Office of Vessel Recognition // ship-98
Visby
Bulk Freighter
- Displacement
- 2000 tons
- Configuration
- Standard
- Tech level
- 11
- Crew
- 10
- Endurance
- 3 weeks
- Cargo
- 1,122 tons
Operational profile
Recognition and use
The Visby is a two-thousand-ton bulk freighter with Jump-2 range, two-gravity acceleration, twenty staterooms, ten low berths, and a 1,122-ton hold. Fuel scoops and processing, a workshop, and an armed transport support its ten-person crew on long-haul routes.
Five mixed beam-laser, missile, and sandcaster turrets discourage opportunistic attack, but light armor and modest acceleration make escorts prudent for valuable loads. The ship earns through volume and route planning rather than speed.
Complete record / Revision 1
Construction dossier
All fields below are read from the active catalog record. “None” is explicit where the record contains no fitted item or option.
Registry
- Catalog entry
- 098
- Design ID
- ct-source-ship-98
- Schema version
- 1
- Record revision
- 1
- Status
- Active
- Vessel kind
- Starship
- Progression stage
- Heavy
- Family
- 097 / Baltic League
- Shipyard path
- 01 / Concord Exchange
- Construction price
- 632,615,000 Cr
- Standard design
- No
Hull and systems
- Ruleset
- Cepheus Trader Shipbuilding
- Tech level
- 11
- Hull code
- ship-2000
- Displacement
- 2000 tons
- Configuration
- Standard
- Hull options
- None
- Structural options
- None
- Armor
- Crystaliron Whole Points
- Armor layers
- Not layer-rated
- Armor points
- 2
- Electronics
- Advanced
- Airlocks
- Not separately recorded
- Cargo
- 1,122 tons
- External load
- 0 tons
- Magazine options
- None
- Armament
- 5 × Triple Turret: Beam Laser · Missile Rack · Sandcaster
- Ammunition
- 60 × Standard Missiles · 100 × Sandcaster Canisters
Drives and control
- Maneuver drive
- N
- Thrust
- 2 g
- Power plant
- Q
- Power options
- None
- Jump drive
- Q
- Jump rating
- J-2
- Jumps carried
- 1
- Power endurance
- 3 weeks
- Control
- Standard bridge
- Additional passengers
- Not applicable
- Bridge options
- None
- Computer
- Model 3
- Computer options
- Bis · Fib
- Software
- Jump Control/2 · Fire Control/2
- Additional fire-control stations
- 0
- Unused fire-control stations
- 15
Crew complement
- 1 Pilot
- 1 Navigator
- 2 Engineers
- 5 Turret Gunners
- 1 Medic
Installed equipment, armament, and ammunition
- 20 Staterooms
- 40 Galley Spaces
- 30 Crew Recreations
- 1 Fuel Scoop
- 5 Fuel Processors
- 1 Office
- 10 Low Berths
- 1 Workshop
- 1 Air Raft Hangar
- 1 Medical Bay (2 beds)
- 1 Full Hangar (30 tons contained)
- 1 Carried Craft: Jason (ship-17)
- 5 × Triple Turret Beam Laser · Missile Rack · Sandcaster
- 60 Standard Missiles
- 100 Sandcaster Canisters
Mission classification
- Primary role
- Bulk Freighter
- Secondary roles
- None
- Mission tags
- Jump 2 · Bulk Freighter · Normalized
Complete source ledgerEvery field in the catalog record, including empty lists and construction assertions.
- Schema Version
- 1
- Design Id
- ct-source-ship-98
- Revision
- 1
- Ruleset Id
- cepheus-trader.shipbuilding
- Source Ids
- cepheus-engine-srd-2016
- ship-source-a-f
- ship-source-hercules
- ship-source-tech-update-2350
- cepheus-trader-2026
- Tech Level
- 11
- Standard Design
- No
- Electronics
- advanced
- Unused Fire Control Stations
- 15
- Cargo Millitons
- 1122000
- Catalog
- Catalog Id
- 98
- Tag
- ship-98
- Family Id
- 97
- Upgrade Path Id
- 1
- Progression Stage
- heavy
- Status
- active
- Vessel Kind
- starship
- Display Name
- Visby
- Primary Role
- bulk-freighter
- Secondary Roles
- None recorded
- Mission Tags
- jump-2
- bulk-freighter
- normalized
- Open Game Content Designations
- The complete original catalog entry and adapted construction data are Open Game Content.
- Description Paragraphs
- The Visby is a two-thousand-ton bulk freighter with Jump-2 range, two-gravity acceleration, twenty staterooms, ten low berths, and a 1,122-ton hold. Fuel scoops and processing, a workshop, and an armed transport support its ten-person crew on long-haul routes.
- Five mixed beam-laser, missile, and sandcaster turrets discourage opportunistic attack, but light armor and modest acceleration make escorts prudent for valuable loads. The ship earns through volume and route planning rather than speed.
- Hull
- Id
- ship-2000
- Configuration
- standard
- Armor
- Id
- crystaliron-whole-points
- Points
- 2
- Drives
- Jump
- Q
- Maneuver
- N
- Power
- Q
- Fuel
- Jump Distance
- 2
- Jump Count
- 1
- Power Plant Weeks
- 3
- Computer
- Id
- model-3
- Options
- bis
- fib
- Quantity
- 2
- Software
- Id
- jump-control
- Level
- 2
- Id
- fire-control
- Level
- 2
- Equipment
- Id
- stateroom
- Quantity
- 20
- Id
- galley-space
- Quantity
- 40
- Id
- crew-recreation
- Quantity
- 30
- Id
- fuel-scoop
- Quantity
- 1
- Id
- fuel-processor
- Quantity
- 5
- Id
- office
- Quantity
- 1
- Id
- low-berth
- Quantity
- 10
- Id
- workshop
- Quantity
- 1
- Id
- air-raft-hangar
- Quantity
- 1
- Parameterized Equipment
- Id
- medical-bay
- Beds
- 2
- Hangars
- Id
- full-hangar
- Contained Millitons
- 30000
- Quantity
- 1
- Mounts
- Id
- triple-turret
- Weapons
- beam-laser
- missile-rack
- sandcaster
- Quantity
- 5
- Ammunition
- Id
- standard-missile
- Quantity
- 60
- Id
- sandcaster-canister
- Quantity
- 100
- Carried Craft
- Tag
- ship-17
- Quantity
- 1
- Crew
- Role
- pilot
- Quantity
- 1
- Role
- navigator
- Quantity
- 1
- Role
- engineer
- Quantity
- 2
- Role
- turret-gunner
- Quantity
- 5
- Role
- medic
- Quantity
- 1
Record provenance
Sources and designation
Source record: catalog/ships/ship-98.toml
The complete original catalog entry and adapted construction data are Open Game Content.
cepheus-engine-srd-2016ship-source-a-fship-source-herculesship-source-tech-update-2350cepheus-trader-2026