Office of Vessel Recognition // ship-108

Togo

Intercept Destroyer

Path 07 / Admiralty LineAdmiralty Line Works
ship-108 / Canonical recognition plate92 m overall
Displacement
1200 tons
Configuration
Streamlined
Tech level
11
Crew
106
Endurance
4 weeks
Cargo
3.5 tons

Operational profile

Recognition and use

This 1,200-ton intercept destroyer combines five-gravity acceleration, a two-parsec jump radius, heavy armor, radiation protection, hardened holographic controls, redundant computers, and extensive crew and support facilities. A utility boat and fast launch support boarding, personnel transfer, and patrol work.

Two meson bays and two particle-beam bays form the main battery, backed by laser and missile turrets and twelve point-defense lasers. It is optimized to catch and defeat raiders, but its large crew, ammunition load, and military systems require dependable naval logistics.

Complete record / Revision 1

Construction dossier

All fields below are read from the active catalog record. “None” is explicit where the record contains no fitted item or option.

Registry

Catalog entry
108
Design ID
ct-source-ship-108
Schema version
1
Record revision
1
Status
Active
Vessel kind
Starship
Progression stage
Medium
Family
108 / Togo
Shipyard path
07 / Admiralty Line
Construction price
974,195,000 Cr
Standard design
No

Hull and systems

Ruleset
Cepheus Trader Shipbuilding
Tech level
11
Hull code
ship-1200
Displacement
1200 tons
Configuration
Streamlined
Hull options
Radiation Shielding · Self Sealing
Structural options
Armored Bulkheads (Bridge) · Armored Bulkheads (Drives)
Armor
Crystaliron
Armor layers
2
Armor points
8
Electronics
Advanced
Airlocks
Not separately recorded
Cargo
3.5 tons
External load
0 tons
Magazine options
Improved Magazine
Armament
6 × Triple Turret: Beam Laser · Beam Laser · Beam Laser · 2 × Triple Turret: Missile Rack · Missile Rack · Sandcaster · 2 × Meson Gun Bay · 2 × Particle Beam Bay · 12 × Point Defense Node Mount: Point Defense Laser
Ammunition
192 × Standard Missiles · 160 × Sandcaster Canisters

Drives and control

Maneuver drive
T
Thrust
5 g
Power plant
T
Power options
Emergency Power
Jump drive
L
Jump rating
J-2
Jumps carried
1
Power endurance
4 weeks
Control
Standard bridge
Additional passengers
Not applicable
Bridge options
Hardened Bridge · Holographic Controls
Computer
Model 3
Computer options
Bis · Fib
Software
Jump Control/2 · Fire Control/2 · Intellect · Internal Security 2 · Point Defense 2
Additional fire-control stations
0
Unused fire-control stations
0

Crew complement

  • 17 Commands
  • 1 Pilot
  • 1 Navigator
  • 6 Engineers
  • 4 Sensors Operators
  • 3 Medics
  • 8 Turret Gunners
  • 4 Bay Gunners
  • 4 Flight Crews
  • 6 Marines
  • 52 Others

Installed equipment, armament, and ammunition

  • 10 Staterooms
  • 12 Crew Berthings
  • 13 Head Toilet Showers
  • 106 Galley Spaces
  • 35 Crew Recreations
  • 1 Mini Galley
  • 10 Fuel Processors
  • 2 Armorys
  • 2 Briefing Rooms
  • 2 Emergency Low Berths
  • 2 Gymnasiums
  • 6 Offices
  • 4 Small Offices
  • 1 Sensor Control Room
  • 4 Ships Brigs
  • 2 Workshops
  • 1 Medical Bay (3 beds)
  • 1 Repair Drones
  • 1 Full Hangar (50 tons contained)
  • 1 Carried Craft: Wayfarer Cargo (ship-187)
  • 1 Carried Craft: Caduceus (ship-189)
  • 6 × Triple Turret Beam Laser · Beam Laser · Beam Laser
  • 2 × Triple Turret Missile Rack · Missile Rack · Sandcaster
  • 2 × Meson Gun Bay
  • 2 × Particle Beam Bay
  • 12 × Point Defense Node Mount Point Defense Laser
  • 192 Standard Missiles
  • 160 Sandcaster Canisters

Mission classification

Primary role
Intercept Destroyer
Secondary roles
Patrol · Anti Raider
Mission tags
Jump 2 · Thrust 5 · Capital Weapons · Point Defense

Verified performance and procurement

Construction assertions carried by this source record.

