Office of Vessel Recognition // ship-131
Bellamy
Merchant
- Displacement
- 400 tons
- Configuration
- Standard
- Tech level
- 11
- Crew
- 6
- Endurance
- 3 weeks
- Cargo
- 172 tons
Operational profile
Recognition and use
This four-hundred-ton merchant carries eight middle passengers and a large freight load behind radiation shielding and a self-sealing hull. Its two-parsec jump radius, one-gravity maneuver drive, fuel processors, medical bed, workshop, and recreation facilities support long commercial circuits through thinly served systems.
Three turrets provide two pairs of beam lasers plus missile and sandcaster defenses, with a fourth hardpoint reserved for expansion. The Bellamy is a capable but deliberate freighter whose one-gravity acceleration rewards careful schedules and early decisions rather than rapid pursuit.
Complete record / Revision 1
Construction dossier
All fields below are read from the active catalog record. “None” is explicit where the record contains no fitted item or option.
Registry
- Catalog entry
- 131
- Design ID
- ct-source-ship-131
- Schema version
- 1
- Record revision
- 1
- Status
- Active
- Vessel kind
- Starship
- Progression stage
- Starter
- Family
- 131 / Bellamy
- Shipyard path
- 01 / Concord Exchange
- Construction price
- 160,285,000 Cr
- Standard design
- No
Hull and systems
- Ruleset
- Cepheus Trader Shipbuilding
- Tech level
- 11
- Hull code
- ship-400
- Displacement
- 400 tons
- Configuration
- Standard
- Hull options
- Radiation Shielding · Self Sealing
- Structural options
- None
- Armor
- Titanium Steel Whole Points
- Armor layers
- Not layer-rated
- Armor points
- 1
- Electronics
- Basic Civilian
- Airlocks
- Not separately recorded
- Cargo
- 172 tons
- External load
- 0 tons
- Magazine options
- None
- Armament
- 2 × Double Turret: Beam Laser · Beam Laser · Double Turret: Sandcaster · Missile Rack
- Ammunition
- 20 × Sandcaster Canisters · 12 × Standard Missiles
Drives and control
- Maneuver drive
- B
- Thrust
- 1 g
- Power plant
- D
- Power options
- None
- Jump drive
- D
- Jump rating
- J-2
- Jumps carried
- 1
- Power endurance
- 3 weeks
- Control
- Standard bridge
- Additional passengers
- Not applicable
- Bridge options
- None
- Computer
- Model 2
- Computer options
- None
- Software
- Jump Control/2 · Fire Control/1
- Additional fire-control stations
- 0
- Unused fire-control stations
- 1
Crew complement
- 1 Pilot
- 1 Navigator
- 1 Engineer
- 3 Turret Gunners
Installed equipment, armament, and ammunition
- 10 Staterooms
- 12 Galley Spaces
- 15 Crew Recreations
- 2 Fuel Processors
- 1 Gymnasium
- 1 Workshop
- 1 Medical Bay (1 bed)
- 2 × Double Turret Beam Laser · Beam Laser
- Double Turret Sandcaster · Missile Rack
- 20 Sandcaster Canisters
- 12 Standard Missiles
Mission classification
- Primary role
- Merchant
- Secondary roles
- Passenger · Armed Trader
- Mission tags
- Freight · Passengers · Jump 2 · Radiation Shielded
Verified performance and procurement
Construction assertions carried by this source record.
- Hull Millitons
- 400,000 millitons / 400 tons
- Accounted Displacement Millitons
- 400,000 millitons / 400 tons
- Hull Points
- 8
- Structure Points
- 8
- Armor Points
- 1
- Jump Rating
- 2
- Thrust G
- 1 g
- Fuel Millitons
- 92,000 millitons / 92 tons
- Jump Fuel Millitons
- 80,000 millitons / 80 tons
- Power Fuel Millitons
- 12,000 millitons / 12 tons
- Hardpoints
- 4
- Hardpoints Used
- 3
- Point Defense Nodes
- 0
- Fire Control Millitons
- 4,000 millitons / 4 tons
- Minimum Crew
- 6
- Crew
- 6
- Carried Craft Count
- 0
- Carried Craft Price Credits
- 0 Cr
- Hangar Capacity Millitons
- 0 millitons / 0 tons
- Docking Capacity Millitons
- 0 millitons / 0 tons
- Construction Weeks
- 60 weeks
- Pre Discount Price Credits
- 160,285,000 Cr
- Discount Credits
- 0 Cr
- Architect Fee Credits
- 0 Cr
- Construction Price Credits
- 160,285,000 Cr
Complete source ledgerEvery field in the catalog record, including empty lists and construction assertions.
