Office of Vessel Recognition // ship-110
Themistocles
Command Cruiser
- Displacement
- 1800 tons
- Configuration
- Standard
- Tech level
- 11
- Crew
- 88
- Endurance
- 4 weeks
- Cargo
- 2 tons
Operational profile
Recognition and use
This 1,800-ton command cruiser combines a two-parsec jump radius, four-gravity maneuver, reinforced structure, heavy armor, hardened command facilities, emergency power, and accommodation for eighty-eight crew. A launch and two utility boats support personnel transfer, rescue, and boarding work.
Six particle-beam bays and two railgun bays provide a formidable main battery, backed by laser, missile, and sandcaster turrets and eighteen point-defense lasers. Its ammunition, crew, and command burden make it a squadron asset that requires regular naval supply rather than a viable independent trader.
Complete record / Revision 1
Construction dossier
All fields below are read from the active catalog record. “None” is explicit where the record contains no fitted item or option.
Registry
- Catalog entry
- 110
- Design ID
- ct-source-ship-110
- Schema version
- 1
- Record revision
- 1
- Status
- Active
- Vessel kind
- Starship
- Progression stage
- Medium
- Family
- 110 / Themistocles
- Shipyard path
- 07 / Admiralty Line
- Construction price
- 1,088,800,000 Cr
- Standard design
- No
Hull and systems
- Ruleset
- Cepheus Trader Shipbuilding
- Tech level
- 11
- Hull code
- ship-1800
- Displacement
- 1800 tons
- Configuration
- Standard
- Hull options
- None
- Structural options
- Reinforced Structure (1 increment) · Armored Bulkheads (Bridge) · Armored Bulkheads (Drives)
- Armor
- Crystaliron Whole Points
- Armor layers
- Not layer-rated
- Armor points
- 10
- Electronics
- Basic Military
- Airlocks
- Not separately recorded
- Cargo
- 2 tons
- External load
- 0 tons
- Magazine options
- Improved Magazine
- Armament
- 4 × Triple Turret: Beam Laser · Beam Laser · Beam Laser · 2 × Triple Turret: Missile Rack · Missile Rack · Missile Rack · 4 × Triple Turret: Sandcaster · Sandcaster · Sandcaster · 6 × Particle Beam Bay · 2 × Railgun Bay 50 · 18 × Point Defense Node Mount: Point Defense Laser
- Ammunition
- 96 × Standard Missiles · 120 × Sandcaster Canisters
Drives and control
- Maneuver drive
- T
- Thrust
- 4 g
- Power plant
- T
- Power options
- Emergency Power
- Jump drive
- P
- Jump rating
- J-2
- Jumps carried
- 1
- Power endurance
- 4 weeks
- Control
- Standard bridge
- Additional passengers
- Not applicable
- Bridge options
- Command Bridge · Hardened Bridge · Holographic Controls
- Computer
- Model 3
- Computer options
- Bis · Fib
- Software
- Jump Control/2 · Evade/2 · Battlespace System 1 · Fire Control/2 · Intellect · Internal Security 2 · Point Defense 2
- Additional fire-control stations
- 0
- Unused fire-control stations
- 0
Crew complement
- 18 Commands
- 1 Pilot
- 1 Navigator
- 8 Engineers
- 4 Sensors Operators
- 2 Medics
- 10 Turret Gunners
- 8 Bay Gunners
- 6 Flight Crews
- 12 Marines
- 18 Others
Installed equipment, armament, and ammunition
- 12 Staterooms
- 11 Crew Berthings
- 11 Head Toilet Showers
- 90 Crew Recreations
- 88 Galley Spaces
- 1 Fuel Scoop
- 8 Fuel Processors
- 2 Armorys
- 2 Briefing Rooms
- 88 Escape Pods
- 1 Office
- 3 Ships Brigs
- 1 Medical Bay (2 beds)
- 1 Repair Drones
- 1 Full Hangar (80 tons contained)
- 2 Carried Craft: Wayfarer Cargo (ship-187)
- 1 Carried Craft: Caduceus (ship-189)
- 4 × Triple Turret Beam Laser · Beam Laser · Beam Laser
- 2 × Triple Turret Missile Rack · Missile Rack · Missile Rack
- 4 × Triple Turret Sandcaster · Sandcaster · Sandcaster
- 6 × Particle Beam Bay
- 2 × Railgun Bay 50
- 18 × Point Defense Node Mount Point Defense Laser
- 96 Standard Missiles
- 120 Sandcaster Canisters
Mission classification
- Primary role
- Command Cruiser
- Secondary roles
- Fleet Combat · Squadron Flagship
- Mission tags
- Jump 2 · Thrust 4 · Capital Weapons · Command
Verified performance and procurement
Construction assertions carried by this source record.
