Office of Vessel Recognition // ship-81
Raleigh
Armed Merchant
- Displacement
- 500 tons
- Configuration
- Streamlined
- Tech level
- 11
- Crew
- 11
- Endurance
- 4 weeks
- Cargo
- 198 tons
Operational profile
Recognition and use
This five-hundred-ton armed merchant combines a two-parsec jump radius, two-gravity acceleration, four weeks of power endurance, strong hull armor, radiation shielding, repair drones, and nearly two hundred tons of cargo. Comfortable crew rooms, medical support, an armory, office, and workshop suit independent voyages through dangerous frontier regions.
Three beam-laser turrets and two mixed laser, missile, and sandcaster turrets can deter raiders and support privateering or convoy work. It remains a merchant rather than a naval combatant: acceleration is modest, every fight risks its revenue-producing hull, and its weapons cannot substitute for judgment against purpose-built warships.
Complete record / Revision 1
Construction dossier
All fields below are read from the active catalog record. “None” is explicit where the record contains no fitted item or option.
Registry
- Catalog entry
- 081
- Design ID
- ct-independent-ship-81
- Schema version
- 1
- Record revision
- 1
- Status
- Active
- Vessel kind
- Starship
- Progression stage
- Light
- Family
- 081 / Raleigh
- Shipyard path
- 05 / Marque Marine
- Construction price
- 253,350,000 Cr
- Standard design
- No
Hull and systems
- Ruleset
- Cepheus Trader Shipbuilding
- Tech level
- 11
- Hull code
- ship-500
- Displacement
- 500 tons
- Configuration
- Streamlined
- Hull options
- Radiation Shielding · Self Sealing
- Structural options
- None
- Armor
- Crystaliron
- Armor layers
- 2
- Armor points
- 8
- Electronics
- Basic Military
- Airlocks
- Not separately recorded
- Cargo
- 198 tons
- External load
- 0 tons
- Magazine options
- None
- Armament
- 3 × Triple Turret: Beam Laser · Beam Laser · Beam Laser · 2 × Triple Turret: Beam Laser · Missile Rack · Sandcaster
- Ammunition
- 24 × Standard Missiles · 40 × Sandcaster Canisters
Drives and control
- Maneuver drive
- E
- Thrust
- 2 g
- Power plant
- E
- Power options
- None
- Jump drive
- E
- Jump rating
- J-2
- Jumps carried
- 1
- Power endurance
- 4 weeks
- Control
- Standard bridge
- Additional passengers
- Not applicable
- Bridge options
- None
- Computer
- Model 3
- Computer options
- Fib
- Software
- Jump Control/2 · Intellect · Internal Security 1 · Fire Control/1
- Additional fire-control stations
- 0
- Unused fire-control stations
- 0
Crew complement
- 1 Command
- 1 Pilot
- 1 Navigator
- 1 Engineer
- 1 Sensors Operator
- 5 Turret Gunners
- 1 Other
Installed equipment, armament, and ammunition
- 6 Staterooms
- 6 Fuel Processors
- 1 Armory
- 1 Emergency Low Berth
- 1 Office
- 1 Workshop
- 1 Repair Drones
- 1 Medical Bay (1 bed)
- 3 × Triple Turret Beam Laser · Beam Laser · Beam Laser
- 2 × Triple Turret Beam Laser · Missile Rack · Sandcaster
- 24 Standard Missiles
- 40 Sandcaster Canisters
Mission classification
- Primary role
- Armed Merchant
- Secondary roles
- Privateer · Convoy Escort
- Mission tags
- Freight · Jump 2 · Armed · Boarding Support
Verified performance and procurement
Construction assertions carried by this source record.
- Hull Millitons
- 500,000 millitons / 500 tons
- Accounted Displacement Millitons
- 500,000 millitons / 500 tons
- Hull Points
- 10
- Structure Points
- 10
- Armor Points
- 8
- Jump Rating
- 2
- Thrust G
- 2 g
- Fuel Millitons
- 120,000 millitons / 120 tons
- Jump Fuel Millitons
- 100,000 millitons / 100 tons
- Power Fuel Millitons
- 20,000 millitons / 20 tons
- Hardpoints
- 5
- Hardpoints Used
- 5
- Point Defense Nodes
- 0
- Fire Control Millitons
- 5,000 millitons / 5 tons
- Minimum Crew
- 8
- Crew
- 11
- Carried Craft Count
- 0
- Carried Craft Price Credits
- 0 Cr
- Hangar Capacity Millitons
- 0 millitons / 0 tons
- Docking Capacity Millitons
- 0 millitons / 0 tons
- Construction Weeks
- 68 weeks
- Pre Discount Price Credits
- 253,350,000 Cr
- Discount Credits
- 0 Cr
- Architect Fee Credits
- 0 Cr
- Construction Price Credits
- 253,350,000 Cr
Complete source ledgerEvery field in the catalog record, including empty lists and construction assertions.