- Schema Version
- 1
- Design Id
- ct-source-ship-131
- Revision
- 1
- Ruleset Id
- cepheus-trader.shipbuilding
- Source Ids
- cepheus-engine-srd-2016
- ship-source-a-f
- ship-source-freedom
- ship-source-tech-update-2350
- cepheus-trader-2026
- Tech Level
- 11
- Standard Design
- No
- Electronics
- basic-civilian
- Unused Fire Control Stations
- 1
- Cargo Millitons
- 172000
- Catalog
- Catalog Id
- 131
- Tag
- ship-131
- Family Id
- 131
- Upgrade Path Id
- 1
- Progression Stage
- starter
- Status
- active
- Vessel Kind
- starship
- Display Name
- Bellamy
- Primary Role
- merchant
- Secondary Roles
- passenger
- armed-trader
- Mission Tags
- freight
- passengers
- jump-2
- radiation-shielded
- Open Game Content Designations
- The complete original catalog entry and adapted construction data are Open Game Content.
- Description Paragraphs
- This four-hundred-ton merchant carries eight middle passengers and a large freight load behind radiation shielding and a self-sealing hull. Its two-parsec jump radius, one-gravity maneuver drive, fuel processors, medical bed, workshop, and recreation facilities support long commercial circuits through thinly served systems.
- Three turrets provide two pairs of beam lasers plus missile and sandcaster defenses, with a fourth hardpoint reserved for expansion. The Bellamy is a capable but deliberate freighter whose one-gravity acceleration rewards careful schedules and early decisions rather than rapid pursuit.
- Hull
- Id
- ship-400
- Configuration
- standard
- Armor
- Id
- titanium-steel-whole-points
- Points
- 1
- Hull Options
- Id
- radiation-shielding
- Quantity
- 1
- Id
- self-sealing
- Quantity
- 1
- Drives
- Jump
- D
- Maneuver
- B
- Power
- D
- Fuel
- Jump Distance
- 2
- Jump Count
- 1
- Power Plant Weeks
- 3
- Computer
- Id
- model-2
- Options
- None recorded
- Software
- Id
- jump-control
- Level
- 2
- Id
- fire-control
- Level
- 1
- Equipment
- Id
- stateroom
- Quantity
- 10
- Id
- galley-space
- Quantity
- 12
- Id
- crew-recreation
- Quantity
- 15
- Id
- fuel-processor
- Quantity
- 2
- Id
- gymnasium
- Quantity
- 1
- Id
- workshop
- Quantity
- 1
- Parameterized Equipment
- Id
- medical-bay
- Beds
- 1
- Mounts
- Id
- double-turret
- Weapons
- beam-laser
- beam-laser
- Quantity
- 2
- Id
- double-turret
- Weapons
- sandcaster
- missile-rack
- Ammunition
- Id
- sandcaster-canister
- Quantity
- 20
- Id
- standard-missile
- Quantity
- 12
- Crew
- Role
- pilot
- Quantity
- 1
- Role
- navigator
- Quantity
- 1
- Role
- engineer
- Quantity
- 1
- Role
- turret-gunner
- Quantity
- 3
- Assertions
- Hull Millitons
- 400000
- Accounted Displacement Millitons
- 400000
- Hull Points
- 8
- Structure Points
- 8
- Armor Points
- 1
- Jump Rating
- 2
- Thrust G
- 1
- Fuel Millitons
- 92000
- Jump Fuel Millitons
- 80000
- Power Fuel Millitons
- 12000
- Hardpoints
- 4
- Hardpoints Used
- 3
- Point Defense Nodes
- 0
- Fire Control Millitons
- 4000
- Minimum Crew
- 6
- Crew
- 6
- Carried Craft Count
- 0
- Carried Craft Price Credits
- 0
- Hangar Capacity Millitons
- 0
- Docking Capacity Millitons
- 0
- Construction Weeks
- 60
- Pre Discount Price Credits
- 160285000
- Discount Credits
- 0
- Architect Fee Credits
- 0
- Construction Price Credits
- 160285000
Record provenance
Sources and designation
Source record: catalog/ships/ship-131.toml
The complete original catalog entry and adapted construction data are Open Game Content.
cepheus-engine-srd-2016ship-source-a-fship-source-freedomship-source-tech-update-2350cepheus-trader-2026