Sources and designation
Source record: catalog/ships/ship-206.toml
The complete original catalog entry and adapted construction data are Open Game Content.
cepheus-engine-srd-2016cepheus-trader-2026