Office of Vessel Recognition // ship-140

Silver

Boarding Raider

Path 06 / Rogue TideRogue Tide Yards
ship-140 / Canonical recognition plate58 m overall
Displacement
400 tons
Configuration
Streamlined
Tech level
11
Crew
16
Endurance
2 weeks
Cargo
44.5 tons

Operational profile

Recognition and use

This 400-ton raider carries sixteen crew, detention accommodation, a boat, a vehicle, and a prize-cargo hold. Two particle-beam turrets and two mixed turrets support interception and coercive boarding at four gravities.

Its value depends on capturing cargo or ships rather than hauling routine freight. The prisoner space and weapons serve piracy or commissioned privateering equally well, while light armor makes prolonged combat against organized forces dangerous.

Complete record / Revision 1

Construction dossier

All fields below are read from the active catalog record. “None” is explicit where the record contains no fitted item or option.

Registry

Catalog entry
140
Design ID
ct-source-ship-140
Schema version
1
Record revision
1
Status
Active
Vessel kind
Starship
Progression stage
Starter
Family
068 / Stevenson
Shipyard path
06 / Rogue Tide
Construction price
234,225,000 Cr
Standard design
No

Hull and systems

Ruleset
Cepheus Trader Shipbuilding
Tech level
11
Hull code
ship-400
Displacement
400 tons
Configuration
Streamlined
Hull options
Self Sealing
Structural options
None
Armor
Crystaliron
Armor layers
1
Armor points
4
Electronics
Basic Civilian
Airlocks
Not separately recorded
Cargo
44.5 tons
External load
0 tons
Magazine options
Improved Magazine
Armament
2 × Single Turret: Particle Beam · Double Turret: Beam Laser · Missile Rack · Double Turret: Beam Laser · Sandcaster
Ammunition
12 × Standard Missiles · 20 × Sandcaster Canisters

Drives and control

Maneuver drive
H
Thrust
4 g
Power plant
H
Power options
Emergency Power
Jump drive
D
Jump rating
J-2
Jumps carried
1
Power endurance
2 weeks
Control
Standard bridge
Additional passengers
Not applicable
Bridge options
Holographic Controls
Computer
Model 2
Computer options
Bis
Software
Jump Control/2 · Fire Control/1 · Intellect · Internal Security 1
Additional fire-control stations
0
Unused fire-control stations
0

Crew complement

  • 3 Commands
  • 1 Pilot
  • 1 Navigator
  • 3 Engineers
  • 4 Turret Gunners
  • 1 Medic
  • 3 Others

Installed equipment, armament, and ammunition

  • 10 Staterooms
  • 10 Barracks
  • 16 Galley Spaces
  • 60 Crew Recreations
  • 5 Fuel Processors
  • 1 Briefing Room
  • 1 Emergency Low Berth
  • 1 Gymnasium
  • 1 Workshop
  • 1 Medical Bay (1 bed)
  • 1 Repair Drones
  • 1 Full Hangar (30 tons contained)
  • 1 Standard Hangar (5 tons contained)
  • 1 Carried Craft: Ariel (ship-142)
  • 2 × Single Turret Particle Beam
  • Double Turret Beam Laser · Missile Rack
  • Double Turret Beam Laser · Sandcaster
  • 12 Standard Missiles
  • 20 Sandcaster Canisters

Mission classification

Primary role
Boarding Raider
Secondary roles
Privateer · Prize Capture
Mission tags
Jump 2 · Thrust 4 · Particle Beams · Prisoners
Complete source ledgerEvery field in the catalog record, including empty lists and construction assertions.
Schema Version
1
Design Id
ct-source-ship-140
Revision
1
Ruleset Id
cepheus-trader.shipbuilding
Source Ids
  1. cepheus-engine-srd-2016
  2. ship-source-a-f
  3. ship-source-jinsokuna
  4. ship-source-tech-update-2350
  5. cepheus-trader-2026
Tech Level
11
Standard Design
No
Electronics
basic-civilian
Bridge Options
  1. holographic-controls
Power Options
  1. emergency-power
Magazine Options
  1. improved-magazine
Cargo Millitons
44500
Thrust G
4
Catalog
Catalog Id
140
Family Id
68
Upgrade Path Id
6
Progression Stage
starter
Status
active
Vessel Kind
starship
Display Name
Silver
Primary Role
boarding-raider
Secondary Roles
  1. privateer
  2. prize-capture
Mission Tags
  1. jump-2
  2. thrust-4
  3. particle-beams
  4. prisoners
Open Game Content Designations
  1. The complete original catalog entry and adapted construction data are Open Game Content.
Description Paragraphs
  1. This 400-ton raider carries sixteen crew, detention accommodation, a boat, a vehicle, and a prize-cargo hold. Two particle-beam turrets and two mixed turrets support interception and coercive boarding at four gravities.
  2. Its value depends on capturing cargo or ships rather than hauling routine freight. The prisoner space and weapons serve piracy or commissioned privateering equally well, while light armor makes prolonged combat against organized forces dangerous.
Hull
Id
ship-400
Configuration
streamlined
Armor
Id
crystaliron
Layers
1
Hull Options
  1. Id
    self-sealing
    Quantity
    1
Drives
Jump
D
Maneuver
H
Power
H
Fuel
Jump Distance
2
Jump Count
1
Power Plant Weeks
2
Computer
Id
model-2
Options
  1. bis
Software
  1. Id
    jump-control
    Level
    2
  2. Id
    fire-control
    Level
    1
  3. Id
    intellect
  4. Id
    internal-security-1
Equipment
  1. Id
    stateroom
    Quantity
    10
  2. Id
    barracks
    Quantity
    10
  3. Id
    galley-space
    Quantity
    16
  4. Id
    crew-recreation
    Quantity
    60
  5. Id
    fuel-processor
    Quantity
    5
  6. Id
    briefing-room
    Quantity
    1
  7. Id
    emergency-low-berth
    Quantity
    1
  8. Id
    gymnasium
    Quantity
    1
  9. Id
    workshop
    Quantity
    1
Parameterized Equipment
  1. Id
    medical-bay
    Beds
    1
  2. Id
    repair-drones
    Quantity
    1
Hangars
  1. Id
    full-hangar
    Contained Millitons
    30000
    Quantity
    1
  2. Id
    standard-hangar
    Contained Millitons
    5000
    Quantity
    1
Mounts
  1. Id
    single-turret
    Weapons
    1. particle-beam
    Quantity
    2
  2. Id
    double-turret
    Weapons
    1. beam-laser
    2. missile-rack
    Quantity
    1
  3. Id
    double-turret
    Weapons
    1. beam-laser
    2. sandcaster
    Quantity
    1
Ammunition
  1. Id
    standard-missile
    Quantity
    12
  2. Id
    sandcaster-canister
    Quantity
    20
Carried Craft
  1. Quantity
    1
Crew
  1. Role
    command
    Quantity
    3
  2. Role
    pilot
    Quantity
    1
  3. Role
    navigator
    Quantity
    1
  4. Role
    engineer
    Quantity
    3
  5. Role
    turret-gunner
    Quantity
    4
  6. Role
    medic
    Quantity
    1
  7. Role
    other
    Quantity
    3

Record provenance

Sources and designation

Source record: catalog/ships/ship-140.toml

The complete original catalog entry and adapted construction data are Open Game Content.

  • cepheus-engine-srd-2016
  • ship-source-a-f
  • ship-source-jinsokuna
  • ship-source-tech-update-2350
  • cepheus-trader-2026