Office of Vessel Recognition // ship-144
Vidocq
Security Cutter
- Displacement
- 200 tons
- Configuration
- Standard
- Tech level
- 12
- Crew
- 14
- Endurance
- 2 weeks
- Cargo
- 32.1 tons
Operational profile
Recognition and use
This two-hundred-ton system cutter combines six-gravity acceleration, military sensors, armored critical systems, redundant emergency power, a brig, and a fast boarding launch. It is intended to intercept suspect traffic, compel inspection, and deliver enforcement personnel rather than undertake interstellar patrols.
Plasma weapons, a mixed defensive turret, and two point-defense nodes let the cutter dominate most merchants and resist light raiders. A useful evidence-and-supply hold supports extended patrols, but the Vidocq remains confined to its home system and depends on local bases for strategic movement.
Complete record / Revision 1
Construction dossier
All fields below are read from the active catalog record. “None” is explicit where the record contains no fitted item or option.
Registry
- Catalog entry
- 144
- Design ID
- ct-source-ship-144
- Schema version
- 1
- Record revision
- 1
- Status
- Active
- Vessel kind
- Ship
- Progression stage
- Starter
- Family
- 144 / Vidocq
- Shipyard path
- 04 / Civic Survey
- Construction price
- 154,200,000 Cr
- Standard design
- No
Hull and systems
- Ruleset
- Cepheus Trader Shipbuilding
- Tech level
- 12
- Hull code
- ship-200
- Displacement
- 200 tons
- Configuration
- Standard
- Hull options
- Self Sealing
- Structural options
- Armored Bulkheads (Bridge) · Armored Bulkheads (Drives)
- Armor
- Crystaliron
- Armor layers
- 1
- Armor points
- 4
- Electronics
- Basic Military
- Airlocks
- Not separately recorded
- Cargo
- 32.1 tons
- External load
- 0 tons
- Magazine options
- Improved Magazine
- Armament
- Triple Turret: Turret Plasma Gun · Turret Plasma Gun · Triple Turret: Beam Laser · Missile Rack · Sandcaster · 2 × Point Defense Node Mount: Point Defense Gatling Laser
- Ammunition
- 24 × Standard Missiles · 20 × Sandcaster Canisters
Drives and control
- Maneuver drive
- F
- Thrust
- 6 g
- Power plant
- F
- Power options
- Emergency Power
- Jump drive
- None installed
- Jump rating
- None
- Jumps carried
- 0
- Power endurance
- 2 weeks
- Control
- Standard bridge
- Additional passengers
- Not applicable
- Bridge options
- Hardened Bridge · Holographic Controls
- Computer
- Model 3
- Computer options
- Bis · Fib
- Software
- Evade/1 · Fire Control/1 · Intellect · Internal Security 1 · Point Defense 1
- Additional fire-control stations
- 0
- Unused fire-control stations
- 0
Crew complement
- 3 Commands
- 1 Pilot
- 1 Navigator
- 1 Engineer
- 1 Sensors Operator
- 1 Medic
- 2 Turret Gunners
- 1 Flight Crew
- 3 Others
Installed equipment, armament, and ammunition
- 10 Staterooms
- 4 Galley Spaces
- 5 Crew Recreations
- 1 Head Toilet
- 1 Mini Galley
- 4 Low Berths
- 1 Fuel Scoop
- 1 Fuel Processor
- 1 Emergency Low Berth
- 1 Gymnasium
- 1 Office
- 2 Ships Brigs
- 1 Workshop
- 2 Workroom Spaces
- 1 Repair Drones
- 1 Medical Bay (1 bed)
- 1 Full Hangar (20 tons contained)
- 1 Carried Craft: Caduceus (ship-145)
- Triple Turret Turret Plasma Gun · Turret Plasma Gun
- Triple Turret Beam Laser · Missile Rack · Sandcaster
- 2 × Point Defense Node Mount Point Defense Gatling Laser
- 24 Standard Missiles
- 20 Sandcaster Canisters
Mission classification
- Primary role
- Security Cutter
- Secondary roles
- Customs Enforcement · Boarding · Interception
- Mission tags
- Six Gravity · In System · Boarding · Point Defense
Verified performance and procurement
Construction assertions carried by this source record.
- Hull Millitons
- 200,000 millitons / 200 tons
- Accounted Displacement Millitons
- 200,000 millitons / 200 tons
- Hull Points
- 4
- Structure Points
- 4
- Armor Points
- 4
- Jump Rating
- 0
- Thrust G
- 6 g
- Fuel Millitons
- 12,000 millitons / 12 tons
- Jump Fuel Millitons
- 0 millitons / 0 tons
- Power Fuel Millitons
- 12,000 millitons / 12 tons
- Hardpoints
- 2
- Hardpoints Used
- 2
- Point Defense Nodes
- 2
- Fire Control Millitons
- 2,000 millitons / 2 tons
- Minimum Crew
- 5
- Crew
- 14
- Carried Craft Count
- 1
- Carried Craft Price Credits
- 13,690,000 Cr
- Hangar Capacity Millitons
- 20,000 millitons / 20 tons
- Docking Capacity Millitons
- 0 millitons / 0 tons
- Construction Weeks
- 44 weeks
- Pre Discount Price Credits
- 154,200,000 Cr
- Discount Credits
- 0 Cr
- Architect Fee Credits
- 0 Cr
- Construction Price Credits
- 154,200,000 Cr
Complete source ledgerEvery field in the catalog record, including empty lists and construction assertions.