Hull Millitons
1,200,000 millitons / 1,200 tons
Effective Displacement Millitons
1,200,000 millitons / 1,200 tons
Accounted Displacement Millitons
1,200,000 millitons / 1,200 tons
Hull Points
24
Structure Points
24
Armor Points
8
Jump Rating
2
Thrust G
5 g
Fuel Millitons
312,000 millitons / 312 tons
Jump Fuel Millitons
240,000 millitons / 240 tons
Power Fuel Millitons
72,000 millitons / 72 tons
Hardpoints
12
Hardpoints Used
12
Point Defense Nodes
12
Fire Control Millitons
12,000 millitons / 12 tons
Minimum Crew
15
Crew
106
Carried Craft Count
2
Carried Craft Displacement Millitons
50,000 millitons / 50 tons
Carried Craft Price Credits
33,230,000 Cr
Hangar Capacity Millitons
50,000 millitons / 50 tons
Docking Capacity Millitons
0 millitons / 0 tons
Construction Weeks
124 weeks
Pre Discount Price Credits
974,195,000 Cr
Discount Credits
0 Cr
Architect Fee Credits
0 Cr
Construction Price Credits
974,195,000 Cr
Complete source ledgerEvery field in the catalog record, including empty lists and construction assertions.
Schema Version
1
Design Id
ct-source-ship-108
Revision
1
Ruleset Id
cepheus-trader.shipbuilding
Source Ids
  1. cepheus-engine-srd-2016
  2. ship-source-a-f
  3. ship-source-roosevelt
  4. ship-source-tech-update-2350
  5. cepheus-trader-2026
Tech Level
11
Standard Design
No
Electronics
advanced
Bridge Options
  1. hardened-bridge
  2. holographic-controls
Power Options
  1. emergency-power
Magazine Options
  1. improved-magazine
Cargo Millitons
3500
Catalog
Catalog Id
108
Family Id
108
Upgrade Path Id
7
Progression Stage
medium
Status
active
Vessel Kind
starship
Display Name
Togo
Primary Role
intercept-destroyer
Secondary Roles
  1. patrol
  2. anti-raider
Mission Tags
  1. jump-2
  2. thrust-5
  3. capital-weapons
  4. point-defense
Open Game Content Designations
  1. The complete original catalog entry and adapted construction data are Open Game Content.
Description Paragraphs
  1. This 1,200-ton intercept destroyer combines five-gravity acceleration, a two-parsec jump radius, heavy armor, radiation protection, hardened holographic controls, redundant computers, and extensive crew and support facilities. A utility boat and fast launch support boarding, personnel transfer, and patrol work.
  2. Two meson bays and two particle-beam bays form the main battery, backed by laser and missile turrets and twelve point-defense lasers. It is optimized to catch and defeat raiders, but its large crew, ammunition load, and military systems require dependable naval logistics.
Hull
Id
ship-1200
Configuration
streamlined
Armor
Id
crystaliron
Layers
2
Hull Options
  1. Id
    radiation-shielding
    Quantity
    1
  2. Id
    self-sealing
    Quantity
    1
Structural Options
  1. Id
    armored-bulkheads
    Protected Component Id
    bridge
  2. Id
    armored-bulkheads
    Protected Component Id
    drives
Drives
Jump
L
Maneuver
T
Power
T
Fuel
Jump Distance
2
Jump Count
1
Power Plant Weeks
4
Computer
Id
model-3
Options
  1. bis
  2. fib
Quantity
2
Software
  1. Id
    jump-control
    Level
    2
  2. Id
    fire-control
    Level
    2