- Hull Millitons
- 1,800,000 millitons / 1,800 tons
- Effective Displacement Millitons
- 1,800,000 millitons / 1,800 tons
- Accounted Displacement Millitons
- 1,800,000 millitons / 1,800 tons
- Hull Points
- 36
- Structure Points
- 40
- Armor Points
- 10
- Jump Rating
- 2
- Thrust G
- 4 g
- Fuel Millitons
- 432,000 millitons / 432 tons
- Jump Fuel Millitons
- 360,000 millitons / 360 tons
- Power Fuel Millitons
- 72,000 millitons / 72 tons
- Hardpoints
- 18
- Hardpoints Used
- 18
- Point Defense Nodes
- 18
- Fire Control Millitons
- 18,000 millitons / 18 tons
- Minimum Crew
- 21
- Crew
- 88
- Carried Craft Count
- 3
- Carried Craft Displacement Millitons
- 80,000 millitons / 80 tons
- Carried Craft Price Credits
- 52,770,000 Cr
- Hangar Capacity Millitons
- 80,000 millitons / 80 tons
- Docking Capacity Millitons
- 0 millitons / 0 tons
- Construction Weeks
- 172 weeks
- Pre Discount Price Credits
- 1,088,800,000 Cr
- Discount Credits
- 0 Cr
- Architect Fee Credits
- 0 Cr
- Construction Price Credits
- 1,088,800,000 Cr
Complete source ledgerEvery field in the catalog record, including empty lists and construction assertions.
- Schema Version
- 1
- Design Id
- ct-source-ship-110
- Revision
- 1
- Ruleset Id
- cepheus-trader.shipbuilding
- Source Ids
- cepheus-engine-srd-2016
- ship-source-a-f
- ship-source-tech-update-2350
- ship-source-wgtc
- cepheus-trader-2026
- Tech Level
- 11
- Standard Design
- No
- Electronics
- basic-military
- Bridge Options
- command-bridge
- hardened-bridge
- holographic-controls
- Power Options
- emergency-power
- Magazine Options
- improved-magazine
- Cargo Millitons
- 2000
- Catalog
- Catalog Id
- 110
- Tag
- ship-110
- Family Id
- 110
- Upgrade Path Id
- 7
- Progression Stage
- medium
- Status
- active
- Vessel Kind
- starship
- Display Name
- Themistocles
- Primary Role
- command-cruiser
- Secondary Roles
- fleet-combat
- squadron-flagship
- Mission Tags
- jump-2
- thrust-4
- capital-weapons
- command
- Open Game Content Designations
- The complete original catalog entry and adapted construction data are Open Game Content.
- Description Paragraphs
- This 1,800-ton command cruiser combines a two-parsec jump radius, four-gravity maneuver, reinforced structure, heavy armor, hardened command facilities, emergency power, and accommodation for eighty-eight crew. A launch and two utility boats support personnel transfer, rescue, and boarding work.
- Six particle-beam bays and two railgun bays provide a formidable main battery, backed by laser, missile, and sandcaster turrets and eighteen point-defense lasers. Its ammunition, crew, and command burden make it a squadron asset that requires regular naval supply rather than a viable independent trader.
