Office of Vessel Recognition // ship-77
Sentinel
System Monitor
- Displacement
- 300 tons
- Configuration
- Standard
- Tech level
- 11
- Crew
- 8
- Endurance
- 2 weeks
- Cargo
- 76.75 tons
Operational profile
Recognition and use
The Sentinel is a three-hundred-ton system monitor with heavy armor, advanced electronics, a particle-beam barbette, and a meson-gun bay. A mixed defensive turret supplements the heavy weapons, allowing a small crew to threaten ships far larger than the monitor itself.
Fuel scoops, processing, repair drones, an emergency berth, and a 76.75-ton hold support prolonged local deployments. The ship cannot jump, so its strategic value depends on careful placement within the system it defends.
Complete record / Revision 1
Construction dossier
All fields below are read from the active catalog record. “None” is explicit where the record contains no fitted item or option.
Registry
- Catalog entry
- 077
- Design ID
- ct-source-ship-77
- Schema version
- 1
- Record revision
- 1
- Status
- Active
- Vessel kind
- Ship
- Progression stage
- Starter
- Family
- 077 / Sentinel
- Shipyard path
- 08 / Redoubt
- Construction price
- 201,695,000 Cr
- Standard design
- No
Hull and systems
- Ruleset
- Cepheus Trader Shipbuilding
- Tech level
- 11
- Hull code
- ship-300
- Displacement
- 300 tons
- Configuration
- Standard
- Hull options
- None
- Structural options
- Reinforced Structure (1 increment)
- Armor
- Crystaliron Whole Points
- Armor layers
- Not layer-rated
- Armor points
- 11
- Electronics
- Advanced
- Airlocks
- Not separately recorded
- Cargo
- 76.75 tons
- External load
- 0 tons
- Magazine options
- None
- Armament
- Triple Turret: Beam Laser · Beam Laser · Sandcaster · Particle Beam Barbette · Meson Gun Bay
- Ammunition
- 40 × Sandcaster Canisters
Drives and control
- Maneuver drive
- H
- Thrust
- 5 g
- Power plant
- J
- Power options
- None
- Jump drive
- None installed
- Jump rating
- None
- Jumps carried
- 0
- Power endurance
- 2 weeks
- Control
- Standard bridge
- Additional passengers
- Not applicable
- Bridge options
- Hardened Bridge
- Computer
- Model 3
- Computer options
- Bis
- Software
- Fire Control/2
- Additional fire-control stations
- 0
- Unused fire-control stations
- 0
Crew complement
- 1 Pilot
- 1 Navigator
- 1 Engineer
- 1 Turret Gunner
- 2 Bay Gunners
- 2 Others
Installed equipment, armament, and ammunition
- 2 Staterooms
- 1 Crew Berthing
- 2 Head Toilet Showers
- 8 Galley Spaces
- 1 Fuel Scoop
- 1 Fuel Processor
- 1 Emergency Low Berth
- 1 Repair Drones
- Triple Turret Beam Laser · Beam Laser · Sandcaster
- Particle Beam Barbette
- Meson Gun Bay
- 40 Sandcaster Canisters
Mission classification
- Primary role
- System Monitor
- Secondary roles
- None
- Mission tags
- In System · Armed · System Monitor
Complete source ledgerEvery field in the catalog record, including empty lists and construction assertions.
- Schema Version
- 1
- Design Id
- ct-source-ship-77
- Revision
- 1
- Ruleset Id
- cepheus-trader.shipbuilding
- Source Ids
- cepheus-engine-srd-2016
- ship-source-a-f
- ship-source-socs-7-9
- ship-source-tech-update-2350
- cepheus-trader-2026
- Tech Level
- 11
- Standard Design
- No
- Electronics
- advanced
- Bridge Options
- hardened-bridge
- Unused Fire Control Stations
- 0
- Cargo Millitons
- 76750
- Catalog
- Catalog Id
- 77
- Tag
- ship-77
- Family Id
- 77
- Upgrade Path Id
- 8
- Progression Stage
- starter
- Status
- active
- Vessel Kind
- ship
- Display Name
- Sentinel
- Primary Role
- system-monitor
- Secondary Roles
- None recorded
- Mission Tags
- in-system
- armed
- system-monitor
- Open Game Content Designations
- The complete original catalog entry and adapted construction data are Open Game Content.
- Description Paragraphs
- The Sentinel is a three-hundred-ton system monitor with heavy armor, advanced electronics, a particle-beam barbette, and a meson-gun bay. A mixed defensive turret supplements the heavy weapons, allowing a small crew to threaten ships far larger than the monitor itself.
- Fuel scoops, processing, repair drones, an emergency berth, and a 76.75-ton hold support prolonged local deployments. The ship cannot jump, so its strategic value depends on careful placement within the system it defends.
- Hull
- Id
- ship-300
- Configuration
- standard
- Armor
- Id
- crystaliron-whole-points
- Points
- 11
- Structural Options
- Id
- reinforced-structure
- Increments
- 1
- Drives
- Maneuver
- H
- Power
- J
- Fuel
- Jump Distance
- 0
- Jump Count
- 0
- Power Plant Weeks
- 2
- Computer
- Id
- model-3
- Options
- bis
- Software
- Id
- fire-control
- Level
- 2
- Equipment
- Id
- stateroom
- Quantity
- 2
- Id
- crew-berthing
- Quantity
- 1
- Id
- head-toilet-shower
- Quantity
- 2
- Id
- galley-space
- Quantity
- 8
- Id
- fuel-scoop
- Quantity
- 1
- Id
- fuel-processor
- Quantity
- 1
- Id
- emergency-low-berth
- Quantity
- 1
- Parameterized Equipment
- Id
- repair-drones
- Quantity
- 1
- Mounts
- Id
- triple-turret
- Weapons
- beam-laser
- beam-laser
- sandcaster
- Quantity
- 1
- Barbettes
- Id
- particle-beam-barbette
- Quantity
- 1
- Bays
- Id
- meson-gun-bay
- Quantity
- 1
- Ammunition
- Id
- sandcaster-canister
- Quantity
- 40
- Crew
- Role
- pilot
- Quantity
- 1
- Role
- navigator
- Quantity
- 1
- Role
- engineer
- Quantity
- 1
- Role
- turret-gunner
- Quantity
- 1
- Role
- bay-gunner
- Quantity
- 2
- Role
- other
- Quantity
- 2
Record provenance
Sources and designation
Source record: catalog/ships/ship-77.toml
The complete original catalog entry and adapted construction data are Open Game Content.
cepheus-engine-srd-2016ship-source-a-fship-source-socs-7-9ship-source-tech-update-2350cepheus-trader-2026