Office of Vessel Recognition // ship-122

Keep

System Defense

Path 08 / RedoubtRedoubt Shipbuilding
ship-122 / Canonical recognition plate62 m overall
Displacement
500 tons
Configuration
Standard
Tech level
11
Crew
48
Endurance
3 weeks
Cargo
50.9 tons

Operational profile

Recognition and use

This heavily armored five-hundred-ton system-defense ship trades interstellar movement for a large particle-beam bay, six-gravity acceleration, emergency power, advanced sensors, and a hardened bridge. A boarding boat, brig, troops, medical support, and substantial recovered cargo volume support prolonged local patrols.

A particle barbette, laser and mixed defensive turrets, and five point-defense nodes supplement the main bay. It is formidable near its bases but cannot jump; strategic redeployment requires a carrier or tender, and its large crew and military systems demand steady institutional support.

Complete record / Revision 1

Construction dossier

All fields below are read from the active catalog record. “None” is explicit where the record contains no fitted item or option.

Registry

Catalog entry
122
Design ID
ct-source-ship-122
Schema version
1
Record revision
1
Status
Active
Vessel kind
Ship
Progression stage
Light
Family
121 / Bulwark
Shipyard path
08 / Redoubt
Construction price
435,040,000 Cr
Standard design
No

Hull and systems

Ruleset
Cepheus Trader Shipbuilding
Tech level
11
Hull code
ship-500
Displacement
500 tons
Configuration
Standard
Hull options
Radiation Shielding · Self Sealing
Structural options
Armored Bulkheads (Drives) · Armored Bulkheads (Ordnance Magazines)
Armor
Crystaliron
Armor layers
3
Armor points
12
Electronics
Advanced
Airlocks
Not separately recorded
Cargo
50.9 tons
External load
0 tons
Magazine options
Improved Magazine
Armament
2 × Triple Turret: Beam Laser · Beam Laser · Beam Laser · Triple Turret: Missile Rack · Missile Rack · Sandcaster · Particle Beam Barbette · Particle Beam Bay · 5 × Point Defense Node Mount: Point Defense Laser
Ammunition
96 × Standard Missiles · 40 × Sandcaster Canisters

Drives and control

Maneuver drive
Q
Thrust
6 g
Power plant
Q
Power options
Emergency Power
Jump drive
None installed
Jump rating
None
Jumps carried
0
Power endurance
3 weeks
Control
Standard bridge
Additional passengers
Not applicable
Bridge options
Hardened Bridge · Holographic Controls
Computer
Model 3
Computer options
Bis · Fib
Software
Evade/2 · Fire Control/2 · Intellect · Internal Security 2 · Point Defense 2
Additional fire-control stations
0
Unused fire-control stations
0

Crew complement

  • 10 Commands
  • 1 Pilot
  • 1 Navigator
  • 5 Engineers
  • 4 Sensors Operators
  • 2 Medics
  • 3 Turret Gunners
  • 2 Bay Gunners
  • 6 Marines
  • 2 Flight Crews
  • 12 Others

Installed equipment, armament, and ammunition

  • 6 Staterooms
  • 5 Crew Berthings
  • 6 Head Toilet Showers
  • 16 Galley Spaces
  • 25 Crew Recreations
  • 1 Mini Galley
  • 1 Fuel Scoop
  • 8 Fuel Processors
  • 1 Armory
  • 1 Briefing Room
  • 2 Emergency Low Berths
  • 2 Workshops
  • 3 Offices
  • 1 Sensor Control Room
  • 2 Ships Brigs
  • 1 Repair Drones
  • 1 Medical Bay (2 beds)
  • 1 Standard Hangar (30 tons contained)
  • 1 Carried Craft: Wayfarer Boarding (ship-212)
  • 2 × Triple Turret Beam Laser · Beam Laser · Beam Laser
  • Triple Turret Missile Rack · Missile Rack · Sandcaster
  • Particle Beam Barbette
  • Particle Beam Bay
  • 5 × Point Defense Node Mount Point Defense Laser
  • 96 Standard Missiles
  • 40 Sandcaster Canisters

Mission classification

Primary role
System Defense
Secondary roles
Interceptor · Boarding
Mission tags
In System · Thrust 6 · Particle Beam · Point Defense

Verified performance and procurement

Construction assertions carried by this source record.

