Office of Vessel Recognition // ship-184

Rampart

System Patrol

Path 08 / RedoubtRedoubt Shipbuilding
ship-184 / Canonical recognition plate58 m overall
Displacement
400 tons
Configuration
Streamlined
Tech level
11
Crew
31
Endurance
8 weeks
Cargo
7.25 tons

Operational profile

Recognition and use

This four-hundred-ton system patrol ship combines six-gravity acceleration, heavy armor, radiation shielding, advanced sensors, hardened controls, and eight weeks of endurance. An armed boarding boat, brig, troop berthing, medical bay, and support rooms suit sustained local interception and enforcement.

Two particle-beam barbettes, laser and missile turrets, and four point-defense lasers make it dangerous to raiders and smugglers. With no jump drive it is tactically fast but strategically dependent on a carrier, tender, or permanent assignment within one system.

Complete record / Revision 1

Construction dossier

All fields below are read from the active catalog record. “None” is explicit where the record contains no fitted item or option.

Registry

Catalog entry
184
Design ID
ct-source-ship-184
Schema version
1
Record revision
1
Status
Active
Vessel kind
Ship
Progression stage
Starter
Family
184 / Rampart
Shipyard path
08 / Redoubt
Construction price
309,037,500 Cr
Standard design
No

Hull and systems

Ruleset
Cepheus Trader Shipbuilding
Tech level
11
Hull code
ship-400
Displacement
400 tons
Configuration
Streamlined
Hull options
Radiation Shielding
Structural options
Armored Bulkheads (Bridge) · Armored Bulkheads (Drives) · Armored Bulkheads (Ordnance Magazines)
Armor
Crystaliron Whole Points
Armor layers
Not layer-rated
Armor points
10
Electronics
Advanced
Airlocks
Not separately recorded
Cargo
7.25 tons
External load
0 tons
Magazine options
None
Armament
Triple Turret: Beam Laser · Beam Laser · Beam Laser · Triple Turret: Missile Rack · Missile Rack · Sandcaster · 2 × Particle Beam Barbette · 4 × Point Defense Node Mount: Point Defense Laser
Ammunition
144 × Standard Missiles · 60 × Sandcaster Canisters

Drives and control

Maneuver drive
M
Thrust
6 g
Power plant
M
Power options
None
Jump drive
None installed
Jump rating
None
Jumps carried
0
Power endurance
8 weeks
Control
Standard bridge
Additional passengers
Not applicable
Bridge options
Hardened Bridge · Holographic Controls
Computer
Model 3
Computer options
Bis · Fib
Software
Evade/1 · Fire Control/2 · Internal Security 2 · Point Defense 1
Additional fire-control stations
0
Unused fire-control stations
0

Crew complement

  • 6 Commands
  • 1 Pilot
  • 1 Navigator
  • 4 Engineers
  • 2 Sensors Operators
  • 1 Medic
  • 2 Turret Gunners
  • 2 Bay Gunners
  • 2 Flight Crews
  • 6 Marines
  • 4 Others

Installed equipment, armament, and ammunition

  • 4 Staterooms
  • 3 Crew Berthings
  • 3 Head Toilet Showers
  • 31 Galley Spaces
  • 30 Crew Recreations
  • 8 Fuel Processors
  • 1 Armory
  • 1 Office
  • 1 Briefing Room
  • 2 Emergency Low Berths
  • 2 Ships Brigs
  • 1 Gymnasium
  • 1 Workshop
  • 1 Repair Drones
  • 1 Medical Bay (2 beds)
  • 1 Full Hangar (30 tons contained)
  • 1 Carried Craft: Grapnel (ship-211)
  • Triple Turret Beam Laser · Beam Laser · Beam Laser
  • Triple Turret Missile Rack · Missile Rack · Sandcaster
  • 2 × Particle Beam Barbette
  • 4 × Point Defense Node Mount Point Defense Laser
  • 144 Standard Missiles
  • 60 Sandcaster Canisters

Mission classification

Primary role
System Patrol
Secondary roles
Interceptor · Boarding
Mission tags
In System · Thrust 6 · Particle Beam · Boarding

Verified performance and procurement

Construction assertions carried by this source record.

