Office of Vessel Recognition // ship-210

Jutland

Dreadnought

Path 07 / Admiralty LineAdmiralty Line Works
ship-210 / Canonical recognition plate168 m overall
Displacement
5000 tons
Configuration
Standard
Tech level
14
Crew
223
Endurance
4 weeks
Cargo
635 tons

Operational profile

Recognition and use

This five-thousand-ton dreadnought is a fleet centerpiece with fusion and missile bays, heavy beam-laser batteries, two defensive screens, twenty fighters, two modular cutters, and a large marine force. A two-parsec jump radius lets it move between strategic bases without depending on a tender for every deployment.

The ship demands a major polity's crew, maintenance base, ammunition supply, and operating budget. Its large hold supports fleet stores and long campaigns, but it is too expensive and visible for ordinary trade and too valuable to risk without intelligence, escorts, and a clear strategic objective.

Complete record / Revision 1

Construction dossier

All fields below are read from the active catalog record. “None” is explicit where the record contains no fitted item or option.

Registry

Catalog entry
210
Design ID
ct-corrected-dreadnought
Schema version
1
Record revision
1
Status
Active
Vessel kind
Starship
Progression stage
Capital
Family
210 / Jutland
Shipyard path
07 / Admiralty Line
Construction price
2,682,504,000 Cr
Standard design
Yes

Hull and systems

Ruleset
Ce Srd 2016 Shipbuilding
Tech level
14
Hull code
ship-5000
Displacement
5000 tons
Configuration
Standard
Hull options
Stealth
Structural options
None
Armor
Bonded Superdense
Armor layers
2
Armor points
12
Electronics
Very Advanced
Airlocks
Not separately recorded
Cargo
635 tons
External load
0 tons
Magazine options
None
Armament
35 × Triple Turret: Beam Laser · Beam Laser · Beam Laser · 10 × Fusion Gun Bay · 5 × Missile Bank
Ammunition
3600 × Smart Missiles

Drives and control

Maneuver drive
Z
Thrust
2 g
Power plant
Z
Power options
None
Jump drive
Z
Jump rating
J-2
Jumps carried
1
Power endurance
4 weeks
Control
Standard bridge
Additional passengers
Not applicable
Bridge options
None
Computer
Model 6
Computer options
Fib
Software
Jump Control/2
Additional fire-control stations
0
Unused fire-control stations
0

Crew complement

  • 10 Commands
  • 1 Pilot
  • 2 Navigators
  • 3 Engineers
  • 1 Medic
  • 35 Turret Gunners
  • 15 Bay Gunners
  • 2 Screen Operators
  • 45 Flight Crews
  • 60 Marines
  • 49 Others

Installed equipment, armament, and ammunition

Mission classification

Primary role
Dreadnought
Secondary roles
Fleet Command · Carrier
Mission tags
Capital Combat · Bays · Screens · Fighters · Marines

Verified performance and procurement

Construction assertions carried by this source record.

