Office of Vessel Recognition // ship-95
Cook
Patrol Corvette
- Displacement
- 600 tons
- Configuration
- Streamlined
- Tech level
- 12
- Crew
- 36
- Endurance
- 4 weeks
- Cargo
- 28 tons
Operational profile
Recognition and use
This streamlined patrol corvette is built to inspect traffic, pursue raiders, escort merchant traffic, and remain on station for extended law-enforcement work. Five-gravity acceleration, a two-parsec jump radius, radiation shielding, reinforced structure, and redundant computers make it difficult to disable or evade.
Particle barbettes provide the main striking power while laser, missile, and sandcaster turrets cover routine engagements. Six independent point-defense nodes, a brig, an armory, medical facilities, probe drones, and an armed ship's boat support interception and boarding missions; the modest hold remains useful for seized cargo or patrol supplies.
Complete record / Revision 1
Construction dossier
All fields below are read from the active catalog record. “None” is explicit where the record contains no fitted item or option.
Registry
- Catalog entry
- 095
- Design ID
- ct-source-ship-95
- Schema version
- 1
- Record revision
- 1
- Status
- Active
- Vessel kind
- Starship
- Progression stage
- Light
- Family
- 091 / Cook
- Shipyard path
- 07 / Admiralty Line
- Construction price
- 521,750,000 Cr
- Standard design
- No
Hull and systems
- Ruleset
- Cepheus Trader Shipbuilding
- Tech level
- 12
- Hull code
- ship-600
- Displacement
- 600 tons
- Configuration
- Streamlined
- Hull options
- Radiation Shielding
- Structural options
- Reinforced Structure (1 increment)
- Armor
- Crystaliron Whole Points
- Armor layers
- Not layer-rated
- Armor points
- 4
- Electronics
- Advanced
- Airlocks
- Not separately recorded
- Cargo
- 28 tons
- External load
- 0 tons
- Magazine options
- Improved Magazine
- Armament
- 2 × Triple Turret: Beam Laser · Beam Laser · Beam Laser · Triple Turret: Missile Rack · Missile Rack · Missile Rack · Triple Turret: Sandcaster · Sandcaster · Sandcaster · 2 × Particle Beam Barbette · 3 × Point Defense Node Mount: Point Defense Gatling Laser · 3 × Point Defense Node Mount: Point Defense Laser
- Ammunition
- 72 × Standard Missiles · 60 × Sandcaster Canisters
Drives and control
- Maneuver drive
- S
- Thrust
- 5 g
- Power plant
- S
- Power options
- None
- Jump drive
- F
- Jump rating
- J-2
- Jumps carried
- 1
- Power endurance
- 4 weeks
- Control
- Standard bridge
- Additional passengers
- Not applicable
- Bridge options
- Holographic Controls
- Computer
- Model 3
- Computer options
- Bis · Fib
- Software
- Jump Control/2 · Evade/2 · Fire Control/2 · Intellect · Internal Security 2 · Launch Solution 1 · Point Defense 1
- Additional fire-control stations
- 0
- Unused fire-control stations
- 0
Crew complement
- 6 Commands
- 1 Pilot
- 1 Navigator
- 6 Engineers
- 2 Sensors Operators
- 1 Medic
- 4 Turret Gunners
- 2 Bay Gunners
- 2 Flight Crews
- 6 Marines
- 5 Others
Installed equipment, armament, and ammunition
- 19 Staterooms
- 8 Fuel Processors
- 1 Armory
- 1 Briefing Room
- 2 Emergency Low Berths
- 18 Escape Pods
- 1 Office
- 1 Probe Drones
- 4 Ships Brigs
- 1 Repair Drones
- 1 Medical Bay (2 beds)
- 1 Full Hangar (30 tons contained)
- 1 Carried Craft: Wayfarer Utility (ship-18)
- 2 × Triple Turret Beam Laser · Beam Laser · Beam Laser
- Triple Turret Missile Rack · Missile Rack · Missile Rack
- Triple Turret Sandcaster · Sandcaster · Sandcaster
- 2 × Particle Beam Barbette
- 3 × Point Defense Node Mount Point Defense Gatling Laser
- 3 × Point Defense Node Mount Point Defense Laser
- 72 Standard Missiles
- 60 Sandcaster Canisters
Mission classification
- Primary role
- Patrol Corvette
- Secondary roles
- Customs Enforcement · Anti Raider · Escort
- Mission tags
- Patrol · Interception · Boarding · Point Defense
Verified performance and procurement
Construction assertions carried by this source record.
- Hull Millitons
- 600,000 millitons / 600 tons
- Accounted Displacement Millitons
- 600,000 millitons / 600 tons
- Hull Points
- 12
- Structure Points
- 14
- Armor Points
- 4
- Jump Rating
- 2
- Thrust G
- 5 g
- Fuel Millitons
- 188,000 millitons / 188 tons
- Jump Fuel Millitons
- 120,000 millitons / 120 tons
- Power Fuel Millitons
- 68,000 millitons / 68 tons
- Hardpoints
- 6
- Hardpoints Used
- 6
- Point Defense Nodes
- 6
- Fire Control Millitons
- 14,000 millitons / 14 tons
- Minimum Crew
- 9
- Crew
- 36
- Carried Craft Count
- 1
- Carried Craft Price Credits
- 20,580,000 Cr
- Hangar Capacity Millitons
- 30,000 millitons / 30 tons
- Construction Weeks
- 76 weeks
- Pre Discount Price Credits
- 521,750,000 Cr
- Discount Credits
- 0 Cr
- Architect Fee Credits
- 0 Cr
- Construction Price Credits
- 521,750,000 Cr
Complete source ledgerEvery field in the catalog record, including empty lists and construction assertions.
