Office of Vessel Recognition // ship-186

Cerberus

Patrol Ship

Path 08 / RedoubtRedoubt Shipbuilding
ship-186 / Canonical recognition plate66 m overall
Displacement
400 tons
Configuration
Streamlined
Tech level
11
Crew
30
Endurance
2 weeks
Cargo
0.9 tons

Operational profile

Recognition and use

This four-hundred-ton patrol ship combines six-gravity acceleration, heavy armor, radiation shielding, advanced sensors, emergency power, and a one-parsec jump radius. A fast launch rides on an external clamp for boarding, personnel transfer, and utility work without consuming pressurized hangar volume.

A particle-beam bay and particle-beam barbette provide heavy striking power, backed by laser, missile, and sandcaster turrets and four point-defense lasers. The dense military fit, large crew, and short jump radius make it a local enforcement and system-defense asset rather than an independent long-range cruiser.

Complete record / Revision 1

Construction dossier

All fields below are read from the active catalog record. “None” is explicit where the record contains no fitted item or option.

Registry

Catalog entry
186
Design ID
ct-source-ship-186
Schema version
1
Record revision
1
Status
Active
Vessel kind
Starship
Progression stage
Starter
Family
186 / Cerberus
Shipyard path
08 / Redoubt
Construction price
385,680,000 Cr
Standard design
No

Hull and systems

Ruleset
Cepheus Trader Shipbuilding
Tech level
11
Hull code
ship-400
Displacement
400 tons
Configuration
Streamlined
Hull options
Radiation Shielding
Structural options
Armored Bulkheads (Bridge) · Armored Bulkheads (Drives) · Armored Bulkheads (Ordnance Magazines)
Armor
Crystaliron Whole Points
Armor layers
Not layer-rated
Armor points
10
Electronics
Advanced
Airlocks
Not separately recorded
Cargo
0.9 tons
External load
20 tons
Magazine options
Improved Magazine
Armament
Triple Turret: Beam Laser · Beam Laser · Beam Laser · Triple Turret: Missile Rack · Missile Rack · Sandcaster · Particle Beam Barbette · Particle Beam Bay · 4 × Point Defense Node Mount: Point Defense Laser
Ammunition
120 × Standard Missiles · 40 × Sandcaster Canisters

Drives and control

Maneuver drive
Q
Thrust
6 g
Power plant
Q
Power options
Emergency Power
Jump drive
C
Jump rating
J-1
Jumps carried
1
Power endurance
2 weeks
Control
Standard bridge
Additional passengers
Not applicable
Bridge options
Holographic Controls
Computer
Model 3
Computer options
Bis · Fib
Software
Jump Control/1 · Evade/2 · Fire Control/2 · Intellect · Internal Security 2 · Point Defense 1
Additional fire-control stations
0
Unused fire-control stations
0

Crew complement

  • 5 Commands
  • 1 Pilot
  • 1 Navigator
  • 4 Engineers
  • 2 Sensors Operators
  • 1 Medic
  • 2 Turret Gunners
  • 2 Bay Gunners
  • 2 Flight Crews
  • 6 Marines
  • 4 Others

Installed equipment, armament, and ammunition

  • 4 Compact Staterooms
  • 4 Crew Berthings
  • 4 Head Toilet Showers
  • 4 Galley Spaces
  • 4 Crew Recreations
  • 1 Mini Galley
  • 2 Fuel Processors
  • 1 Armory
  • 1 Briefing Room
  • 4 Emergency Low Berths
  • 1 Gymnasium
  • 2 Ships Brigs
  • 1 Workshop
  • 1 Repair Drones
  • 1 Medical Bay (2 beds)
  • 1 Docking Clamp 30
  • 1 Carried Craft: Caduceus (ship-185)
  • Triple Turret Beam Laser · Beam Laser · Beam Laser
  • Triple Turret Missile Rack · Missile Rack · Sandcaster
  • Particle Beam Barbette
  • Particle Beam Bay
  • 4 × Point Defense Node Mount Point Defense Laser
  • 120 Standard Missiles
  • 40 Sandcaster Canisters

Mission classification

Primary role
Patrol Ship
Secondary roles
System Defense · Interdiction
Mission tags
Jump 1 · Thrust 6 · Particle Bay · Point Defense

Verified performance and procurement

Construction assertions carried by this source record.

