Office of Vessel Recognition // ship-97

Riga

Fleet Tanker

Path 07 / Admiralty LineAdmiralty Line Works
ship-97 / Canonical recognition plate104 m overall
Displacement
2000 tons
Configuration
Standard
Tech level
11
Crew
10
Endurance
3 weeks
Cargo
1,154 tons

Operational profile

Recognition and use

The Riga is a two-thousand-ton fleet tanker with Jump-2 range, two-gravity acceleration, fuel scoops, extensive processing equipment, and a 1,154-ton hold. An armed transport and workshop let its ten-person crew transfer fuel and stores or support detached ships away from a major base.

Five mixed beam-laser, missile, and sandcaster turrets provide basic protection, but light armor and the tanker's strategic value demand escorts in hostile space. Its large capacity exists to extend a fleet's reach rather than to fight for itself.

Complete record / Revision 1

Construction dossier

All fields below are read from the active catalog record. “None” is explicit where the record contains no fitted item or option.

Registry

Catalog entry
097
Design ID
ct-source-ship-97
Schema version
1
Record revision
1
Status
Active
Vessel kind
Starship
Progression stage
Heavy
Family
097 / Baltic League
Shipyard path
07 / Admiralty Line
Construction price
630,115,000 Cr
Standard design
No

Hull and systems

Ruleset
Cepheus Trader Shipbuilding
Tech level
11
Hull code
ship-2000
Displacement
2000 tons
Configuration
Standard
Hull options
None
Structural options
None
Armor
Crystaliron Whole Points
Armor layers
Not layer-rated
Armor points
2
Electronics
Advanced
Airlocks
Not separately recorded
Cargo
1,154 tons
External load
0 tons
Magazine options
None
Armament
5 × Triple Turret: Beam Laser · Missile Rack · Sandcaster
Ammunition
60 × Standard Missiles · 100 × Sandcaster Canisters

Drives and control

Maneuver drive
N
Thrust
2 g
Power plant
Q
Power options
None
Jump drive
Q
Jump rating
J-2
Jumps carried
1
Power endurance
3 weeks
Control
Standard bridge
Additional passengers
Not applicable
Bridge options
None
Computer
Model 3
Computer options
Bis · Fib
Software
Jump Control/2 · Fire Control/2
Additional fire-control stations
0
Unused fire-control stations
15

Crew complement

  • 1 Pilot
  • 1 Navigator
  • 2 Engineers
  • 5 Turret Gunners
  • 1 Medic

Installed equipment, armament, and ammunition

  • 10 Staterooms
  • 12 Galley Spaces
  • 30 Crew Recreations
  • 1 Fuel Scoop
  • 20 Fuel Processors
  • 10 Underway Replenishment Systems
  • 1 Office
  • 1 Workshop
  • 1 Medical Bay (2 beds)
  • 1 Full Hangar (30 tons contained)
  • 1 Carried Craft: Jason (ship-17)
  • 5 × Triple Turret Beam Laser · Missile Rack · Sandcaster
  • 60 Standard Missiles
  • 100 Sandcaster Canisters

Mission classification

Primary role
Fleet Tanker
Secondary roles
None
Mission tags
Jump 2 · Fleet Tanker · Normalized
Complete source ledgerEvery field in the catalog record, including empty lists and construction assertions.
Schema Version
1
Design Id
ct-source-ship-97
Revision
1
Ruleset Id
cepheus-trader.shipbuilding
Source Ids
  1. cepheus-engine-srd-2016
  2. ship-source-a-f
  3. ship-source-hercules
  4. ship-source-tech-update-2350
  5. cepheus-trader-2026
Tech Level
11
Standard Design
No
Electronics
advanced
Unused Fire Control Stations
15
Cargo Millitons
1154000
Catalog
Catalog Id
97
Family Id
97
Upgrade Path Id
7
Progression Stage
heavy
Status
active
Vessel Kind
starship
Display Name
Riga
Primary Role
fleet-tanker
Secondary Roles
None recorded
Mission Tags
  1. jump-2
  2. fleet-tanker
  3. normalized
Open Game Content Designations
  1. The complete original catalog entry and adapted construction data are Open Game Content.
Description Paragraphs
  1. The Riga is a two-thousand-ton fleet tanker with Jump-2 range, two-gravity acceleration, fuel scoops, extensive processing equipment, and a 1,154-ton hold. An armed transport and workshop let its ten-person crew transfer fuel and stores or support detached ships away from a major base.
  2. Five mixed beam-laser, missile, and sandcaster turrets provide basic protection, but light armor and the tanker's strategic value demand escorts in hostile space. Its large capacity exists to extend a fleet's reach rather than to fight for itself.
Hull
Id
ship-2000
Configuration
standard
Armor
Id
crystaliron-whole-points
Points
2
Drives
Jump
Q
Maneuver
N
Power
Q
Fuel
Jump Distance
2
Jump Count
1
Power Plant Weeks
3
Computer
Id
model-3
Options
  1. bis
  2. fib
Quantity
2
Software
  1. Id
    jump-control
    Level
    2
  2. Id
    fire-control
    Level
    2
Equipment
  1. Id
    stateroom
    Quantity
    10
  2. Id
    galley-space
    Quantity
    12
  3. Id
    crew-recreation
    Quantity
    30
  4. Id
    fuel-scoop
    Quantity
    1
  5. Id
    fuel-processor
    Quantity
    20
  6. Id
    underway-replenishment-system
    Quantity
    10
  7. Id
    office
    Quantity
    1
  8. Id
    workshop
    Quantity
    1
Parameterized Equipment
  1. Id
    medical-bay
    Beds
    2
Hangars
  1. Id
    full-hangar
    Contained Millitons
    30000
    Quantity
    1
Mounts
  1. Id
    triple-turret
    Weapons
    1. beam-laser
    2. missile-rack
    3. sandcaster
    Quantity
    5
Ammunition
  1. Id
    standard-missile
    Quantity
    60
  2. Id
    sandcaster-canister
    Quantity
    100
Carried Craft
  1. Quantity
    1
Crew
  1. Role
    pilot
    Quantity
    1
  2. Role
    navigator
    Quantity
    1
  3. Role
    engineer
    Quantity
    2
  4. Role
    turret-gunner
    Quantity
    5
  5. Role
    medic
    Quantity
    1

Record provenance

Sources and designation

Source record: catalog/ships/ship-97.toml

The complete original catalog entry and adapted construction data are Open Game Content.

  • cepheus-engine-srd-2016
  • ship-source-a-f
  • ship-source-hercules
  • ship-source-tech-update-2350
  • cepheus-trader-2026