Office of Vessel Recognition // ship-132
Bellamy Plus
Merchant
- Displacement
- 400 tons
- Configuration
- Standard
- Tech level
- 11
- Crew
- 6
- Endurance
- 3 weeks
- Cargo
- 172 tons
Operational profile
Recognition and use
The Bellamy Plus is a four-hundred-ton merchant ship with Jump-2 range, one-gravity acceleration, rooms for eight middle passengers, and a large freight hold. Radiation protection, medical support, a workshop, and fuel processing equip it for independent service beyond the safest routes.
Two laser turrets and a mixed missile-and-sandcaster turret make the ship unusually well armed for its acceleration, while a reserved fourth hardpoint permits later customization. It is slow within a system but combines passenger revenue, freight capacity, and credible defense.
Complete record / Revision 1
Construction dossier
All fields below are read from the active catalog record. “None” is explicit where the record contains no fitted item or option.
Registry
- Catalog entry
- 132
- Design ID
- ct-source-ship-132
- Schema version
- 1
- Record revision
- 1
- Status
- Active
- Vessel kind
- Starship
- Progression stage
- Starter
- Family
- 131 / Bellamy
- Shipyard path
- 01 / Concord Exchange
- Construction price
- 160,285,000 Cr
- Standard design
- No
Hull and systems
- Ruleset
- Cepheus Trader Shipbuilding
- Tech level
- 11
- Hull code
- ship-400
- Displacement
- 400 tons
- Configuration
- Standard
- Hull options
- Radiation Shielding · Self Sealing
- Structural options
- None
- Armor
- Titanium Steel Whole Points
- Armor layers
- Not layer-rated
- Armor points
- 1
- Electronics
- Basic Civilian
- Airlocks
- Not separately recorded
- Cargo
- 172 tons
- External load
- 0 tons
- Magazine options
- None
- Armament
- 2 × Double Turret: Beam Laser · Beam Laser · Double Turret: Sandcaster · Missile Rack
- Ammunition
- 20 × Sandcaster Canisters · 12 × Standard Missiles
Drives and control
- Maneuver drive
- B
- Thrust
- 1 g
- Power plant
- D
- Power options
- None
- Jump drive
- D
- Jump rating
- J-2
- Jumps carried
- 1
- Power endurance
- 3 weeks
- Control
- Standard bridge
- Additional passengers
- Not applicable
- Bridge options
- None
- Computer
- Model 2
- Computer options
- None
- Software
- Jump Control/2 · Fire Control/1
- Additional fire-control stations
- 0
- Unused fire-control stations
- 1
Crew complement
- 1 Pilot
- 1 Navigator
- 1 Engineer
- 3 Turret Gunners
Installed equipment, armament, and ammunition
- 10 Staterooms
- 12 Galley Spaces
- 15 Crew Recreations
- 2 Fuel Processors
- 1 Gymnasium
- 1 Workshop
- 1 Medical Bay (1 bed)
- 2 × Double Turret Beam Laser · Beam Laser
- Double Turret Sandcaster · Missile Rack
- 20 Sandcaster Canisters
- 12 Standard Missiles
Mission classification
- Primary role
- Merchant
- Secondary roles
- Passenger · Armed Trader
- Mission tags
- Freight · Passengers · Jump 2 · Radiation Shielded
Verified performance and procurement
Construction assertions carried by this source record.
- Hull Millitons
- 400,000 millitons / 400 tons
- Accounted Displacement Millitons
- 400,000 millitons / 400 tons
- Hull Points
- 8
- Structure Points
- 8
- Armor Points
- 1
- Jump Rating
- 2
- Thrust G
- 1 g
- Fuel Millitons
- 92,000 millitons / 92 tons
- Jump Fuel Millitons
- 80,000 millitons / 80 tons
- Power Fuel Millitons
- 12,000 millitons / 12 tons
- Hardpoints
- 4
- Hardpoints Used
- 3
- Point Defense Nodes
- 0
- Fire Control Millitons
- 4,000 millitons / 4 tons
- Minimum Crew
- 6
- Crew
- 6
- Carried Craft Count
- 0
- Carried Craft Price Credits
- 0 Cr
- Hangar Capacity Millitons
- 0 millitons / 0 tons
- Docking Capacity Millitons
- 0 millitons / 0 tons
- Construction Weeks
- 60 weeks
- Pre Discount Price Credits
- 160,285,000 Cr
- Discount Credits
- 0 Cr
- Architect Fee Credits
- 0 Cr
- Construction Price Credits
- 160,285,000 Cr
Complete source ledgerEvery field in the catalog record, including empty lists and construction assertions.
