Office of Vessel Recognition // ship-128
Samarkand
Fast Trader
- Displacement
- 600 tons
- Configuration
- Standard
- Tech level
- 11
- Crew
- 9
- Endurance
- 2 weeks
- Cargo
- 248 tons
Operational profile
Recognition and use
This six-hundred-ton trader combines a large hold, rooms for eight middle passengers, three-gravity acceleration, and a two-parsec jump radius. Fuel processing, repair drones, a workshop, medical bed, office, gymnasium, and holographic bridge controls support independent operation on demanding routes.
Five triple laser turrets, a sandcaster, and six independent point-defense lasers make it expensive but difficult prey. The ship is best at moving valuable freight through dangerous regions; its extensive defenses and passenger facilities consume space and capital that a peaceful bulk carrier could devote to cargo.
Complete record / Revision 1
Construction dossier
All fields below are read from the active catalog record. “None” is explicit where the record contains no fitted item or option.
Registry
- Catalog entry
- 128
- Design ID
- ct-source-ship-128
- Schema version
- 1
- Record revision
- 1
- Status
- Active
- Vessel kind
- Starship
- Progression stage
- Light
- Family
- 128 / Caravanserai
- Shipyard path
- 02 / Venture Passage
- Construction price
- 307,360,000 Cr
- Standard design
- No
Hull and systems
- Ruleset
- Cepheus Trader Shipbuilding
- Tech level
- 11
- Hull code
- ship-600
- Displacement
- 600 tons
- Configuration
- Standard
- Hull options
- None
- Structural options
- None
- Armor
- Crystaliron
- Armor layers
- 1
- Armor points
- 4
- Electronics
- Basic Civilian
- Airlocks
- Not separately recorded
- Cargo
- 248 tons
- External load
- 0 tons
- Magazine options
- Improved Magazine
- Armament
- 5 × Triple Turret: Beam Laser · Beam Laser · Beam Laser · Single Turret: Sandcaster · 6 × Point Defense Node Mount: Point Defense Laser
- Ammunition
- 20 × Sandcaster Canisters
Drives and control
- Maneuver drive
- J
- Thrust
- 3 g
- Power plant
- J
- Power options
- None
- Jump drive
- H
- Jump rating
- J-2
- Jumps carried
- 1
- Power endurance
- 2 weeks
- Control
- Standard bridge
- Additional passengers
- Not applicable
- Bridge options
- Holographic Controls
- Computer
- Model 3
- Computer options
- Bis
- Software
- Jump Control/2 · Intellect · Internal Security 1 · Fire Control/1 · Point Defense 1
- Additional fire-control stations
- 0
- Unused fire-control stations
- 0
Crew complement
- 1 Pilot
- 1 Navigator
- 1 Engineer
- 6 Turret Gunners
Installed equipment, armament, and ammunition
- 10 Staterooms
- 8 Galley Spaces
- 15 Crew Recreations
- 1 Fuel Scoop
- 2 Fuel Processors
- 1 Emergency Low Berth
- 1 Gymnasium
- 1 Office
- 1 Workshop
- 1 Repair Drones
- 1 Medical Bay (1 bed)
- 5 × Triple Turret Beam Laser · Beam Laser · Beam Laser
- Single Turret Sandcaster
- 6 × Point Defense Node Mount Point Defense Laser
- 20 Sandcaster Canisters
Mission classification
- Primary role
- Fast Trader
- Secondary roles
- Passenger · Armed Merchant
- Mission tags
- Freight · Passengers · Jump 2 · Thrust 3 · Point Defense
Verified performance and procurement
Construction assertions carried by this source record.
- Hull Millitons
- 600,000 millitons / 600 tons
- Accounted Displacement Millitons
- 600,000 millitons / 600 tons
- Hull Points
- 12
- Structure Points
- 12
- Armor Points
- 4
- Jump Rating
- 2
- Thrust G
- 3 g
- Fuel Millitons
- 138,000 millitons / 138 tons
- Jump Fuel Millitons
- 120,000 millitons / 120 tons
- Power Fuel Millitons
- 18,000 millitons / 18 tons
- Hardpoints
- 6
- Hardpoints Used
- 6
- Point Defense Nodes
- 6
- Fire Control Millitons
- 6,000 millitons / 6 tons
- Minimum Crew
- 9
- Crew
- 9
- Carried Craft Count
- 0
- Carried Craft Price Credits
- 0 Cr
- Hangar Capacity Millitons
- 0 millitons / 0 tons
- Docking Capacity Millitons
- 0 millitons / 0 tons
- Construction Weeks
- 76 weeks
- Pre Discount Price Credits
- 307,360,000 Cr
- Discount Credits
- 0 Cr
- Architect Fee Credits
- 0 Cr
- Construction Price Credits
- 307,360,000 Cr
Complete source ledgerEvery field in the catalog record, including empty lists and construction assertions.
