Office of Vessel Recognition // ship-110

Themistocles

Command Cruiser

Path 07 / Admiralty LineAdmiralty Line Works
ship-110 / Canonical recognition plate104 m overall
Displacement
1800 tons
Configuration
Standard
Tech level
11
Crew
88
Endurance
4 weeks
Cargo
2 tons

Operational profile

Recognition and use

This 1,800-ton command cruiser combines a two-parsec jump radius, four-gravity maneuver, reinforced structure, heavy armor, hardened command facilities, emergency power, and accommodation for eighty-eight crew. A launch and two utility boats support personnel transfer, rescue, and boarding work.

Six particle-beam bays and two railgun bays provide a formidable main battery, backed by laser, missile, and sandcaster turrets and eighteen point-defense lasers. Its ammunition, crew, and command burden make it a squadron asset that requires regular naval supply rather than a viable independent trader.

Complete record / Revision 1

Construction dossier

All fields below are read from the active catalog record. “None” is explicit where the record contains no fitted item or option.

Registry

Catalog entry
110
Design ID
ct-source-ship-110
Schema version
1
Record revision
1
Status
Active
Vessel kind
Starship
Progression stage
Medium
Family
110 / Themistocles
Shipyard path
07 / Admiralty Line
Construction price
1,088,800,000 Cr
Standard design
No

Hull and systems

Ruleset
Cepheus Trader Shipbuilding
Tech level
11
Hull code
ship-1800
Displacement
1800 tons
Configuration
Standard
Hull options
None
Structural options
Reinforced Structure (1 increment) · Armored Bulkheads (Bridge) · Armored Bulkheads (Drives)
Armor
Crystaliron Whole Points
Armor layers
Not layer-rated
Armor points
10
Electronics
Basic Military
Airlocks
Not separately recorded
Cargo
2 tons
External load
0 tons
Magazine options
Improved Magazine
Armament
4 × Triple Turret: Beam Laser · Beam Laser · Beam Laser · 2 × Triple Turret: Missile Rack · Missile Rack · Missile Rack · 4 × Triple Turret: Sandcaster · Sandcaster · Sandcaster · 6 × Particle Beam Bay · 2 × Railgun Bay 50 · 18 × Point Defense Node Mount: Point Defense Laser
Ammunition
96 × Standard Missiles · 120 × Sandcaster Canisters

Drives and control

Maneuver drive
T
Thrust
4 g
Power plant
T
Power options
Emergency Power
Jump drive
P
Jump rating
J-2
Jumps carried
1
Power endurance
4 weeks
Control
Standard bridge
Additional passengers
Not applicable
Bridge options
Command Bridge · Hardened Bridge · Holographic Controls
Computer
Model 3
Computer options
Bis · Fib
Software
Jump Control/2 · Evade/2 · Battlespace System 1 · Fire Control/2 · Intellect · Internal Security 2 · Point Defense 2
Additional fire-control stations
0
Unused fire-control stations
0

Crew complement

  • 18 Commands
  • 1 Pilot
  • 1 Navigator
  • 8 Engineers
  • 4 Sensors Operators
  • 2 Medics
  • 10 Turret Gunners
  • 8 Bay Gunners
  • 6 Flight Crews
  • 12 Marines
  • 18 Others

Installed equipment, armament, and ammunition

  • 12 Staterooms
  • 11 Crew Berthings
  • 11 Head Toilet Showers
  • 90 Crew Recreations
  • 88 Galley Spaces
  • 1 Fuel Scoop
  • 8 Fuel Processors
  • 2 Armorys
  • 2 Briefing Rooms
  • 88 Escape Pods
  • 1 Office
  • 3 Ships Brigs
  • 1 Medical Bay (2 beds)
  • 1 Repair Drones
  • 1 Full Hangar (80 tons contained)
  • 2 Carried Craft: Wayfarer Cargo (ship-187)
  • 1 Carried Craft: Caduceus (ship-189)
  • 4 × Triple Turret Beam Laser · Beam Laser · Beam Laser
  • 2 × Triple Turret Missile Rack · Missile Rack · Missile Rack
  • 4 × Triple Turret Sandcaster · Sandcaster · Sandcaster
  • 6 × Particle Beam Bay
  • 2 × Railgun Bay 50
  • 18 × Point Defense Node Mount Point Defense Laser
  • 96 Standard Missiles
  • 120 Sandcaster Canisters

