Office of Vessel Recognition // ship-66
Drake
Raider
- Displacement
- 300 tons
- Configuration
- Streamlined
- Tech level
- 11
- Crew
- 23
- Endurance
- 2 weeks
- Cargo
- 42.5 tons
Operational profile
Recognition and use
This three-hundred-ton raider combines a two-parsec jump radius, four-gravity acceleration, berthing for twelve boarders, low berths, medical support, an armory, a breaching tube, and an armed boarding boat. Its hold supports captured cargo, supplies, and prize operations.
A particle-beam turret and two mixed laser, missile, and sandcaster turrets give it useful coercive power without the expense of a fleet warship. The design works equally as a criminal raider or commissioned privateer; its survival depends on selecting vulnerable targets and leaving before a stronger response arrives.
Complete record / Revision 1
Construction dossier
All fields below are read from the active catalog record. “None” is explicit where the record contains no fitted item or option.
Registry
- Catalog entry
- 066
- Design ID
- ct-source-ship-66
- Schema version
- 1
- Record revision
- 1
- Status
- Active
- Vessel kind
- Starship
- Progression stage
- Starter
- Family
- 066 / Drake
- Shipyard path
- 06 / Rogue Tide
- Construction price
- 174,210,000 Cr
- Standard design
- No
Hull and systems
- Ruleset
- Cepheus Trader Shipbuilding
- Tech level
- 11
- Hull code
- ship-300
- Displacement
- 300 tons
- Configuration
- Streamlined
- Hull options
- None
- Structural options
- None
- Armor
- Crystaliron
- Armor layers
- 1
- Armor points
- 4
- Electronics
- Basic Civilian
- Airlocks
- Not separately recorded
- Cargo
- 42.5 tons
- External load
- 0 tons
- Magazine options
- None
- Armament
- Single Turret: Particle Beam · Triple Turret: Beam Laser · Beam Laser · Sandcaster · Triple Turret: Missile Rack · Missile Rack · Beam Laser
- Ammunition
- 24 × Standard Missiles · 20 × Sandcaster Canisters
Drives and control
- Maneuver drive
- F
- Thrust
- 4 g
- Power plant
- F
- Power options
- None
- Jump drive
- C
- Jump rating
- J-2
- Jumps carried
- 1
- Power endurance
- 2 weeks
- Control
- Standard bridge
- Additional passengers
- Not applicable
- Bridge options
- None
- Computer
- Model 2
- Computer options
- Bis
- Software
- Jump Control/2 · Evade/1 · Fire Control/2 · Intellect
- Additional fire-control stations
- 0
- Unused fire-control stations
- 0
Crew complement
- 2 Commands
- 1 Pilot
- 1 Navigator
- 2 Engineers
- 1 Sensors Operator
- 1 Medic
- 3 Turret Gunners
- 12 Marines
Installed equipment, armament, and ammunition
- 2 Staterooms
- 3 Crew Berthings
- 3 Head Toilet Showers
- 25 Crew Recreations
- 20 Galley Spaces
- 1 Additional Airlock
- 1 Armory
- 4 Fuel Processors
- 1 Emergency Low Berth
- 8 Low Berths
- 1 Breaching Tube
- 1 Medical Bay (1 bed)
- 1 Repair Drones
- 1 Standard Hangar (30 tons contained)
- 1 Carried Craft: Wayfarer Boarding (ship-212)
- Single Turret Particle Beam
- Triple Turret Beam Laser · Beam Laser · Sandcaster
- Triple Turret Missile Rack · Missile Rack · Beam Laser
- 24 Standard Missiles
- 20 Sandcaster Canisters
Mission classification
- Primary role
- Raider
- Secondary roles
- Privateer · Prize Capture
- Mission tags
- Jump 2 · Thrust 4 · Boarding · Breaching Tube
Verified performance and procurement
Construction assertions carried by this source record.
