Office of Vessel Recognition // ship-184
Rampart
System Patrol
- Displacement
- 400 tons
- Configuration
- Streamlined
- Tech level
- 11
- Crew
- 31
- Endurance
- 8 weeks
- Cargo
- 7.25 tons
Operational profile
Recognition and use
This four-hundred-ton system patrol ship combines six-gravity acceleration, heavy armor, radiation shielding, advanced sensors, hardened controls, and eight weeks of endurance. An armed boarding boat, brig, troop berthing, medical bay, and support rooms suit sustained local interception and enforcement.
Two particle-beam barbettes, laser and missile turrets, and four point-defense lasers make it dangerous to raiders and smugglers. With no jump drive it is tactically fast but strategically dependent on a carrier, tender, or permanent assignment within one system.
Complete record / Revision 1
Construction dossier
All fields below are read from the active catalog record. “None” is explicit where the record contains no fitted item or option.
Registry
- Catalog entry
- 184
- Design ID
- ct-source-ship-184
- Schema version
- 1
- Record revision
- 1
- Status
- Active
- Vessel kind
- Ship
- Progression stage
- Starter
- Family
- 184 / Rampart
- Shipyard path
- 08 / Redoubt
- Construction price
- 309,037,500 Cr
- Standard design
- No
Hull and systems
- Ruleset
- Cepheus Trader Shipbuilding
- Tech level
- 11
- Hull code
- ship-400
- Displacement
- 400 tons
- Configuration
- Streamlined
- Hull options
- Radiation Shielding
- Structural options
- Armored Bulkheads (Bridge) · Armored Bulkheads (Drives) · Armored Bulkheads (Ordnance Magazines)
- Armor
- Crystaliron Whole Points
- Armor layers
- Not layer-rated
- Armor points
- 10
- Electronics
- Advanced
- Airlocks
- Not separately recorded
- Cargo
- 7.25 tons
- External load
- 0 tons
- Magazine options
- None
- Armament
- Triple Turret: Beam Laser · Beam Laser · Beam Laser · Triple Turret: Missile Rack · Missile Rack · Sandcaster · 2 × Particle Beam Barbette · 4 × Point Defense Node Mount: Point Defense Laser
- Ammunition
- 144 × Standard Missiles · 60 × Sandcaster Canisters
Drives and control
- Maneuver drive
- M
- Thrust
- 6 g
- Power plant
- M
- Power options
- None
- Jump drive
- None installed
- Jump rating
- None
- Jumps carried
- 0
- Power endurance
- 8 weeks
- Control
- Standard bridge
- Additional passengers
- Not applicable
- Bridge options
- Hardened Bridge · Holographic Controls
- Computer
- Model 3
- Computer options
- Bis · Fib
- Software
- Evade/1 · Fire Control/2 · Internal Security 2 · Point Defense 1
- Additional fire-control stations
- 0
- Unused fire-control stations
- 0
Crew complement
- 6 Commands
- 1 Pilot
- 1 Navigator
- 4 Engineers
- 2 Sensors Operators
- 1 Medic
- 2 Turret Gunners
- 2 Bay Gunners
- 2 Flight Crews
- 6 Marines
- 4 Others
Installed equipment, armament, and ammunition
- 4 Staterooms
- 3 Crew Berthings
- 3 Head Toilet Showers
- 31 Galley Spaces
- 30 Crew Recreations
- 8 Fuel Processors
- 1 Armory
- 1 Office
- 1 Briefing Room
- 2 Emergency Low Berths
- 2 Ships Brigs
- 1 Gymnasium
- 1 Workshop
- 1 Repair Drones
- 1 Medical Bay (2 beds)
- 1 Full Hangar (30 tons contained)
- 1 Carried Craft: Grapnel (ship-211)
- Triple Turret Beam Laser · Beam Laser · Beam Laser
- Triple Turret Missile Rack · Missile Rack · Sandcaster
- 2 × Particle Beam Barbette
- 4 × Point Defense Node Mount Point Defense Laser
- 144 Standard Missiles
- 60 Sandcaster Canisters
Mission classification
- Primary role
- System Patrol
- Secondary roles
- Interceptor · Boarding
- Mission tags
- In System · Thrust 6 · Particle Beam · Boarding
Verified performance and procurement
Construction assertions carried by this source record.
- Hull Millitons
- 400,000 millitons / 400 tons
- Accounted Displacement Millitons
- 400,000 millitons / 400 tons
- Hull Points
- 8
- Structure Points
- 8
- Armor Points
- 10
- Jump Rating
- 0
- Thrust G
- 6 g
- Fuel Millitons
- 96,000 millitons / 96 tons
- Jump Fuel Millitons
- 0 millitons / 0 tons
- Power Fuel Millitons
- 96,000 millitons / 96 tons
- Hardpoints
- 4
- Hardpoints Used
- 4
- Point Defense Nodes
- 4
- Fire Control Millitons
- 12,000 millitons / 12 tons
- Minimum Crew
- 7
- Crew
- 31
- Carried Craft Count
- 1
- Carried Craft Displacement Millitons
- 30,000 millitons / 30 tons
- Carried Craft Price Credits
- 20,740,000 Cr
- Hangar Capacity Millitons
- 30,000 millitons / 30 tons
- Docking Capacity Millitons
- 0 millitons / 0 tons
- Construction Weeks
- 60 weeks
- Pre Discount Price Credits
- 309,037,500 Cr
- Discount Credits
- 0 Cr
- Architect Fee Credits
- 0 Cr
- Construction Price Credits
- 309,037,500 Cr
Complete source ledgerEvery field in the catalog record, including empty lists and construction assertions.