Mission classification

Primary role
Command Cruiser
Secondary roles
Fleet Combat · Squadron Flagship
Mission tags
Jump 2 · Thrust 4 · Capital Weapons · Command

Verified performance and procurement

Construction assertions carried by this source record.

Hull Millitons
1,800,000 millitons / 1,800 tons
Effective Displacement Millitons
1,800,000 millitons / 1,800 tons
Accounted Displacement Millitons
1,800,000 millitons / 1,800 tons
Hull Points
36
Structure Points
40
Armor Points
10
Jump Rating
2
Thrust G
4 g
Fuel Millitons
432,000 millitons / 432 tons
Jump Fuel Millitons
360,000 millitons / 360 tons
Power Fuel Millitons
72,000 millitons / 72 tons
Hardpoints
18
Hardpoints Used
18
Point Defense Nodes
18
Fire Control Millitons
18,000 millitons / 18 tons
Minimum Crew
21
Crew
88
Carried Craft Count
3
Carried Craft Displacement Millitons
80,000 millitons / 80 tons
Carried Craft Price Credits
52,770,000 Cr
Hangar Capacity Millitons
80,000 millitons / 80 tons
Docking Capacity Millitons
0 millitons / 0 tons
Construction Weeks
172 weeks
Pre Discount Price Credits
1,088,800,000 Cr
Discount Credits
0 Cr
Architect Fee Credits
0 Cr
Construction Price Credits
1,088,800,000 Cr
Complete source ledgerEvery field in the catalog record, including empty lists and construction assertions.
Schema Version
1
Design Id
ct-source-ship-110
Revision
1
Ruleset Id
cepheus-trader.shipbuilding
Source Ids
  1. cepheus-engine-srd-2016
  2. ship-source-a-f
  3. ship-source-tech-update-2350
  4. ship-source-wgtc
  5. cepheus-trader-2026
Tech Level
11
Standard Design
No
Electronics
basic-military
Bridge Options
  1. command-bridge
  2. hardened-bridge
  3. holographic-controls
Power Options
  1. emergency-power
Magazine Options
  1. improved-magazine
Cargo Millitons
2000
Catalog
Catalog Id
110
Family Id
110
Upgrade Path Id
7
Progression Stage
medium
Status
active
Vessel Kind
starship
Display Name
Themistocles
Primary Role
command-cruiser
Secondary Roles
  1. fleet-combat
  2. squadron-flagship
Mission Tags
  1. jump-2
  2. thrust-4
  3. capital-weapons
  4. command
Open Game Content Designations
  1. The complete original catalog entry and adapted construction data are Open Game Content.
Description Paragraphs
  1. This 1,800-ton command cruiser combines a two-parsec jump radius, four-gravity maneuver, reinforced structure, heavy armor, hardened command facilities, emergency power, and accommodation for eighty-eight crew. A launch and two utility boats support personnel transfer, rescue, and boarding work.
  2. Six particle-beam bays and two railgun bays provide a formidable main battery, backed by laser, missile, and sandcaster turrets and eighteen point-defense lasers. Its ammunition, crew, and command burden make it a squadron asset that requires regular naval supply rather than a viable independent trader.
Hull
Id
ship-1800
Configuration
standard
Armor
Id
crystaliron-whole-points
Points
10
Structural Options
  1. Id
    reinforced-structure
    Increments
    1
  2. Id
    armored-bulkheads
    Protected Component Id
    bridge
  3. Id
    armored-bulkheads
    Protected Component Id
    drives
Drives
Jump
P
Maneuver
T
Power
T
Fuel
Jump Distance
2
Jump Count
1
Power Plant Weeks
4
Computer
