Office of Vessel Recognition // ship-128

Samarkand

Fast Trader

Path 02 / Venture PassageVenture Passage Works
ship-128 / Canonical recognition plate72 m overall
Displacement
600 tons
Configuration
Standard
Tech level
11
Crew
9
Endurance
2 weeks
Cargo
248 tons

Operational profile

Recognition and use

This six-hundred-ton trader combines a large hold, rooms for eight middle passengers, three-gravity acceleration, and a two-parsec jump radius. Fuel processing, repair drones, a workshop, medical bed, office, gymnasium, and holographic bridge controls support independent operation on demanding routes.

Five triple laser turrets, a sandcaster, and six independent point-defense lasers make it expensive but difficult prey. The ship is best at moving valuable freight through dangerous regions; its extensive defenses and passenger facilities consume space and capital that a peaceful bulk carrier could devote to cargo.

Complete record / Revision 1

Construction dossier

All fields below are read from the active catalog record. “None” is explicit where the record contains no fitted item or option.

Registry

Catalog entry
128
Design ID
ct-source-ship-128
Schema version
1
Record revision
1
Status
Active
Vessel kind
Starship
Progression stage
Light
Family
128 / Caravanserai
Shipyard path
02 / Venture Passage
Construction price
307,360,000 Cr
Standard design
No

Hull and systems

Ruleset
Cepheus Trader Shipbuilding
Tech level
11
Hull code
ship-600
Displacement
600 tons
Configuration
Standard
Hull options
None
Structural options
None
Armor
Crystaliron
Armor layers
1
Armor points
4
Electronics
Basic Civilian
Airlocks
Not separately recorded
Cargo
248 tons
External load
0 tons
Magazine options
Improved Magazine
Armament
5 × Triple Turret: Beam Laser · Beam Laser · Beam Laser · Single Turret: Sandcaster · 6 × Point Defense Node Mount: Point Defense Laser
Ammunition
20 × Sandcaster Canisters

Drives and control

Maneuver drive
J
Thrust
3 g
Power plant
J
Power options
None
Jump drive
H
Jump rating
J-2
Jumps carried
1
Power endurance
2 weeks
Control
Standard bridge
Additional passengers
Not applicable
Bridge options
Holographic Controls
Computer
Model 3
Computer options
Bis
Software
Jump Control/2 · Intellect · Internal Security 1 · Fire Control/1 · Point Defense 1
Additional fire-control stations
0
Unused fire-control stations
0

Crew complement

  • 1 Pilot
  • 1 Navigator
  • 1 Engineer
  • 6 Turret Gunners

Installed equipment, armament, and ammunition

  • 10 Staterooms
  • 8 Galley Spaces
  • 15 Crew Recreations
  • 1 Fuel Scoop
  • 2 Fuel Processors
  • 1 Emergency Low Berth
  • 1 Gymnasium
  • 1 Office
  • 1 Workshop
  • 1 Repair Drones
  • 1 Medical Bay (1 bed)
  • 5 × Triple Turret Beam Laser · Beam Laser · Beam Laser
  • Single Turret Sandcaster
  • 6 × Point Defense Node Mount Point Defense Laser
  • 20 Sandcaster Canisters

Mission classification

Primary role
Fast Trader
Secondary roles
Passenger · Armed Merchant
Mission tags
Freight · Passengers · Jump 2 · Thrust 3 · Point Defense

Verified performance and procurement

Construction assertions carried by this source record.