- Schema Version
- 1
- Design Id
- ct-source-ship-132
- Revision
- 1
- Ruleset Id
- cepheus-trader.shipbuilding
- Source Ids
- cepheus-engine-srd-2016
- ship-source-a-f
- ship-source-freedom
- ship-source-tech-update-2350
- cepheus-trader-2026
- Tech Level
- 11
- Standard Design
- No
- Electronics
- basic-civilian
- Unused Fire Control Stations
- 1
- Cargo Millitons
- 172000
- Catalog
- Catalog Id
- 132
- Tag
- ship-132
- Family Id
- 131
- Upgrade Path Id
- 1
- Progression Stage
- starter
- Status
- active
- Vessel Kind
- starship
- Display Name
- Bellamy Plus
- Primary Role
- merchant
- Secondary Roles
- passenger
- armed-trader
- Mission Tags
- freight
- passengers
- jump-2
- radiation-shielded
- Open Game Content Designations
- The complete original catalog entry and adapted construction data are Open Game Content.
- Description Paragraphs
- The Bellamy Plus is a four-hundred-ton merchant ship with Jump-2 range, one-gravity acceleration, rooms for eight middle passengers, and a large freight hold. Radiation protection, medical support, a workshop, and fuel processing equip it for independent service beyond the safest routes.
- Two laser turrets and a mixed missile-and-sandcaster turret make the ship unusually well armed for its acceleration, while a reserved fourth hardpoint permits later customization. It is slow within a system but combines passenger revenue, freight capacity, and credible defense.
- Hull
- Id
- ship-400
- Configuration
- standard
- Armor
- Id
- titanium-steel-whole-points
- Points
- 1
- Hull Options
- Id
- radiation-shielding
- Quantity
- 1
- Id
- self-sealing
- Quantity
- 1
- Drives
- Jump
- D
- Maneuver
- B
- Power
- D
- Fuel
- Jump Distance
- 2
- Jump Count
- 1
- Power Plant Weeks
- 3
- Computer
- Id
- model-2
- Options
- None recorded
- Software
- Id
- jump-control
- Level
- 2
- Id
- fire-control
- Level
- 1
- Equipment
- Id
- stateroom
- Quantity
- 10
- Id
- galley-space
- Quantity
- 12
- Id
- crew-recreation
- Quantity
- 15
- Id
- fuel-processor
- Quantity
- 2
- Id
- gymnasium
- Quantity
- 1
- Id
- workshop
- Quantity
- 1
- Parameterized Equipment
- Id
- medical-bay
- Beds
- 1
- Mounts
- Id
- double-turret
- Weapons
- beam-laser
- beam-laser
- Quantity
- 2
- Id
- double-turret
- Weapons
- sandcaster
- missile-rack
- Ammunition
- Id
- sandcaster-canister
- Quantity
- 20
- Id
- standard-missile
- Quantity
- 12
- Crew
- Role
- pilot
- Quantity
- 1
- Role
- navigator
- Quantity
- 1
- Role
- engineer
- Quantity
- 1
- Role
- turret-gunner
- Quantity
- 3
- Assertions
- Hull Millitons
- 400000
- Accounted Displacement Millitons
- 400000
- Hull Points
- 8
- Structure Points
- 8
- Armor Points
- 1
- Jump Rating
- 2
- Thrust G
- 1
- Fuel Millitons
- 92000
- Jump Fuel Millitons
- 80000
- Power Fuel Millitons
- 12000
- Hardpoints
- 4
- Hardpoints Used
- 3
- Point Defense Nodes
- 0
- Fire Control Millitons
- 4000
- Minimum Crew
- 6
- Crew
- 6
- Carried Craft Count
- 0
- Carried Craft Price Credits
- 0
- Hangar Capacity Millitons
- 0
- Docking Capacity Millitons
- 0
- Construction Weeks
- 60
- Pre Discount Price Credits
- 160285000
- Discount Credits
- 0
- Architect Fee Credits
- 0
- Construction Price Credits
- 160285000
Record provenance
Sources and designation
Source record: catalog/ships/ship-132.toml
The complete original catalog entry and adapted construction data are Open Game Content.
cepheus-engine-srd-2016ship-source-a-fship-source-freedomship-source-tech-update-2350cepheus-trader-2026