- Schema Version
- 1
- Design Id
- ct-source-ship-184
- Revision
- 1
- Ruleset Id
- cepheus-trader.shipbuilding
- Source Ids
- cepheus-engine-srd-2016
- ship-source-a-f
- ship-source-tech-update-2350
- ship-source-wendy-earth-2
- cepheus-trader-2026
- Tech Level
- 11
- Standard Design
- No
- Electronics
- advanced
- Bridge Options
- hardened-bridge
- holographic-controls
- Cargo Millitons
- 7250
- Catalog
- Catalog Id
- 184
- Tag
- ship-184
- Family Id
- 184
- Upgrade Path Id
- 8
- Progression Stage
- starter
- Status
- active
- Vessel Kind
- ship
- Display Name
- Rampart
- Primary Role
- system-patrol
- Secondary Roles
- interceptor
- boarding
- Mission Tags
- in-system
- thrust-6
- particle-beam
- boarding
- Open Game Content Designations
- The complete original catalog entry and adapted construction data are Open Game Content.
- Description Paragraphs
- This four-hundred-ton system patrol ship combines six-gravity acceleration, heavy armor, radiation shielding, advanced sensors, hardened controls, and eight weeks of endurance. An armed boarding boat, brig, troop berthing, medical bay, and support rooms suit sustained local interception and enforcement.
- Two particle-beam barbettes, laser and missile turrets, and four point-defense lasers make it dangerous to raiders and smugglers. With no jump drive it is tactically fast but strategically dependent on a carrier, tender, or permanent assignment within one system.
- Hull
- Id
- ship-400
- Configuration
- streamlined
- Armor
- Id
- crystaliron-whole-points
- Points
- 10
- Hull Options
- Id
- radiation-shielding
- Quantity
- 1
- Structural Options
- Id
- armored-bulkheads
- Protected Component Id
- bridge
- Id
- armored-bulkheads
- Protected Component Id
- drives
- Id
- armored-bulkheads
- Protected Component Id
- ordnance-magazines
- Drives
- Maneuver
- M
- Power
- M
- Fuel
- Jump Distance
- 0
- Jump Count
- 0
- Power Plant Weeks
- 8
- Computer
- Id
- model-3
- Options
- bis
- fib
- Software
- Id
- evade
- Level
- 1
- Id
- fire-control
- Level
- 2
- Id
- internal-security-2
- Id
- point-defense-1
- Equipment
- Id
- stateroom
- Quantity
- 4
- Id
- crew-berthing
- Quantity
- 3
- Id
- head-toilet-shower
- Quantity
- 3
- Id
- galley-space
- Quantity
- 31
- Id
- crew-recreation
- Quantity
- 30
- Id
- fuel-processor
- Quantity
- 8
- Id
- armory
- Quantity
- 1
- Id
- office
- Quantity
- 1
- Id
- briefing-room
- Quantity
- 1
- Id
- emergency-low-berth
- Quantity
- 2
- Id
- ships-brig
- Quantity
- 2
- Id
- gymnasium
- Quantity
- 1
- Id
- workshop
- Quantity
- 1
- Parameterized Equipment
- Id
- repair-drones
- Quantity
- 1
- Id
- medical-bay
- Beds
- 2
- Hangars
- Id
- full-hangar
- Contained Millitons
- 30000
- Quantity
- 1
- Barbettes
- Id
- particle-beam-barbette
- Quantity
- 2
- Mounts
- Id
- triple-turret
- Weapons
- beam-laser
- beam-laser
- beam-laser
- Id
- triple-turret
- Weapons
- missile-rack
- missile-rack
- sandcaster
- Point Defense
- Mount Id
- point-defense-node-mount
- Weapon Id
- point-defense-laser
- Quantity
- 4
- Ammunition
- Id
- standard-missile
- Quantity
- 144
- Id
- sandcaster-canister
- Quantity
- 60
- Carried Craft
- Tag
- ship-211
- Quantity
- 1
- Crew
- Role
- command
- Quantity
- 6
- Role
- pilot
- Quantity
- 1
- Role
- navigator
- Quantity
- 1
- Role
- engineer
- Quantity
- 4
- Role
- sensors-operator
- Quantity
- 2
- Role
- medic
- Quantity
- 1
- Role
- turret-gunner
- Quantity
- 2
- Role
- bay-gunner
- Quantity
- 2
- Role
- flight-crew
- Quantity
- 2
- Role
- marine
- Quantity
- 6
- Role
- other
- Quantity
- 4
- Assertions
- Hull Millitons
- 400000
- Accounted Displacement Millitons
- 400000
- Hull Points
- 8
- Structure Points
- 8
- Armor Points
- 10
- Jump Rating
- 0
- Thrust G
- 6
- Fuel Millitons
- 96000
- Jump Fuel Millitons
- 0
- Power Fuel Millitons
- 96000
- Hardpoints
- 4
- Hardpoints Used
- 4
- Point Defense Nodes
- 4
- Fire Control Millitons
- 12000
- Minimum Crew
- 7
- Crew
- 31
- Carried Craft Count
- 1
- Carried Craft Displacement Millitons
- 30000
- Carried Craft Price Credits
- 20740000
- Hangar Capacity Millitons
- 30000
- Docking Capacity Millitons
- 0
- Construction Weeks
- 60
- Pre Discount Price Credits
- 309037500
- Discount Credits
- 0
- Architect Fee Credits
- 0
- Construction Price Credits
- 309037500
Record provenance
Sources and designation
Source record: catalog/ships/ship-184.toml
The complete original catalog entry and adapted construction data are Open Game Content.
cepheus-engine-srd-2016ship-source-a-fship-source-tech-update-2350ship-source-wendy-earth-2cepheus-trader-2026