Office of Vessel Recognition // ship-81

Raleigh

Armed Merchant

Path 05 / Marque MarineMarque Marine Yards
ship-81 / Canonical recognition plate72 m overall
Displacement
500 tons
Configuration
Streamlined
Tech level
11
Crew
11
Endurance
4 weeks
Cargo
198 tons

Operational profile

Recognition and use

This five-hundred-ton armed merchant combines a two-parsec jump radius, two-gravity acceleration, four weeks of power endurance, strong hull armor, radiation shielding, repair drones, and nearly two hundred tons of cargo. Comfortable crew rooms, medical support, an armory, office, and workshop suit independent voyages through dangerous frontier regions.

Three beam-laser turrets and two mixed laser, missile, and sandcaster turrets can deter raiders and support privateering or convoy work. It remains a merchant rather than a naval combatant: acceleration is modest, every fight risks its revenue-producing hull, and its weapons cannot substitute for judgment against purpose-built warships.

Complete record / Revision 1

Construction dossier

All fields below are read from the active catalog record. “None” is explicit where the record contains no fitted item or option.

Registry

Catalog entry
081
Design ID
ct-independent-ship-81
Schema version
1
Record revision
1
Status
Active
Vessel kind
Starship
Progression stage
Light
Family
081 / Raleigh
Shipyard path
05 / Marque Marine
Construction price
253,350,000 Cr
Standard design
No

Hull and systems

Ruleset
Cepheus Trader Shipbuilding
Tech level
11
Hull code
ship-500
Displacement
500 tons
Configuration
Streamlined
Hull options
Radiation Shielding · Self Sealing
Structural options
None
Armor
Crystaliron
Armor layers
2
Armor points
8
Electronics
Basic Military
Airlocks
Not separately recorded
Cargo
198 tons
External load
0 tons
Magazine options
None
Armament
3 × Triple Turret: Beam Laser · Beam Laser · Beam Laser · 2 × Triple Turret: Beam Laser · Missile Rack · Sandcaster
Ammunition
24 × Standard Missiles · 40 × Sandcaster Canisters

Drives and control

Maneuver drive
E
Thrust
2 g
Power plant
E
Power options
None
Jump drive
E
Jump rating
J-2
Jumps carried
1
Power endurance
4 weeks
Control
Standard bridge
Additional passengers
Not applicable
Bridge options
None
Computer
Model 3
Computer options
Fib
Software
Jump Control/2 · Intellect · Internal Security 1 · Fire Control/1
Additional fire-control stations
0
Unused fire-control stations
0

Crew complement

  • 1 Command
  • 1 Pilot
  • 1 Navigator
  • 1 Engineer
  • 1 Sensors Operator
  • 5 Turret Gunners
  • 1 Other

Installed equipment, armament, and ammunition

  • 6 Staterooms
  • 6 Fuel Processors
  • 1 Armory
  • 1 Emergency Low Berth
  • 1 Office
  • 1 Workshop
  • 1 Repair Drones
  • 1 Medical Bay (1 bed)
  • 3 × Triple Turret Beam Laser · Beam Laser · Beam Laser
  • 2 × Triple Turret Beam Laser · Missile Rack · Sandcaster
  • 24 Standard Missiles
  • 40 Sandcaster Canisters

Mission classification

Primary role
Armed Merchant
Secondary roles
Privateer · Convoy Escort
Mission tags
Freight · Jump 2 · Armed · Boarding Support

Verified performance and procurement

Construction assertions carried by this source record.