- Hull
- Id
- ship-1800
- Configuration
- standard
- Armor
- Id
- crystaliron-whole-points
- Points
- 10
- Structural Options
- Id
- reinforced-structure
- Increments
- 1
- Id
- armored-bulkheads
- Protected Component Id
- bridge
- Id
- armored-bulkheads
- Protected Component Id
- drives
- Drives
- Jump
- P
- Maneuver
- T
- Power
- T
- Fuel
- Jump Distance
- 2
- Jump Count
- 1
- Power Plant Weeks
- 4
- Computer
- Id
- model-3
- Options
- bis
- fib
- Quantity
- 2
- Software
- Id
- jump-control
- Level
- 2
- Id
- evade
- Level
- 2
- Id
- battlespace-system-1
- Id
- fire-control
- Level
- 2
- Id
- intellect
- Id
- internal-security-2
- Id
- point-defense-2
- Equipment
- Id
- stateroom
- Quantity
- 12
- Id
- crew-berthing
- Quantity
- 11
- Id
- head-toilet-shower
- Quantity
- 11
- Id
- crew-recreation
- Quantity
- 90
- Id
- galley-space
- Quantity
- 88
- Id
- fuel-scoop
- Quantity
- 1
- Id
- fuel-processor
- Quantity
- 8
- Id
- armory
- Quantity
- 2
- Id
- briefing-room
- Quantity
- 2
- Id
- escape-pod
- Quantity
- 88
- Id
- office
- Quantity
- 1
- Id
- ships-brig
- Quantity
- 3
- Parameterized Equipment
- Id
- medical-bay
- Beds
- 2
- Id
- repair-drones
- Quantity
- 1
- Hangars
- Id
- full-hangar
- Contained Millitons
- 80000
- Quantity
- 1
- Bays
- Id
- particle-beam-bay
- Quantity
- 6
- Id
- railgun-bay-50
- Quantity
- 2
- Mounts
- Id
- triple-turret
- Weapons
- beam-laser
- beam-laser
- beam-laser
- Quantity
- 4
- Id
- triple-turret
- Weapons
- missile-rack
- missile-rack
- missile-rack
- Quantity
- 2
- Id
- triple-turret
- Weapons
- sandcaster
- sandcaster
- sandcaster
- Quantity
- 4
- Point Defense
- Mount Id
- point-defense-node-mount
- Weapon Id
- point-defense-laser
- Quantity
- 18
- Ammunition
- Id
- standard-missile
- Quantity
- 96
- Id
- sandcaster-canister
- Quantity
- 120
- Crew
- Role
- command
- Quantity
- 18
- Role
- pilot
- Quantity
- 1
- Role
- navigator
- Quantity
- 1
- Role
- engineer
- Quantity
- 8
- Role
- sensors-operator
- Quantity
- 4
- Role
- medic
- Quantity
- 2
- Role
- turret-gunner
- Quantity
- 10
- Role
- bay-gunner
- Quantity
- 8
- Role
- flight-crew
- Quantity
- 6
- Role
- marine
- Quantity
- 12
- Role
- other
- Quantity
- 18
- Assertions
- Hull Millitons
- 1800000
- Effective Displacement Millitons
- 1800000
- Accounted Displacement Millitons
- 1800000
- Hull Points
- 36
- Structure Points
- 40
- Armor Points
- 10
- Jump Rating
- 2
- Thrust G
- 4
- Fuel Millitons
- 432000
- Jump Fuel Millitons
- 360000
- Power Fuel Millitons
- 72000
- Hardpoints
- 18
- Hardpoints Used
- 18
- Point Defense Nodes
- 18
- Fire Control Millitons
- 18000
- Minimum Crew
- 21
- Crew
- 88
- Carried Craft Count
- 3
- Carried Craft Displacement Millitons
- 80000
- Carried Craft Price Credits
- 52770000
- Hangar Capacity Millitons
- 80000
- Docking Capacity Millitons
- 0
- Construction Weeks
- 172
- Pre Discount Price Credits
- 1088800000
- Discount Credits
- 0
- Architect Fee Credits
- 0
- Construction Price Credits
- 1088800000
Record provenance
Sources and designation
Source record: catalog/ships/ship-110.toml
The complete original catalog entry and adapted construction data are Open Game Content.
cepheus-engine-srd-2016ship-source-a-fship-source-tech-update-2350ship-source-wgtccepheus-trader-2026