- Schema Version
- 1
- Design Id
- ct-source-ship-128
- Revision
- 1
- Ruleset Id
- cepheus-trader.shipbuilding
- Source Ids
- cepheus-engine-srd-2016
- ship-source-a-f
- ship-source-contessa
- ship-source-tech-update-2350
- cepheus-trader-2026
- Tech Level
- 11
- Standard Design
- No
- Electronics
- basic-civilian
- Bridge Options
- holographic-controls
- Magazine Options
- improved-magazine
- Cargo Millitons
- 248000
- Catalog
- Catalog Id
- 128
- Tag
- ship-128
- Family Id
- 128
- Upgrade Path Id
- 2
- Progression Stage
- light
- Status
- active
- Vessel Kind
- starship
- Display Name
- Samarkand
- Primary Role
- fast-trader
- Secondary Roles
- passenger
- armed-merchant
- Mission Tags
- freight
- passengers
- jump-2
- thrust-3
- point-defense
- Open Game Content Designations
- The complete original catalog entry and adapted construction data are Open Game Content.
- Description Paragraphs
- This six-hundred-ton trader combines a large hold, rooms for eight middle passengers, three-gravity acceleration, and a two-parsec jump radius. Fuel processing, repair drones, a workshop, medical bed, office, gymnasium, and holographic bridge controls support independent operation on demanding routes.
- Five triple laser turrets, a sandcaster, and six independent point-defense lasers make it expensive but difficult prey. The ship is best at moving valuable freight through dangerous regions; its extensive defenses and passenger facilities consume space and capital that a peaceful bulk carrier could devote to cargo.
- Hull
- Id
- ship-600
- Configuration
- standard
- Armor
- Id
- crystaliron
- Layers
- 1
- Drives
- Jump
- H
- Maneuver
- J
- Power
- J
- Fuel
- Jump Distance
- 2
- Jump Count
- 1
- Power Plant Weeks
- 2
- Computer
- Id
- model-3
- Options
- bis
- Software
- Id
- jump-control
- Level
- 2
- Id
- intellect
- Id
- internal-security-1
- Id
- fire-control
- Level
- 1
- Id
- point-defense-1
- Equipment
- Id
- stateroom
- Quantity
- 10
- Id
- galley-space
- Quantity
- 8
- Id
- crew-recreation
- Quantity
- 15
- Id
- fuel-scoop
- Quantity
- 1
- Id
- fuel-processor
- Quantity
- 2
- Id
- emergency-low-berth
- Quantity
- 1
- Id
- gymnasium
- Quantity
- 1
- Id
- office
- Quantity
- 1
- Id
- workshop
- Quantity
- 1
- Parameterized Equipment
- Id
- repair-drones
- Quantity
- 1
- Id
- medical-bay
- Beds
- 1
- Mounts
- Id
- triple-turret
- Weapons
- beam-laser
- beam-laser
- beam-laser
- Quantity
- 5
- Id
- single-turret
- Weapons
- sandcaster
- Point Defense
- Mount Id
- point-defense-node-mount
- Weapon Id
- point-defense-laser
- Quantity
- 6
- Ammunition
- Id
- sandcaster-canister
- Quantity
- 20
- Crew
- Role
- pilot
- Quantity
- 1
- Role
- navigator
- Quantity
- 1
- Role
- engineer
- Quantity
- 1
- Role
- turret-gunner
- Quantity
- 6
- Assertions
- Hull Millitons
- 600000
- Accounted Displacement Millitons
- 600000
- Hull Points
- 12
- Structure Points
- 12
- Armor Points
- 4
- Jump Rating
- 2
- Thrust G
- 3
- Fuel Millitons
- 138000
- Jump Fuel Millitons
- 120000
- Power Fuel Millitons
- 18000
- Hardpoints
- 6
- Hardpoints Used
- 6
- Point Defense Nodes
- 6
- Fire Control Millitons
- 6000
- Minimum Crew
- 9
- Crew
- 9
- Carried Craft Count
- 0
- Carried Craft Price Credits
- 0
- Hangar Capacity Millitons
- 0
- Docking Capacity Millitons
- 0
- Construction Weeks
- 76
- Pre Discount Price Credits
- 307360000
- Discount Credits
- 0
- Architect Fee Credits
- 0
- Construction Price Credits
- 307360000
Record provenance
Sources and designation
Source record: catalog/ships/ship-128.toml
The complete original catalog entry and adapted construction data are Open Game Content.
cepheus-engine-srd-2016ship-source-a-fship-source-contessaship-source-tech-update-2350cepheus-trader-2026