  3. Id
    intellect
  4. Id
    internal-security-2
  5. Id
    point-defense-2
Equipment
  1. Id
    stateroom
    Quantity
    10
  2. Id
    crew-berthing
    Quantity
    12
  3. Id
    head-toilet-shower
    Quantity
    13
  4. Id
    galley-space
    Quantity
    106
  5. Id
    crew-recreation
    Quantity
    35
  6. Id
    mini-galley
    Quantity
    1
  7. Id
    fuel-processor
    Quantity
    10
  8. Id
    armory
    Quantity
    2
  9. Id
    briefing-room
    Quantity
    2
  10. Id
    emergency-low-berth
    Quantity
    2
  11. Id
    gymnasium
    Quantity
    2
  12. Id
    office
    Quantity
    6
  13. Id
    small-office
    Quantity
    4
  14. Id
    sensor-control-room
    Quantity
    1
  15. Id
    ships-brig
    Quantity
    4
  16. Id
    workshop
    Quantity
    2
Parameterized Equipment
  1. Id
    medical-bay
    Beds
    3
  2. Id
    repair-drones
    Quantity
    1
Hangars
  1. Id
    full-hangar
    Contained Millitons
    50000
    Quantity
    1
Bays
  1. Id
    meson-gun-bay
    Quantity
    2
  2. Id
    particle-beam-bay
    Quantity
    2
Mounts
  1. Id
    triple-turret
    Weapons
    1. beam-laser
    2. beam-laser
    3. beam-laser
    Quantity
    6
  2. Id
    triple-turret
    Weapons
    1. missile-rack
    2. missile-rack
    3. sandcaster
    Quantity
    2
Point Defense
  1. Mount Id
    point-defense-node-mount
    Weapon Id
    point-defense-laser
    Quantity
    12
Ammunition
  1. Id
    standard-missile
    Quantity
    192
  2. Id
    sandcaster-canister
    Quantity
    160
Carried Craft
  1. Quantity
    1
  2. Quantity
    1
Crew
  1. Role
    command
    Quantity
    17
  2. Role
    pilot
    Quantity
    1
  3. Role
    navigator
    Quantity
    1
  4. Role
    engineer
    Quantity
    6
  5. Role
    sensors-operator
    Quantity
    4
  6. Role
    medic
    Quantity
    3
  7. Role
    turret-gunner
    Quantity
    8
  8. Role
    bay-gunner
    Quantity
    4
  9. Role
    flight-crew
    Quantity
    4
  10. Role
    marine
    Quantity
    6
  11. Role
    other
    Quantity
    52
Assertions
Hull Millitons
1200000
Effective Displacement Millitons
1200000
Accounted Displacement Millitons
1200000
Hull Points
24
Structure Points
24
Armor Points
8
Jump Rating
2
Thrust G
5
Fuel Millitons
312000
Jump Fuel Millitons
240000
Power Fuel Millitons
72000
Hardpoints
12
Hardpoints Used
12
Point Defense Nodes
12
Fire Control Millitons
12000
Minimum Crew
15
Crew
106
Carried Craft Count
2
Carried Craft Displacement Millitons
50000
Carried Craft Price Credits
33230000
Hangar Capacity Millitons
50000
Docking Capacity Millitons
0
Construction Weeks
124
Pre Discount Price Credits
974195000
Discount Credits
0
Architect Fee Credits
0
Construction Price Credits
974195000

Record provenance

Sources and designation

Source record: catalog/ships/ship-108.toml

The complete original catalog entry and adapted construction data are Open Game Content.

  • cepheus-engine-srd-2016
  • ship-source-a-f
  • ship-source-roosevelt
  • ship-source-tech-update-2350
  • cepheus-trader-2026