Hull Millitons
400,000 millitons / 400 tons
Accounted Displacement Millitons
400,000 millitons / 400 tons
Hull Points
8
Structure Points
8
Armor Points
10
Jump Rating
0
Thrust G
6 g
Fuel Millitons
96,000 millitons / 96 tons
Jump Fuel Millitons
0 millitons / 0 tons
Power Fuel Millitons
96,000 millitons / 96 tons
Hardpoints
4
Hardpoints Used
4
Point Defense Nodes
4
Fire Control Millitons
12,000 millitons / 12 tons
Minimum Crew
7
Crew
31
Carried Craft Count
1
Carried Craft Displacement Millitons
30,000 millitons / 30 tons
Carried Craft Price Credits
20,740,000 Cr
Hangar Capacity Millitons
30,000 millitons / 30 tons
Docking Capacity Millitons
0 millitons / 0 tons
Construction Weeks
60 weeks
Pre Discount Price Credits
309,037,500 Cr
Discount Credits
0 Cr
Architect Fee Credits
0 Cr
Construction Price Credits
309,037,500 Cr
Complete source ledgerEvery field in the catalog record, including empty lists and construction assertions.
Schema Version
1
Design Id
ct-source-ship-184
Revision
1
Ruleset Id
cepheus-trader.shipbuilding
Source Ids
  1. cepheus-engine-srd-2016
  2. ship-source-a-f
  3. ship-source-tech-update-2350
  4. ship-source-wendy-earth-2
  5. cepheus-trader-2026
Tech Level
11
Standard Design
No
Electronics
advanced
Bridge Options
  1. hardened-bridge
  2. holographic-controls
Cargo Millitons
7250
Catalog
Catalog Id
184
Family Id
184
Upgrade Path Id
8
Progression Stage
starter
Status
active
Vessel Kind
ship
Display Name
Rampart
Primary Role
system-patrol
Secondary Roles
  1. interceptor
  2. boarding
Mission Tags
  1. in-system
  2. thrust-6
  3. particle-beam
  4. boarding
Open Game Content Designations
  1. The complete original catalog entry and adapted construction data are Open Game Content.
Description Paragraphs
  1. This four-hundred-ton system patrol ship combines six-gravity acceleration, heavy armor, radiation shielding, advanced sensors, hardened controls, and eight weeks of endurance. An armed boarding boat, brig, troop berthing, medical bay, and support rooms suit sustained local interception and enforcement.
  2. Two particle-beam barbettes, laser and missile turrets, and four point-defense lasers make it dangerous to raiders and smugglers. With no jump drive it is tactically fast but strategically dependent on a carrier, tender, or permanent assignment within one system.
Hull
Id
ship-400
Configuration
streamlined
Armor
Id
crystaliron-whole-points
Points
10
Hull Options
  1. Id
    radiation-shielding
    Quantity
    1
Structural Options
  1. Id
    armored-bulkheads
    Protected Component Id
    bridge
  2. Id
    armored-bulkheads
    Protected Component Id
    drives
  3. Id
    armored-bulkheads
    Protected Component Id
    ordnance-magazines
Drives
Maneuver
M
Power
M
Fuel
Jump Distance
0
Jump Count
0
Power Plant Weeks
8
Computer
Id
model-3
Options
  1. bis
  2. fib
Software
  1. Id
    evade
    Level
    1
  2. Id
    fire-control
    Level
    2
  3. Id
    internal-security-2
  4. Id
    point-defense-1
Equipment
  1. Id
    stateroom
    Quantity
    4
  2. Id
    crew-berthing
    Quantity
    3
  3. Id
    head-toilet-shower
    Quantity
    3
  4. Id
    galley-space
    Quantity
    31
  5. Id
    crew-recreation
    Quantity
    30
  6. Id
    fuel-processor
    Quantity
    8
  7. Id
    armory
    Quantity
    1
  8. Id
    office
    Quantity
    1
  9. Id
    briefing-room
    Quantity
    1
  10. Id
    emergency-low-berth
    Quantity
    2
  11. Id
    ships-brig
    Quantity
    2
  12. Id
    gymnasium
    Quantity
    1
  13. Id
    workshop
    Quantity
    1
Parameterized Equipment
  1. Id
    repair-drones
    Quantity
    1
  2. Id
    medical-bay
    Beds
    2
Hangars
  1. Id
    full-hangar
    Contained Millitons
    30000
    Quantity
    1
Barbettes
  1. Id
    particle-beam-barbette
    Quantity
    2
Mounts
  1. Id
    triple-turret
    Weapons
    1. beam-laser
    2. beam-laser
    3. beam-laser
  2. Id
    triple-turret
    Weapons
    1. missile-rack
    2. missile-rack
    3. sandcaster
Point Defense
  1. Mount Id
    point-defense-node-mount
    Weapon Id
    point-defense-laser
    Quantity
    4
Ammunition
  1. Id
    standard-missile
    Quantity
    144
  2. Id
    sandcaster-canister
    Quantity
    60
Carried Craft
  1. Quantity
    1
Crew
  1. Role
    command
    Quantity
    6
  2. Role
    pilot
    Quantity
    1
  3. Role
    navigator
    Quantity
    1
  4. Role
    engineer
    Quantity
    4
  5. Role
    sensors-operator
    Quantity
    2
  6. Role
    medic
    Quantity
    1
  7. Role
    turret-gunner
    Quantity
    2
  8. Role
    bay-gunner
    Quantity
    2
  9. Role
    flight-crew
    Quantity
    2
  10. Role
    marine
    Quantity
    6
  11. Role
    other
    Quantity
    4
Assertions
Hull Millitons
400000
Accounted Displacement Millitons
400000
Hull Points
8
Structure Points
8
Armor Points
10
Jump Rating
0
Thrust G
6
Fuel Millitons
96000
Jump Fuel Millitons
0
Power Fuel Millitons
96000
Hardpoints
4
Hardpoints Used
4
Point Defense Nodes
4
Fire Control Millitons
12000
Minimum Crew
7
Crew
31
Carried Craft Count
1
Carried Craft Displacement Millitons
30000
Carried Craft Price Credits
20740000
Hangar Capacity Millitons
30000
Docking Capacity Millitons
0
Construction Weeks
60
Pre Discount Price Credits
309037500
Discount Credits
0
Architect Fee Credits
0
Construction Price Credits
309037500

Record provenance

Sources and designation

Source record: catalog/ships/ship-184.toml

The complete original catalog entry and adapted construction data are Open Game Content.

  • cepheus-engine-srd-2016
  • ship-source-a-f
  • ship-source-tech-update-2350
  • ship-source-wendy-earth-2
  • cepheus-trader-2026