- Schema Version
- 1
- Design Id
- ct-source-ship-144
- Revision
- 1
- Ruleset Id
- cepheus-trader.shipbuilding
- Source Ids
- cepheus-engine-srd-2016
- ship-source-a-f
- ship-source-tech-update-2350
- ship-source-type-3
- cepheus-trader-2026
- Tech Level
- 12
- Standard Design
- No
- Electronics
- basic-military
- Bridge Options
- hardened-bridge
- holographic-controls
- Power Options
- emergency-power
- Magazine Options
- improved-magazine
- Cargo Millitons
- 32100
- Catalog
- Catalog Id
- 144
- Tag
- ship-144
- Family Id
- 144
- Upgrade Path Id
- 4
- Progression Stage
- starter
- Status
- active
- Vessel Kind
- ship
- Display Name
- Vidocq
- Primary Role
- security-cutter
- Secondary Roles
- customs-enforcement
- boarding
- interception
- Mission Tags
- six-gravity
- in-system
- boarding
- point-defense
- Open Game Content Designations
- The complete original catalog entry and adapted construction data are Open Game Content.
- Description Paragraphs
- This two-hundred-ton system cutter combines six-gravity acceleration, military sensors, armored critical systems, redundant emergency power, a brig, and a fast boarding launch. It is intended to intercept suspect traffic, compel inspection, and deliver enforcement personnel rather than undertake interstellar patrols.
- Plasma weapons, a mixed defensive turret, and two point-defense nodes let the cutter dominate most merchants and resist light raiders. A useful evidence-and-supply hold supports extended patrols, but the Vidocq remains confined to its home system and depends on local bases for strategic movement.
- Hull
- Id
- ship-200
- Configuration
- standard
- Armor
- Id
- crystaliron
- Layers
- 1
- Hull Options
- Id
- self-sealing
- Quantity
- 1
- Structural Options
- Id
- armored-bulkheads
- Protected Component Id
- bridge
- Id
- armored-bulkheads
- Protected Component Id
- drives
- Drives
- Maneuver
- F
- Power
- F
- Fuel
- Jump Distance
- 0
- Jump Count
- 0
- Power Plant Weeks
- 2
- Computer
- Id
- model-3
- Options
- bis
- fib
- Software
- Id
- evade
- Level
- 1
- Id
- fire-control
- Level
- 1
- Id
- intellect
- Id
- internal-security-1
- Id
- point-defense-1
- Equipment
- Id
- stateroom
- Quantity
- 10
- Id
- galley-space
- Quantity
- 4
- Id
- crew-recreation
- Quantity
- 5
- Id
- head-toilet
- Quantity
- 1
- Id
- mini-galley
- Quantity
- 1
- Id
- low-berth
- Quantity
- 4
- Id
- fuel-scoop
- Quantity
- 1
- Id
- fuel-processor
- Quantity
- 1
- Id
- emergency-low-berth
- Quantity
- 1
- Id
- gymnasium
- Quantity
- 1
- Id
- office
- Quantity
- 1
- Id
- ships-brig
- Quantity
- 2
- Id
- workshop
- Quantity
- 1
- Id
- workroom-space
- Quantity
- 2
- Parameterized Equipment
- Id
- repair-drones
- Quantity
- 1
- Id
- medical-bay
- Beds
- 1
- Hangars
- Id
- full-hangar
- Contained Millitons
- 20000
- Quantity
- 1
- Mounts
- Id
- triple-turret
- Weapons
- turret-plasma-gun
- turret-plasma-gun
- Id
- triple-turret
- Weapons
- beam-laser
- missile-rack
- sandcaster
- Point Defense
- Mount Id
- point-defense-node-mount
- Weapon Id
- point-defense-gatling-laser
- Quantity
- 2
- Ammunition
- Id
- standard-missile
- Quantity
- 24
- Id
- sandcaster-canister
- Quantity
- 20
- Carried Craft
- Tag
- ship-145
- Quantity
- 1
- Crew
- Role
- command
- Quantity
- 3
- Role
- pilot
- Quantity
- 1
- Role
- navigator
- Quantity
- 1
- Role
- engineer
- Quantity
- 1
- Role
- sensors-operator
- Quantity
- 1
- Role
- medic
- Quantity
- 1
- Role
- turret-gunner
- Quantity
- 2
- Role
- flight-crew
- Quantity
- 1
- Role
- other
- Quantity
- 3
- Assertions
- Hull Millitons
- 200000
- Accounted Displacement Millitons
- 200000
- Hull Points
- 4
- Structure Points
- 4
- Armor Points
- 4
- Jump Rating
- 0
- Thrust G
- 6
- Fuel Millitons
- 12000
- Jump Fuel Millitons
- 0
- Power Fuel Millitons
- 12000
- Hardpoints
- 2
- Hardpoints Used
- 2
- Point Defense Nodes
- 2
- Fire Control Millitons
- 2000
- Minimum Crew
- 5
- Crew
- 14
- Carried Craft Count
- 1
- Carried Craft Price Credits
- 13690000
- Hangar Capacity Millitons
- 20000
- Docking Capacity Millitons
- 0
- Construction Weeks
- 44
- Pre Discount Price Credits
- 154200000
- Discount Credits
- 0
- Architect Fee Credits
- 0
- Construction Price Credits
- 154200000
Record provenance
Sources and designation
Source record: catalog/ships/ship-144.toml
The complete original catalog entry and adapted construction data are Open Game Content.
cepheus-engine-srd-2016ship-source-a-fship-source-tech-update-2350ship-source-type-3cepheus-trader-2026