Office of Vessel Recognition // ship-97
Riga
Fleet Tanker
- Displacement
- 2000 tons
- Configuration
- Standard
- Tech level
- 11
- Crew
- 10
- Endurance
- 3 weeks
- Cargo
- 1,154 tons
Operational profile
Recognition and use
The Riga is a two-thousand-ton fleet tanker with Jump-2 range, two-gravity acceleration, fuel scoops, extensive processing equipment, and a 1,154-ton hold. An armed transport and workshop let its ten-person crew transfer fuel and stores or support detached ships away from a major base.
Five mixed beam-laser, missile, and sandcaster turrets provide basic protection, but light armor and the tanker's strategic value demand escorts in hostile space. Its large capacity exists to extend a fleet's reach rather than to fight for itself.
Complete record / Revision 1
Construction dossier
All fields below are read from the active catalog record. “None” is explicit where the record contains no fitted item or option.
Registry
- Catalog entry
- 097
- Design ID
- ct-source-ship-97
- Schema version
- 1
- Record revision
- 1
- Status
- Active
- Vessel kind
- Starship
- Progression stage
- Heavy
- Family
- 097 / Baltic League
- Shipyard path
- 07 / Admiralty Line
- Construction price
- 630,115,000 Cr
- Standard design
- No
Hull and systems
- Ruleset
- Cepheus Trader Shipbuilding
- Tech level
- 11
- Hull code
- ship-2000
- Displacement
- 2000 tons
- Configuration
- Standard
- Hull options
- None
- Structural options
- None
- Armor
- Crystaliron Whole Points
- Armor layers
- Not layer-rated
- Armor points
- 2
- Electronics
- Advanced
- Airlocks
- Not separately recorded
- Cargo
- 1,154 tons
- External load
- 0 tons
- Magazine options
- None
- Armament
- 5 × Triple Turret: Beam Laser · Missile Rack · Sandcaster
- Ammunition
- 60 × Standard Missiles · 100 × Sandcaster Canisters
Drives and control
- Maneuver drive
- N
- Thrust
- 2 g
- Power plant
- Q
- Power options
- None
- Jump drive
- Q
- Jump rating
- J-2
- Jumps carried
- 1
- Power endurance
- 3 weeks
- Control
- Standard bridge
- Additional passengers
- Not applicable
- Bridge options
- None
- Computer
- Model 3
- Computer options
- Bis · Fib
- Software
- Jump Control/2 · Fire Control/2
- Additional fire-control stations
- 0
- Unused fire-control stations
- 15
Crew complement
- 1 Pilot
- 1 Navigator
- 2 Engineers
- 5 Turret Gunners
- 1 Medic
Installed equipment, armament, and ammunition
- 10 Staterooms
- 12 Galley Spaces
- 30 Crew Recreations
- 1 Fuel Scoop
- 20 Fuel Processors
- 10 Underway Replenishment Systems
- 1 Office
- 1 Workshop
- 1 Medical Bay (2 beds)
- 1 Full Hangar (30 tons contained)
- 1 Carried Craft: Jason (ship-17)
- 5 × Triple Turret Beam Laser · Missile Rack · Sandcaster
- 60 Standard Missiles
- 100 Sandcaster Canisters
Mission classification
- Primary role
- Fleet Tanker
- Secondary roles
- None
- Mission tags
- Jump 2 · Fleet Tanker · Normalized
Complete source ledgerEvery field in the catalog record, including empty lists and construction assertions.
- Schema Version
- 1
- Design Id
- ct-source-ship-97
- Revision
- 1
- Ruleset Id
- cepheus-trader.shipbuilding
- Source Ids
- cepheus-engine-srd-2016
- ship-source-a-f
- ship-source-hercules
- ship-source-tech-update-2350
- cepheus-trader-2026
- Tech Level
- 11
- Standard Design
- No
- Electronics
- advanced
- Unused Fire Control Stations
- 15
- Cargo Millitons
- 1154000
- Catalog
- Catalog Id
- 97
- Tag
- ship-97
- Family Id
- 97
- Upgrade Path Id
- 7
- Progression Stage
- heavy
- Status
- active
- Vessel Kind
- starship
- Display Name
- Riga
- Primary Role
- fleet-tanker
- Secondary Roles
- None recorded
- Mission Tags
- jump-2
- fleet-tanker
- normalized
- Open Game Content Designations
- The complete original catalog entry and adapted construction data are Open Game Content.
- Description Paragraphs
- The Riga is a two-thousand-ton fleet tanker with Jump-2 range, two-gravity acceleration, fuel scoops, extensive processing equipment, and a 1,154-ton hold. An armed transport and workshop let its ten-person crew transfer fuel and stores or support detached ships away from a major base.
- Five mixed beam-laser, missile, and sandcaster turrets provide basic protection, but light armor and the tanker's strategic value demand escorts in hostile space. Its large capacity exists to extend a fleet's reach rather than to fight for itself.
- Hull
- Id
- ship-2000
- Configuration
- standard
- Armor
- Id
- crystaliron-whole-points
- Points
- 2
- Drives
- Jump
- Q
- Maneuver
- N
- Power
- Q
- Fuel
- Jump Distance
- 2
- Jump Count
- 1
- Power Plant Weeks
- 3
- Computer
- Id
- model-3
- Options
- bis
- fib
- Quantity
- 2
- Software
- Id
- jump-control
- Level
- 2
- Id
- fire-control
- Level
- 2
- Equipment
- Id
- stateroom
- Quantity
- 10
- Id
- galley-space
- Quantity
- 12
- Id
- crew-recreation
- Quantity
- 30
- Id
- fuel-scoop
- Quantity
- 1
- Id
- fuel-processor
- Quantity
- 20
- Id
- underway-replenishment-system
- Quantity
- 10
- Id
- office
- Quantity
- 1
- Id
- workshop
- Quantity
- 1
- Parameterized Equipment
- Id
- medical-bay
- Beds
- 2
- Hangars
- Id
- full-hangar
- Contained Millitons
- 30000
- Quantity
- 1
- Mounts
- Id
- triple-turret
- Weapons
- beam-laser
- missile-rack
- sandcaster
- Quantity
- 5
- Ammunition
- Id
- standard-missile
- Quantity
- 60
- Id
- sandcaster-canister
- Quantity
- 100
- Carried Craft
- Tag
- ship-17
- Quantity
- 1
- Crew
- Role
- pilot
- Quantity
- 1
- Role
- navigator
- Quantity
- 1
- Role
- engineer
- Quantity
- 2
- Role
- turret-gunner
- Quantity
- 5
- Role
- medic
- Quantity
- 1
Record provenance
Sources and designation
Source record: catalog/ships/ship-97.toml
The complete original catalog entry and adapted construction data are Open Game Content.
cepheus-engine-srd-2016ship-source-a-fship-source-herculesship-source-tech-update-2350cepheus-trader-2026