Id
model-3
Options
  1. bis
  2. fib
Quantity
2
Software
  1. Id
    jump-control
    Level
    2
  2. Id
    evade
    Level
    2
  3. Id
    battlespace-system-1
  4. Id
    fire-control
    Level
    2
  5. Id
    intellect
  6. Id
    internal-security-2
  7. Id
    point-defense-2
Equipment
  1. Id
    stateroom
    Quantity
    12
  2. Id
    crew-berthing
    Quantity
    11
  3. Id
    head-toilet-shower
    Quantity
    11
  4. Id
    crew-recreation
    Quantity
    90
  5. Id
    galley-space
    Quantity
    88
  6. Id
    fuel-scoop
    Quantity
    1
  7. Id
    fuel-processor
    Quantity
    8
  8. Id
    armory
    Quantity
    2
  9. Id
    briefing-room
    Quantity
    2
  10. Id
    escape-pod
    Quantity
    88
  11. Id
    office
    Quantity
    1
  12. Id
    ships-brig
    Quantity
    3
Parameterized Equipment
  1. Id
    medical-bay
    Beds
    2
  2. Id
    repair-drones
    Quantity
    1
Hangars
  1. Id
    full-hangar
    Contained Millitons
    80000
    Quantity
    1
Bays
  1. Id
    particle-beam-bay
    Quantity
    6
  2. Id
    railgun-bay-50
    Quantity
    2
Mounts
  1. Id
    triple-turret
    Weapons
    1. beam-laser
    2. beam-laser
    3. beam-laser
    Quantity
    4
  2. Id
    triple-turret
    Weapons
    1. missile-rack
    2. missile-rack
    3. missile-rack
    Quantity
    2
  3. Id
    triple-turret
    Weapons
    1. sandcaster
    2. sandcaster
    3. sandcaster
    Quantity
    4
Point Defense
  1. Mount Id
    point-defense-node-mount
    Weapon Id
    point-defense-laser
    Quantity
    18
Ammunition
  1. Id
    standard-missile
    Quantity
    96
  2. Id
    sandcaster-canister
    Quantity
    120
Carried Craft
  1. Quantity
    2
  2. Quantity
    1
Crew
  1. Role
    command
    Quantity
    18
  2. Role
    pilot
    Quantity
    1
  3. Role
    navigator
    Quantity
    1
  4. Role
    engineer
    Quantity
    8
  5. Role
    sensors-operator
    Quantity
    4
  6. Role
    medic
    Quantity
    2
  7. Role
    turret-gunner
    Quantity
    10
  8. Role
    bay-gunner
    Quantity
    8
  9. Role
    flight-crew
    Quantity
    6
  10. Role
    marine
    Quantity
    12
  11. Role
    other
    Quantity
    18
Assertions
Hull Millitons
1800000
Effective Displacement Millitons
1800000
Accounted Displacement Millitons
1800000
Hull Points
36
Structure Points
40
Armor Points
10
Jump Rating
2
Thrust G
4
Fuel Millitons
432000
Jump Fuel Millitons
360000
Power Fuel Millitons
72000
Hardpoints
18
Hardpoints Used
18
Point Defense Nodes
18
Fire Control Millitons
18000
Minimum Crew
21
Crew
88
Carried Craft Count
3
Carried Craft Displacement Millitons
80000
Carried Craft Price Credits
52770000
Hangar Capacity Millitons
80000
Docking Capacity Millitons
0
Construction Weeks
172
Pre Discount Price Credits
1088800000
Discount Credits
0
Architect Fee Credits
0
Construction Price Credits
1088800000

Record provenance

Sources and designation

Source record: catalog/ships/ship-110.toml

The complete original catalog entry and adapted construction data are Open Game Content.

  • cepheus-engine-srd-2016
  • ship-source-a-f
  • ship-source-tech-update-2350
  • ship-source-wgtc
  • cepheus-trader-2026