Hull Millitons
500,000 millitons / 500 tons
Accounted Displacement Millitons
500,000 millitons / 500 tons
Hull Points
10
Structure Points
10
Armor Points
8
Jump Rating
2
Thrust G
2 g
Fuel Millitons
120,000 millitons / 120 tons
Jump Fuel Millitons
100,000 millitons / 100 tons
Power Fuel Millitons
20,000 millitons / 20 tons
Hardpoints
5
Hardpoints Used
5
Point Defense Nodes
0
Fire Control Millitons
5,000 millitons / 5 tons
Minimum Crew
8
Crew
11
Carried Craft Count
0
Carried Craft Price Credits
0 Cr
Hangar Capacity Millitons
0 millitons / 0 tons
Docking Capacity Millitons
0 millitons / 0 tons
Construction Weeks
68 weeks
Pre Discount Price Credits
253,350,000 Cr
Discount Credits
0 Cr
Architect Fee Credits
0 Cr
Construction Price Credits
253,350,000 Cr
Complete source ledgerEvery field in the catalog record, including empty lists and construction assertions.
Schema Version
1
Design Id
ct-independent-ship-81
Revision
1
Ruleset Id
cepheus-trader.shipbuilding
Source Ids
  1. cepheus-engine-srd-2016
  2. ship-source-a-f
  3. ship-source-tech-update-2350
  4. cepheus-trader-2026
Tech Level
11
Standard Design
No
Electronics
basic-military
Cargo Millitons
198000
Catalog
Catalog Id
81
Family Id
81
Upgrade Path Id
5
Progression Stage
light
Status
active
Vessel Kind
starship
Display Name
Raleigh
Primary Role
armed-merchant
Secondary Roles
  1. privateer
  2. convoy-escort
Mission Tags
  1. freight
  2. jump-2
  3. armed
  4. boarding-support
Open Game Content Designations
  1. The complete original catalog entry and construction data are Open Game Content.
Description Paragraphs
  1. This five-hundred-ton armed merchant combines a two-parsec jump radius, two-gravity acceleration, four weeks of power endurance, strong hull armor, radiation shielding, repair drones, and nearly two hundred tons of cargo. Comfortable crew rooms, medical support, an armory, office, and workshop suit independent voyages through dangerous frontier regions.
  2. Three beam-laser turrets and two mixed laser, missile, and sandcaster turrets can deter raiders and support privateering or convoy work. It remains a merchant rather than a naval combatant: acceleration is modest, every fight risks its revenue-producing hull, and its weapons cannot substitute for judgment against purpose-built warships.
Hull
Id
ship-500
Configuration
streamlined
Armor
Id
crystaliron
Layers
2
Hull Options
  1. Id
    radiation-shielding
    Quantity
    1
  2. Id
    self-sealing
    Quantity
    1
Drives
Jump
E
Maneuver
E
Power
E
Fuel
Jump Distance
2
Jump Count
1
Power Plant Weeks
4
Computer
Id
model-3
Options
  1. fib
Software
  1. Id
    jump-control
    Level
    2
  2. Id
    intellect
  3. Id
    internal-security-1
  4. Id
    fire-control
    Level
    1
Equipment
  1. Id
    stateroom
    Quantity
    6
  2. Id
    fuel-processor
    Quantity
    6
  3. Id
    armory
    Quantity
    1
  4. Id
    emergency-low-berth
    Quantity
    1
  5. Id
    office
    Quantity
    1
  6. Id
    workshop
    Quantity
    1
Parameterized Equipment
  1. Id
    repair-drones
    Quantity
    1
  2. Id
    medical-bay
    Beds
    1
Mounts
  1. Id
    triple-turret
    Weapons
    1. beam-laser
    2. beam-laser
    3. beam-laser
    Quantity
    3
  2. Id
    triple-turret
    Weapons
    1. beam-laser
    2. missile-rack
    3. sandcaster
    Quantity
    2
Ammunition
  1. Id
    standard-missile
    Quantity
    24
  2. Id
    sandcaster-canister
    Quantity
    40
Crew
  1. Role
    command
    Quantity
    1
  2. Role
    pilot
    Quantity
    1
  3. Role
    navigator
    Quantity
    1
  4. Role
    engineer
    Quantity
    1
  5. Role
    sensors-operator
    Quantity
    1
  6. Role
    turret-gunner
    Quantity
    5
  7. Role
    other
    Quantity
    1
Assertions
Hull Millitons
500000
Accounted Displacement Millitons
500000
Hull Points
10
Structure Points
10
Armor Points
8
Jump Rating
2
Thrust G
2
Fuel Millitons
120000
Jump Fuel Millitons
100000
Power Fuel Millitons
20000
Hardpoints
5
Hardpoints Used
5
Point Defense Nodes
0
Fire Control Millitons
5000
Minimum Crew
8
Crew
11
Carried Craft Count
0
Carried Craft Price Credits
0
Hangar Capacity Millitons
0
Docking Capacity Millitons
0
Construction Weeks
68
Pre Discount Price Credits
253350000
Discount Credits
0
Architect Fee Credits
0
Construction Price Credits
253350000

Record provenance

Sources and designation

Source record: catalog/ships/ship-81.toml

The complete original catalog entry and construction data are Open Game Content.

  • cepheus-engine-srd-2016
  • ship-source-a-f
  • ship-source-tech-update-2350
  • cepheus-trader-2026