Hull Millitons
400,000 millitons / 400 tons
Effective Displacement Millitons
420,000 millitons / 420 tons
Accounted Displacement Millitons
400,000 millitons / 400 tons
Hull Points
8
Structure Points
8
Armor Points
10
Jump Rating
1
Thrust G
6 g
Fuel Millitons
72,000 millitons / 72 tons
Jump Fuel Millitons
42,000 millitons / 42 tons
Power Fuel Millitons
30,000 millitons / 30 tons
Hardpoints
4
Hardpoints Used
4
Point Defense Nodes
4
Fire Control Millitons
8,000 millitons / 8 tons
Minimum Crew
7
Crew
30
Carried Craft Count
1
Carried Craft Displacement Millitons
20,000 millitons / 20 tons
Carried Craft Price Credits
13,690,000 Cr
Hangar Capacity Millitons
0 millitons / 0 tons
Docking Capacity Millitons
30,000 millitons / 30 tons
Construction Weeks
60 weeks
Pre Discount Price Credits
385,680,000 Cr
Discount Credits
0 Cr
Architect Fee Credits
0 Cr
Construction Price Credits
385,680,000 Cr
Complete source ledgerEvery field in the catalog record, including empty lists and construction assertions.
Schema Version
1
Design Id
ct-source-ship-186
Revision
1
Ruleset Id
cepheus-trader.shipbuilding
Source Ids
  1. cepheus-engine-srd-2016
  2. ship-source-a-f
  3. ship-source-tech-update-2350
  4. ship-source-wendy-earth-3
  5. cepheus-trader-2026
Tech Level
11
Standard Design
No
Electronics
advanced
Bridge Options
  1. holographic-controls
Power Options
  1. emergency-power
Magazine Options
  1. improved-magazine
External Load Millitons
20000
Cargo Millitons
900
Catalog
Catalog Id
186
Family Id
186
Upgrade Path Id
8
Progression Stage
starter
Status
active
Vessel Kind
starship
Display Name
Cerberus
Primary Role
patrol-ship
Secondary Roles
  1. system-defense
  2. interdiction
Mission Tags
  1. jump-1
  2. thrust-6
  3. particle-bay
  4. point-defense
Open Game Content Designations
  1. The complete original catalog entry and adapted construction data are Open Game Content.
Description Paragraphs
  1. This four-hundred-ton patrol ship combines six-gravity acceleration, heavy armor, radiation shielding, advanced sensors, emergency power, and a one-parsec jump radius. A fast launch rides on an external clamp for boarding, personnel transfer, and utility work without consuming pressurized hangar volume.
  2. A particle-beam bay and particle-beam barbette provide heavy striking power, backed by laser, missile, and sandcaster turrets and four point-defense lasers. The dense military fit, large crew, and short jump radius make it a local enforcement and system-defense asset rather than an independent long-range cruiser.
Hull
Id
ship-400
Configuration
streamlined
Armor
Id
crystaliron-whole-points
Points
10
Hull Options
  1. Id
    radiation-shielding
    Quantity
    1
Structural Options
  1. Id
    armored-bulkheads
    Protected Component Id
    bridge
  2. Id
    armored-bulkheads
    Protected Component Id
    drives
  3. Id
    armored-bulkheads
    Protected Component Id
    ordnance-magazines
Drives
Jump
C
Maneuver
Q
Power
Q
Fuel
Jump Distance
1
Jump Count
1
Power Plant Weeks
2
Computer
Id
model-3
Options
  1. bis
  2. fib
Software
  1. Id
    jump-control
    Level
    1
  2. Id
    evade
    Level
    2
  3. Id
    fire-control
    Level
    2
  4. Id
    intellect
  5. Id
    internal-security-2
  6. Id
    point-defense-1
Equipment
  1. Id
    compact-stateroom
    Quantity
    4
  2. Id
    crew-berthing
    Quantity
    4
  3. Id
    head-toilet-shower
    Quantity
    4
  4. Id
    galley-space
    Quantity
    4
  5. Id
    crew-recreation
    Quantity
    4
  6. Id
    mini-galley
    Quantity
    1
  7. Id
    fuel-processor
    Quantity
    2
  8. Id
    armory
    Quantity
    1
  9. Id
    briefing-room
    Quantity
    1
  10. Id
    emergency-low-berth
    Quantity
    4
  11. Id
    gymnasium
    Quantity
    1
  12. Id
    ships-brig
    Quantity
    2
  13. Id
    workshop
    Quantity
    1
Parameterized Equipment
  1. Id
    repair-drones
    Quantity
    1
  2. Id
    medical-bay
    Beds
    2
Docking Clamps
  1. Id
    docking-clamp-30
    Quantity
    1
Bays
  1. Id
    particle-beam-bay
    Quantity
    1
Barbettes
  1. Id
    particle-beam-barbette
    Quantity
    1
Mounts
  1. Id
    triple-turret
    Weapons
    1. beam-laser
    2. beam-laser
    3. beam-laser
  2. Id
    triple-turret
    Weapons
    1. missile-rack
    2. missile-rack
    3. sandcaster
Point Defense
  1. Mount Id
    point-defense-node-mount
    Weapon Id
    point-defense-laser
    Quantity
    4
Ammunition
  1. Id
    standard-missile
    Quantity
    120
  2. Id
    sandcaster-canister
    Quantity
    40
Carried Craft
  1. Quantity
    1
Crew
  1. Role
    command
    Quantity
    5
  2. Role
    pilot
    Quantity
    1
  3. Role
    navigator
    Quantity
    1
  4. Role
    engineer
    Quantity
    4
  5. Role
    sensors-operator
    Quantity
    2
  6. Role
    medic
    Quantity
    1
  7. Role
    turret-gunner
    Quantity
    2
  8. Role
    bay-gunner
    Quantity
    2
  9. Role
    flight-crew
    Quantity
    2
  10. Role
    marine
    Quantity
    6
  11. Role
    other
    Quantity
    4
Assertions
Hull Millitons
400000
Effective Displacement Millitons
420000
Accounted Displacement Millitons
400000
Hull Points
8
Structure Points
8
Armor Points
10
Jump Rating
1
Thrust G
6
Fuel Millitons
72000
Jump Fuel Millitons
42000
Power Fuel Millitons
30000
Hardpoints
4
Hardpoints Used
4
Point Defense Nodes
4
Fire Control Millitons
8000
Minimum Crew
7
Crew
30
Carried Craft Count
1
Carried Craft Displacement Millitons
20000
Carried Craft Price Credits
13690000
Hangar Capacity Millitons
0
Docking Capacity Millitons
30000
Construction Weeks
60
Pre Discount Price Credits
385680000
Discount Credits
0
Architect Fee Credits
0
Construction Price Credits
385680000

Record provenance

Sources and designation

Source record: catalog/ships/ship-186.toml

The complete original catalog entry and adapted construction data are Open Game Content.

  • cepheus-engine-srd-2016
  • ship-source-a-f
  • ship-source-tech-update-2350
  • ship-source-wendy-earth-3
  • cepheus-trader-2026