- Schema Version
- 1
- Design Id
- ct-source-ship-95
- Revision
- 1
- Ruleset Id
- cepheus-trader.shipbuilding
- Source Ids
- cepheus-engine-srd-2016
- ship-source-a-f
- ship-source-tech-update-2350
- cepheus-trader-2026
- Tech Level
- 12
- Standard Design
- No
- Electronics
- advanced
- Bridge Options
- holographic-controls
- Magazine Options
- improved-magazine
- Cargo Millitons
- 28000
- Thrust G
- 5
- Catalog
- Catalog Id
- 95
- Tag
- ship-95
- Family Id
- 91
- Upgrade Path Id
- 7
- Progression Stage
- light
- Status
- active
- Vessel Kind
- starship
- Display Name
- Cook
- Primary Role
- patrol-corvette
- Secondary Roles
- customs-enforcement
- anti-raider
- escort
- Mission Tags
- patrol
- interception
- boarding
- point-defense
- Open Game Content Designations
- The complete original catalog entry and adapted construction data are Open Game Content.
- Description Paragraphs
- This streamlined patrol corvette is built to inspect traffic, pursue raiders, escort merchant traffic, and remain on station for extended law-enforcement work. Five-gravity acceleration, a two-parsec jump radius, radiation shielding, reinforced structure, and redundant computers make it difficult to disable or evade.
- Particle barbettes provide the main striking power while laser, missile, and sandcaster turrets cover routine engagements. Six independent point-defense nodes, a brig, an armory, medical facilities, probe drones, and an armed ship's boat support interception and boarding missions; the modest hold remains useful for seized cargo or patrol supplies.
- Hull
- Id
- ship-600
- Configuration
- streamlined
- Armor
- Id
- crystaliron-whole-points
- Points
- 4
- Hull Options
- Id
- radiation-shielding
- Quantity
- 1
- Structural Options
- Id
- reinforced-structure
- Increments
- 1
- Drives
- Jump
- F
- Maneuver
- S
- Power
- S
- Fuel
- Jump Distance
- 2
- Jump Count
- 1
- Power Plant Weeks
- 4
- Computer
- Id
- model-3
- Options
- bis
- fib
- Quantity
- 2
- Software
- Id
- jump-control
- Level
- 2
- Id
- evade
- Level
- 2
- Id
- fire-control
- Level
- 2
- Id
- intellect
- Id
- internal-security-2
- Id
- launch-solution-1
- Id
- point-defense-1
- Equipment
- Id
- stateroom
- Quantity
- 19
- Id
- fuel-processor
- Quantity
- 8
- Id
- armory
- Quantity
- 1
- Id
- briefing-room
- Quantity
- 1
- Id
- emergency-low-berth
- Quantity
- 2
- Id
- escape-pod
- Quantity
- 18
- Id
- office
- Quantity
- 1
- Id
- probe-drones
- Quantity
- 1
- Id
- ships-brig
- Quantity
- 4
- Parameterized Equipment
- Id
- repair-drones
- Quantity
- 1
- Id
- medical-bay
- Beds
- 2
- Hangars
- Id
- full-hangar
- Contained Millitons
- 30000
- Quantity
- 1
- Barbettes
- Id
- particle-beam-barbette
- Quantity
- 2
- Mounts
- Id
- triple-turret
- Weapons
- beam-laser
- beam-laser
- beam-laser
- Quantity
- 2
- Id
- triple-turret
- Weapons
- missile-rack
- missile-rack
- missile-rack
- Quantity
- 1
- Id
- triple-turret
- Weapons
- sandcaster
- sandcaster
- sandcaster
- Quantity
- 1
- Point Defense
- Mount Id
- point-defense-node-mount
- Weapon Id
- point-defense-gatling-laser
- Quantity
- 3
- Mount Id
- point-defense-node-mount
- Weapon Id
- point-defense-laser
- Quantity
- 3
- Ammunition
- Id
- standard-missile
- Quantity
- 72
- Id
- sandcaster-canister
- Quantity
- 60
- Carried Craft
- Tag
- ship-18
- Quantity
- 1
- Crew
- Role
- command
- Quantity
- 6
- Role
- pilot
- Quantity
- 1
- Role
- navigator
- Quantity
- 1
- Role
- engineer
- Quantity
- 6
- Role
- sensors-operator
- Quantity
- 2
- Role
- medic
- Quantity
- 1
- Role
- turret-gunner
- Quantity
- 4
- Role
- bay-gunner
- Quantity
- 2
- Role
- flight-crew
- Quantity
- 2
- Role
- marine
- Quantity
- 6
- Role
- other
- Quantity
- 5
- Assertions
- Hull Millitons
- 600000
- Accounted Displacement Millitons
- 600000
- Hull Points
- 12
- Structure Points
- 14
- Armor Points
- 4
- Jump Rating
- 2
- Thrust G
- 5
- Fuel Millitons
- 188000
- Jump Fuel Millitons
- 120000
- Power Fuel Millitons
- 68000
- Hardpoints
- 6
- Hardpoints Used
- 6
- Point Defense Nodes
- 6
- Fire Control Millitons
- 14000
- Minimum Crew
- 9
- Crew
- 36
- Carried Craft Count
- 1
- Carried Craft Price Credits
- 20580000
- Hangar Capacity Millitons
- 30000
- Construction Weeks
- 76
- Pre Discount Price Credits
- 521750000
- Discount Credits
- 0
- Architect Fee Credits
- 0
- Construction Price Credits
- 521750000
Record provenance
Sources and designation
Source record: catalog/ships/ship-95.toml
The complete original catalog entry and adapted construction data are Open Game Content.
cepheus-engine-srd-2016ship-source-a-fship-source-tech-update-2350cepheus-trader-2026