Office of Vessel Recognition // ship-147
Banks
Modular Merchant
- Displacement
- 300 tons
- Configuration
- Streamlined
- Tech level
- 11
- Crew
- 6
- Endurance
- 2 weeks
- Cargo
- 84.5 tons
Operational profile
Recognition and use
This 300-ton modular merchant balances a large cargo section with four passenger rooms, an emergency low berth, a medical bed, a vehicle bay, and one mixed defensive turret. A two-parsec jump radius and three-gravity maneuver suit independent frontier trade.
Its limited weapon fit and light armor discourage deliberate combat, while modular volume lets an owner change the revenue mix over time. The ship is most effective when its hold is kept full and its passenger service remains secondary to freight.
Complete record / Revision 1
Construction dossier
All fields below are read from the active catalog record. “None” is explicit where the record contains no fitted item or option.
Registry
- Catalog entry
- 147
- Design ID
- ct-source-ship-147
- Schema version
- 1
- Record revision
- 1
- Status
- Active
- Vessel kind
- Starship
- Progression stage
- Starter
- Family
- 147 / Endeavour
- Shipyard path
- 01 / Concord Exchange
- Construction price
- 122,665,000 Cr
- Standard design
- No
Hull and systems
- Ruleset
- Cepheus Trader Shipbuilding
- Tech level
- 11
- Hull code
- ship-300
- Displacement
- 300 tons
- Configuration
- Streamlined
- Hull options
- None
- Structural options
- None
- Armor
- Crystaliron
- Armor layers
- 1
- Armor points
- 4
- Electronics
- Basic Civilian
- Airlocks
- Not separately recorded
- Cargo
- 84.5 tons
- External load
- 0 tons
- Magazine options
- None
- Armament
- Triple Turret: Beam Laser · Missile Rack · Sandcaster
- Ammunition
- 12 × Standard Missiles · 20 × Sandcaster Canisters
Drives and control
- Maneuver drive
- E
- Thrust
- 3 g
- Power plant
- E
- Power options
- None
- Jump drive
- C
- Jump rating
- J-2
- Jumps carried
- 1
- Power endurance
- 2 weeks
- Control
- Standard bridge
- Additional passengers
- Not applicable
- Bridge options
- Holographic Controls
- Computer
- Model 2
- Computer options
- Bis
- Software
- Jump Control/2 · Fire Control/1 · Intellect
- Additional fire-control stations
- 0
- Unused fire-control stations
- 2
Crew complement
- 1 Command
- 1 Pilot
- 1 Navigator
- 2 Engineers
- 1 Turret Gunner
Installed equipment, armament, and ammunition
- 10 Staterooms
- 10 Galley Spaces
- 20 Crew Recreations
- 1 Fuel Processor
- 1 Office
- 1 Emergency Low Berth
- 1 Medical Bay (1 bed)
- 1 Repair Drones
- 1 Standard Hangar (4 tons contained)
- Triple Turret Beam Laser · Missile Rack · Sandcaster
- 12 Standard Missiles
- 20 Sandcaster Canisters
Mission classification
- Primary role
- Modular Merchant
- Secondary roles
- Passenger · Speculative Trade
- Mission tags
- Jump 2 · Thrust 3 · Cargo · Merchant
Complete source ledgerEvery field in the catalog record, including empty lists and construction assertions.
- Schema Version
- 1
- Design Id
- ct-source-ship-147
- Revision
- 1
- Ruleset Id
- cepheus-trader.shipbuilding
- Source Ids
- cepheus-engine-srd-2016
- ship-source-a-f
- ship-source-copeline
- ship-source-tech-update-2350
- cepheus-trader-2026
- Tech Level
- 11
- Standard Design
- No
- Electronics
- basic-civilian
- Bridge Options
- holographic-controls
- Unused Fire Control Stations
- 2
- Cargo Millitons
- 84500
- Catalog
- Catalog Id
- 147
- Tag
- ship-147
- Family Id
- 147
- Upgrade Path Id
- 1
- Progression Stage
- starter
- Status
- active
- Vessel Kind
- starship
- Display Name
- Banks
- Primary Role
- modular-merchant
- Secondary Roles
- passenger
- speculative-trade
- Mission Tags
- jump-2
- thrust-3
- cargo
- merchant
- Open Game Content Designations
- The complete original catalog entry and adapted construction data are Open Game Content.
- Description Paragraphs
- This 300-ton modular merchant balances a large cargo section with four passenger rooms, an emergency low berth, a medical bed, a vehicle bay, and one mixed defensive turret. A two-parsec jump radius and three-gravity maneuver suit independent frontier trade.
- Its limited weapon fit and light armor discourage deliberate combat, while modular volume lets an owner change the revenue mix over time. The ship is most effective when its hold is kept full and its passenger service remains secondary to freight.
- Hull
- Id
- ship-300
- Configuration
- streamlined
- Armor
- Id
- crystaliron
- Layers
- 1
- Drives
- Jump
- C
- Maneuver
- E
- Power
- E
- Fuel
- Jump Distance
- 2
- Jump Count
- 1
- Power Plant Weeks
- 2
- Computer
- Id
- model-2
- Options
- bis
- Software
- Id
- jump-control
- Level
- 2
- Id
- fire-control
- Level
- 1
- Id
- intellect
- Equipment
- Id
- stateroom
- Quantity
- 10
- Id
- galley-space
- Quantity
- 10
- Id
- crew-recreation
- Quantity
- 20
- Id
- fuel-processor
- Quantity
- 1
- Id
- office
- Quantity
- 1
- Id
- emergency-low-berth
- Quantity
- 1
- Parameterized Equipment
- Id
- medical-bay
- Beds
- 1
- Id
- repair-drones
- Quantity
- 1
- Hangars
- Id
- standard-hangar
- Contained Millitons
- 4000
- Quantity
- 1
- Mounts
- Id
- triple-turret
- Weapons
- beam-laser
- missile-rack
- sandcaster
- Quantity
- 1
- Ammunition
- Id
- standard-missile
- Quantity
- 12
- Id
- sandcaster-canister
- Quantity
- 20
- Crew
- Role
- command
- Quantity
- 1
- Role
- pilot
- Quantity
- 1
- Role
- navigator
- Quantity
- 1
- Role
- engineer
- Quantity
- 2
- Role
- turret-gunner
- Quantity
- 1
Record provenance
Sources and designation
Source record: catalog/ships/ship-147.toml
The complete original catalog entry and adapted construction data are Open Game Content.
cepheus-engine-srd-2016ship-source-a-fship-source-copelineship-source-tech-update-2350cepheus-trader-2026