- Schema Version
- 1
- Design Id
- ct-independent-ship-81
- Revision
- 1
- Ruleset Id
- cepheus-trader.shipbuilding
- Source Ids
- cepheus-engine-srd-2016
- ship-source-a-f
- ship-source-tech-update-2350
- cepheus-trader-2026
- Tech Level
- 11
- Standard Design
- No
- Electronics
- basic-military
- Cargo Millitons
- 198000
- Catalog
- Catalog Id
- 81
- Tag
- ship-81
- Family Id
- 81
- Upgrade Path Id
- 5
- Progression Stage
- light
- Status
- active
- Vessel Kind
- starship
- Display Name
- Raleigh
- Primary Role
- armed-merchant
- Secondary Roles
- privateer
- convoy-escort
- Mission Tags
- freight
- jump-2
- armed
- boarding-support
- Open Game Content Designations
- The complete original catalog entry and construction data are Open Game Content.
- Description Paragraphs
- This five-hundred-ton armed merchant combines a two-parsec jump radius, two-gravity acceleration, four weeks of power endurance, strong hull armor, radiation shielding, repair drones, and nearly two hundred tons of cargo. Comfortable crew rooms, medical support, an armory, office, and workshop suit independent voyages through dangerous frontier regions.
- Three beam-laser turrets and two mixed laser, missile, and sandcaster turrets can deter raiders and support privateering or convoy work. It remains a merchant rather than a naval combatant: acceleration is modest, every fight risks its revenue-producing hull, and its weapons cannot substitute for judgment against purpose-built warships.
- Hull
- Id
- ship-500
- Configuration
- streamlined
- Armor
- Id
- crystaliron
- Layers
- 2
- Hull Options
- Id
- radiation-shielding
- Quantity
- 1
- Id
- self-sealing
- Quantity
- 1
- Drives
- Jump
- E
- Maneuver
- E
- Power
- E
- Fuel
- Jump Distance
- 2
- Jump Count
- 1
- Power Plant Weeks
- 4
- Computer
- Id
- model-3
- Options
- fib
- Software
- Id
- jump-control
- Level
- 2
- Id
- intellect
- Id
- internal-security-1
- Id
- fire-control
- Level
- 1
- Equipment
- Id
- stateroom
- Quantity
- 6
- Id
- fuel-processor
- Quantity
- 6
- Id
- armory
- Quantity
- 1
- Id
- emergency-low-berth
- Quantity
- 1
- Id
- office
- Quantity
- 1
- Id
- workshop
- Quantity
- 1
- Parameterized Equipment
- Id
- repair-drones
- Quantity
- 1
- Id
- medical-bay
- Beds
- 1
- Mounts
- Id
- triple-turret
- Weapons
- beam-laser
- beam-laser
- beam-laser
- Quantity
- 3
- Id
- triple-turret
- Weapons
- beam-laser
- missile-rack
- sandcaster
- Quantity
- 2
- Ammunition
- Id
- standard-missile
- Quantity
- 24
- Id
- sandcaster-canister
- Quantity
- 40
- Crew
- Role
- command
- Quantity
- 1
- Role
- pilot
- Quantity
- 1
- Role
- navigator
- Quantity
- 1
- Role
- engineer
- Quantity
- 1
- Role
- sensors-operator
- Quantity
- 1
- Role
- turret-gunner
- Quantity
- 5
- Role
- other
- Quantity
- 1
- Assertions
- Hull Millitons
- 500000
- Accounted Displacement Millitons
- 500000
- Hull Points
- 10
- Structure Points
- 10
- Armor Points
- 8
- Jump Rating
- 2
- Thrust G
- 2
- Fuel Millitons
- 120000
- Jump Fuel Millitons
- 100000
- Power Fuel Millitons
- 20000
- Hardpoints
- 5
- Hardpoints Used
- 5
- Point Defense Nodes
- 0
- Fire Control Millitons
- 5000
- Minimum Crew
- 8
- Crew
- 11
- Carried Craft Count
- 0
- Carried Craft Price Credits
- 0
- Hangar Capacity Millitons
- 0
- Docking Capacity Millitons
- 0
- Construction Weeks
- 68
- Pre Discount Price Credits
- 253350000
- Discount Credits
- 0
- Architect Fee Credits
- 0
- Construction Price Credits
- 253350000
Record provenance
Sources and designation
Source record: catalog/ships/ship-81.toml
The complete original catalog entry and construction data are Open Game Content.
cepheus-engine-srd-2016ship-source-a-fship-source-tech-update-2350cepheus-trader-2026