Hull Millitons
5,000,000 millitons / 5,000 tons
Accounted Displacement Millitons
5,000,000 millitons / 5,000 tons
Hull Points
100
Structure Points
100
Armor Points
12
Jump Rating
2
Thrust G
2 g
Fuel Millitons
1,096,000 millitons / 1,096 tons
Jump Fuel Millitons
1,000,000 millitons / 1,000 tons
Power Fuel Millitons
96,000 millitons / 96 tons
Hardpoints
50
Hardpoints Used
50
Fire Control Millitons
50,000 millitons / 50 tons
Minimum Crew
55
Crew
223
Carried Craft Count
22
Carried Craft Price Credits
281,799,000 Cr
Construction Weeks
428 weeks
Complete source ledgerEvery field in the catalog record, including empty lists and construction assertions.
Schema Version
1
Design Id
ct-corrected-dreadnought
Revision
1
Ruleset Id
ce-srd-2016.shipbuilding
Source Ids
  1. cepheus-engine-srd-2016
  2. cepheus-trader-2026
Tech Level
14
Standard Design
Yes
Electronics
very-advanced
Cargo Millitons
635000
Catalog
Catalog Id
210
Family Id
210
Upgrade Path Id
7
Progression Stage
capital
Status
active
Vessel Kind
starship
Display Name
Jutland
Primary Role
dreadnought
Secondary Roles
  1. fleet-command
  2. carrier
Mission Tags
  1. capital-combat
  2. bays
  3. screens
  4. fighters
  5. marines
Open Game Content Designations
  1. The complete original catalog entry and adapted construction data are Open Game Content.
Description Paragraphs
  1. This five-thousand-ton dreadnought is a fleet centerpiece with fusion and missile bays, heavy beam-laser batteries, two defensive screens, twenty fighters, two modular cutters, and a large marine force. A two-parsec jump radius lets it move between strategic bases without depending on a tender for every deployment.
  2. The ship demands a major polity's crew, maintenance base, ammunition supply, and operating budget. Its large hold supports fleet stores and long campaigns, but it is too expensive and visible for ordinary trade and too valuable to risk without intelligence, escorts, and a clear strategic objective.
Hull
Id
ship-5000
Configuration
standard
Armor
Id
bonded-superdense
Layers
2
Hull Options
  1. Id
    stealth
    Quantity
    1
Drives
Jump
Z
Maneuver
Z
Power
Z
Fuel
Jump Distance
2
Jump Count
1
Power Plant Weeks
4
Computer
Id
model-6
Options
  1. fib
Software
  1. Id
    jump-control
    Level
    2
Equipment
  1. Id
    stateroom
    Quantity
    101
  2. Id
    barracks
    Quantity
    60
  3. Id
    low-berth
    Quantity
    223
  4. Id
    emergency-low-berth
    Quantity
    56
  5. Id
    armory
    Quantity
    6
  6. Id
    escape-pod
    Quantity
    223
  7. Id
    fuel-processor
    Quantity
    54
  8. Id
    fuel-scoop
    Quantity
    1
Parameterized Equipment
  1. Id
    custom-hangar
    Quantity
    1
    Contained Millitons
    300000
Mounts
  1. Id
    triple-turret
    Quantity
    35
    Weapons
    1. beam-laser
    2. beam-laser
    3. beam-laser
Bays
  1. Id
    fusion-gun-bay
    Quantity
    10
  2. Id
    missile-bank
    Quantity
    5
Screens
  1. Id
    meson-screen
    Quantity
    1
  2. Id
    nuclear-damper
    Quantity
    1
Ammunition
  1. Id
    smart-missile
    Quantity
    3600
Carried Craft
  1. Quantity
    20
  2. Quantity
    2
Crew
  1. Role
    command
    Quantity
    10
  2. Role
    pilot
    Quantity
    1
  3. Role
    navigator
    Quantity
    2
  4. Role
    engineer
    Quantity
    3
  5. Role
    medic
    Quantity
    1
  6. Role
    turret-gunner
    Quantity
    35
  7. Role
    bay-gunner
    Quantity
    15
  8. Role
    screen-operator
    Quantity
    2
  9. Role
    flight-crew
    Quantity
    45
  10. Role
    marine
    Quantity
    60
  11. Role
    other
    Quantity
    49
Assertions
Hull Millitons
5000000
Accounted Displacement Millitons
5000000
Hull Points
100
Structure Points
100
Armor Points
12
Jump Rating
2
Thrust G
2
Fuel Millitons
1096000
Jump Fuel Millitons
1000000
Power Fuel Millitons
96000
Hardpoints
50
Hardpoints Used
50
Fire Control Millitons
50000
Minimum Crew
55
Crew
223
Carried Craft Count
22
Carried Craft Price Credits
281799000
Construction Weeks
428

Record provenance

Sources and designation

Source record: catalog/ships/ship-210.toml

The complete original catalog entry and adapted construction data are Open Game Content.

  • cepheus-engine-srd-2016
  • cepheus-trader-2026