Hull Millitons
600,000 millitons / 600 tons
Accounted Displacement Millitons
600,000 millitons / 600 tons
Hull Points
12
Structure Points
12
Armor Points
4
Jump Rating
2
Thrust G
3 g
Fuel Millitons
138,000 millitons / 138 tons
Jump Fuel Millitons
120,000 millitons / 120 tons
Power Fuel Millitons
18,000 millitons / 18 tons
Hardpoints
6
Hardpoints Used
6
Point Defense Nodes
6
Fire Control Millitons
6,000 millitons / 6 tons
Minimum Crew
9
Crew
9
Carried Craft Count
0
Carried Craft Price Credits
0 Cr
Hangar Capacity Millitons
0 millitons / 0 tons
Docking Capacity Millitons
0 millitons / 0 tons
Construction Weeks
76 weeks
Pre Discount Price Credits
307,360,000 Cr
Discount Credits
0 Cr
Architect Fee Credits
0 Cr
Construction Price Credits
307,360,000 Cr
Complete source ledgerEvery field in the catalog record, including empty lists and construction assertions.
Schema Version
1
Design Id
ct-source-ship-128
Revision
1
Ruleset Id
cepheus-trader.shipbuilding
Source Ids
  1. cepheus-engine-srd-2016
  2. ship-source-a-f
  3. ship-source-contessa
  4. ship-source-tech-update-2350
  5. cepheus-trader-2026
Tech Level
11
Standard Design
No
Electronics
basic-civilian
Bridge Options
  1. holographic-controls
Magazine Options
  1. improved-magazine
Cargo Millitons
248000
Catalog
Catalog Id
128
Family Id
128
Upgrade Path Id
2
Progression Stage
light
Status
active
Vessel Kind
starship
Display Name
Samarkand
Primary Role
fast-trader
Secondary Roles
  1. passenger
  2. armed-merchant
Mission Tags
  1. freight
  2. passengers
  3. jump-2
  4. thrust-3
  5. point-defense
Open Game Content Designations
  1. The complete original catalog entry and adapted construction data are Open Game Content.
Description Paragraphs
  1. This six-hundred-ton trader combines a large hold, rooms for eight middle passengers, three-gravity acceleration, and a two-parsec jump radius. Fuel processing, repair drones, a workshop, medical bed, office, gymnasium, and holographic bridge controls support independent operation on demanding routes.
  2. Five triple laser turrets, a sandcaster, and six independent point-defense lasers make it expensive but difficult prey. The ship is best at moving valuable freight through dangerous regions; its extensive defenses and passenger facilities consume space and capital that a peaceful bulk carrier could devote to cargo.
Hull
Id
ship-600
Configuration
standard
Armor
Id
crystaliron
Layers
1
Drives
Jump
H
Maneuver
J
Power
J
Fuel
Jump Distance
2
Jump Count
1
Power Plant Weeks
2
Computer
Id
model-3
Options
  1. bis
Software
  1. Id
    jump-control
    Level
    2
  2. Id
    intellect
  3. Id
    internal-security-1
  4. Id
    fire-control
    Level
    1
  5. Id
    point-defense-1
Equipment
  1. Id
    stateroom
    Quantity
    10
  2. Id
    galley-space
    Quantity
    8
  3. Id
    crew-recreation
    Quantity
    15
  4. Id
    fuel-scoop
    Quantity
    1
  5. Id
    fuel-processor
    Quantity
    2
  6. Id
    emergency-low-berth
    Quantity
    1
  7. Id
    gymnasium
    Quantity
    1
  8. Id
    office
    Quantity
    1
  9. Id
    workshop
    Quantity
    1
Parameterized Equipment
  1. Id
    repair-drones
    Quantity
    1
  2. Id
    medical-bay
    Beds
    1
Mounts
  1. Id
    triple-turret
    Weapons
    1. beam-laser
    2. beam-laser
    3. beam-laser
    Quantity
    5
  2. Id
    single-turret
    Weapons
    1. sandcaster
Point Defense
  1. Mount Id
    point-defense-node-mount
    Weapon Id
    point-defense-laser
    Quantity
    6
Ammunition
  1. Id
    sandcaster-canister
    Quantity
    20
Crew
  1. Role
    pilot
    Quantity
    1
  2. Role
    navigator
    Quantity
    1
  3. Role
    engineer
    Quantity
    1
  4. Role
    turret-gunner
    Quantity
    6
Assertions
Hull Millitons
600000
Accounted Displacement Millitons
600000
Hull Points
12
Structure Points
12
Armor Points
4
Jump Rating
2
Thrust G
3
Fuel Millitons
138000
Jump Fuel Millitons
120000
Power Fuel Millitons
18000
Hardpoints
6
Hardpoints Used
6
Point Defense Nodes
6
Fire Control Millitons
6000
Minimum Crew
9
Crew
9
Carried Craft Count
0
Carried Craft Price Credits
0
Hangar Capacity Millitons
0
Docking Capacity Millitons
0
Construction Weeks
76
Pre Discount Price Credits
307360000
Discount Credits
0
Architect Fee Credits
0
Construction Price Credits
307360000

Record provenance

Sources and designation

Source record: catalog/ships/ship-128.toml

The complete original catalog entry and adapted construction data are Open Game Content.

  • cepheus-engine-srd-2016
  • ship-source-a-f
  • ship-source-contessa
  • ship-source-tech-update-2350
  • cepheus-trader-2026