Hull Millitons
500,000 millitons / 500 tons
Accounted Displacement Millitons
500,000 millitons / 500 tons
Hull Points
10
Structure Points
10
Armor Points
12
Jump Rating
0
Thrust G
6 g
Fuel Millitons
45,000 millitons / 45 tons
Jump Fuel Millitons
0 millitons / 0 tons
Power Fuel Millitons
45,000 millitons / 45 tons
Hardpoints
5
Hardpoints Used
5
Point Defense Nodes
5
Fire Control Millitons
9,000 millitons / 9 tons
Minimum Crew
8
Crew
48
Carried Craft Count
1
Carried Craft Price Credits
20,580,000 Cr
Hangar Capacity Millitons
30,000 millitons / 30 tons
Docking Capacity Millitons
0 millitons / 0 tons
Construction Weeks
68 weeks
Pre Discount Price Credits
435,040,000 Cr
Discount Credits
0 Cr
Architect Fee Credits
0 Cr
Construction Price Credits
435,040,000 Cr
Complete source ledgerEvery field in the catalog record, including empty lists and construction assertions.
Schema Version
1
Design Id
ct-source-ship-122
Revision
1
Ruleset Id
cepheus-trader.shipbuilding
Source Ids
  1. cepheus-engine-srd-2016
  2. ship-source-a-f
  3. ship-source-b-c
  4. ship-source-tech-update-2350
  5. cepheus-trader-2026
Tech Level
11
Standard Design
No
Electronics
advanced
Bridge Options
  1. hardened-bridge
  2. holographic-controls
Power Options
  1. emergency-power
Magazine Options
  1. improved-magazine
Cargo Millitons
50900
Catalog
Catalog Id
122
Family Id
121
Upgrade Path Id
8
Progression Stage
light
Status
active
Vessel Kind
ship
Display Name
Keep
Primary Role
system-defense
Secondary Roles
  1. interceptor
  2. boarding
Mission Tags
  1. in-system
  2. thrust-6
  3. particle-beam
  4. point-defense
Open Game Content Designations
  1. The complete original catalog entry and adapted construction data are Open Game Content.
Description Paragraphs
  1. This heavily armored five-hundred-ton system-defense ship trades interstellar movement for a large particle-beam bay, six-gravity acceleration, emergency power, advanced sensors, and a hardened bridge. A boarding boat, brig, troops, medical support, and substantial recovered cargo volume support prolonged local patrols.
  2. A particle barbette, laser and mixed defensive turrets, and five point-defense nodes supplement the main bay. It is formidable near its bases but cannot jump; strategic redeployment requires a carrier or tender, and its large crew and military systems demand steady institutional support.
Hull
Id
ship-500
Configuration
standard
Armor
Id
crystaliron
Layers
3
Hull Options
  1. Id
    radiation-shielding
    Quantity
    1
  2. Id
    self-sealing
    Quantity
    1
Structural Options
  1. Id
    armored-bulkheads
    Protected Component Id
    drives
  2. Id
    armored-bulkheads
    Protected Component Id
    ordnance-magazines
Drives
Maneuver
Q
Power
Q
Fuel
Jump Distance
0
Jump Count
0
Power Plant Weeks
3
Computer
Id
model-3
Options
  1. bis
  2. fib
Quantity
2
Software
  1. Id
    evade
    Level
    2
  2. Id
    fire-control
    Level
    2
  3. Id
    intellect
  4. Id
    internal-security-2
  5. Id
    point-defense-2
Equipment
  1. Id
    stateroom
    Quantity
    6
  2. Id
    crew-berthing
    Quantity
    5
  3. Id
    head-toilet-shower
    Quantity
    6
  4. Id
    galley-space
    Quantity
    16
  5. Id
    crew-recreation
    Quantity
    25
  6. Id
    mini-galley
    Quantity
    1
  7. Id
    fuel-scoop
    Quantity
    1
  8. Id
    fuel-processor
    Quantity
    8
  9. Id
    armory
    Quantity
    1
  10. Id
    briefing-room
    Quantity
    1
  11. Id
    emergency-low-berth
    Quantity
    2
  12. Id
    workshop
    Quantity
    2
  13. Id
    office
    Quantity
    3
  14. Id
    sensor-control-room
    Quantity
    1
  15. Id
    ships-brig
    Quantity
    2
Parameterized Equipment
  1. Id
    repair-drones
    Quantity
    1
  2. Id
    medical-bay
    Beds
    2
Hangars
  1. Id
    standard-hangar
    Contained Millitons
    30000
    Quantity
    1
Bays
  1. Id
    particle-beam-bay
    Quantity
    1
Barbettes
  1. Id
    particle-beam-barbette
    Quantity
    1
Mounts
  1. Id
    triple-turret
    Weapons
    1. beam-laser
    2. beam-laser
    3. beam-laser
    Quantity
    2
  2. Id
    triple-turret
    Weapons
    1. missile-rack
    2. missile-rack
    3. sandcaster
Point Defense
  1. Mount Id
    point-defense-node-mount
    Weapon Id
    point-defense-laser
    Quantity
    5
Ammunition
  1. Id
    standard-missile
    Quantity
    96
  2. Id
    sandcaster-canister
    Quantity
    40
Carried Craft
  1. Quantity
    1
Crew
  1. Role
    command
    Quantity
    10
  2. Role
    pilot
    Quantity
    1
  3. Role
    navigator
    Quantity
    1
  4. Role
    engineer
    Quantity
    5
  5. Role
    sensors-operator
    Quantity
    4
  6. Role
    medic
    Quantity
    2
  7. Role
    turret-gunner
    Quantity
    3
  8. Role
    bay-gunner
    Quantity
    2
  9. Role
    marine
    Quantity
    6
  10. Role
    flight-crew
    Quantity
    2
  11. Role
    other
    Quantity
    12
Assertions
Hull Millitons
500000
Accounted Displacement Millitons
500000
Hull Points
10
Structure Points
10
Armor Points
12
Jump Rating
0
Thrust G
6
Fuel Millitons
45000
Jump Fuel Millitons
0
Power Fuel Millitons
45000
Hardpoints
5
Hardpoints Used
5
Point Defense Nodes
5
Fire Control Millitons
9000
Minimum Crew
8
Crew
48
Carried Craft Count
1
Carried Craft Price Credits
20580000
Hangar Capacity Millitons
30000
Docking Capacity Millitons
0
Construction Weeks
68
Pre Discount Price Credits
435040000
Discount Credits
0
Architect Fee Credits
0
Construction Price Credits
435040000

Record provenance

Sources and designation

Source record: catalog/ships/ship-122.toml

The complete original catalog entry and adapted construction data are Open Game Content.

  • cepheus-engine-srd-2016
  • ship-source-a-f
  • ship-source-b-c
  • ship-source-tech-update-2350
  • cepheus-trader-2026