- Hull Millitons
- 300,000 millitons / 300 tons
- Effective Displacement Millitons
- 300,000 millitons / 300 tons
- Accounted Displacement Millitons
- 300,000 millitons / 300 tons
- Hull Points
- 6
- Structure Points
- 6
- Armor Points
- 4
- Jump Rating
- 2
- Thrust G
- 4 g
- Fuel Millitons
- 72,000 millitons / 72 tons
- Jump Fuel Millitons
- 60,000 millitons / 60 tons
- Power Fuel Millitons
- 12,000 millitons / 12 tons
- Hardpoints
- 3
- Hardpoints Used
- 3
- Point Defense Nodes
- 0
- Fire Control Millitons
- 3,000 millitons / 3 tons
- Minimum Crew
- 6
- Crew
- 23
- Carried Craft Count
- 1
- Carried Craft Displacement Millitons
- 30,000 millitons / 30 tons
- Carried Craft Price Credits
- 20,580,000 Cr
- Hangar Capacity Millitons
- 30,000 millitons / 30 tons
- Docking Capacity Millitons
- 0 millitons / 0 tons
- Construction Weeks
- 52 weeks
- Pre Discount Price Credits
- 174,210,000 Cr
- Discount Credits
- 0 Cr
- Architect Fee Credits
- 0 Cr
- Construction Price Credits
- 174,210,000 Cr
Complete source ledgerEvery field in the catalog record, including empty lists and construction assertions.
- Schema Version
- 1
- Design Id
- ct-source-ship-66
- Revision
- 1
- Ruleset Id
- cepheus-trader.shipbuilding
- Source Ids
- cepheus-engine-srd-2016
- ship-source-a-f
- ship-source-s-c
- ship-source-tech-update-2350
- cepheus-trader-2026
- Tech Level
- 11
- Standard Design
- No
- Electronics
- basic-civilian
- Cargo Millitons
- 42500
- Thrust G
- 4
- Catalog
- Catalog Id
- 66
- Tag
- ship-66
- Family Id
- 66
- Upgrade Path Id
- 6
- Progression Stage
- starter
- Status
- active
- Vessel Kind
- starship
- Display Name
- Drake
- Primary Role
- raider
- Secondary Roles
- privateer
- prize-capture
- Mission Tags
- jump-2
- thrust-4
- boarding
- breaching-tube
- Open Game Content Designations
- The complete original catalog entry and adapted construction data are Open Game Content.
- Description Paragraphs
- This three-hundred-ton raider combines a two-parsec jump radius, four-gravity acceleration, berthing for twelve boarders, low berths, medical support, an armory, a breaching tube, and an armed boarding boat. Its hold supports captured cargo, supplies, and prize operations.
- A particle-beam turret and two mixed laser, missile, and sandcaster turrets give it useful coercive power without the expense of a fleet warship. The design works equally as a criminal raider or commissioned privateer; its survival depends on selecting vulnerable targets and leaving before a stronger response arrives.
- Hull
- Id
- ship-300
- Configuration
- streamlined
- Armor
- Id
- crystaliron
- Layers
- 1
- Drives
- Jump
- C
- Maneuver
- F
- Power
- F
- Fuel
- Jump Distance
- 2
- Jump Count
- 1
- Power Plant Weeks
- 2
- Computer
- Id
- model-2
- Options
- bis
- Software
- Id
- jump-control
- Level
- 2
- Id
- evade
- Level
- 1
- Id
- fire-control
- Level
- 2
- Id
- intellect
- Equipment
- Id
- stateroom
- Quantity
- 2
- Id
- crew-berthing
- Quantity
- 3
- Id
- head-toilet-shower
- Quantity
- 3
- Id
- crew-recreation
- Quantity
- 25
- Id
- galley-space
- Quantity
- 20
- Id
- additional-airlock
- Quantity
- 1
- Id
- armory
- Quantity
- 1
- Id
- fuel-processor
- Quantity
- 4
- Id
- emergency-low-berth
- Quantity
- 1
- Id
- low-berth
- Quantity
- 8
- Id
- breaching-tube
- Quantity
- 1
- Parameterized Equipment
- Id
- medical-bay
- Beds
- 1
- Id
- repair-drones
- Quantity
- 1
- Hangars
- Id
- standard-hangar
- Contained Millitons
- 30000
- Quantity
- 1
- Mounts
- Id
- single-turret
- Weapons
- particle-beam
- Id
- triple-turret
- Weapons
- beam-laser
- beam-laser
- sandcaster
- Id
- triple-turret
- Weapons
- missile-rack
- missile-rack
- beam-laser
- Ammunition
- Id
- standard-missile
- Quantity
- 24
- Id
- sandcaster-canister
- Quantity
- 20
- Carried Craft
- Tag
- ship-212
- Quantity
- 1
- Crew
- Role
- command
- Quantity
- 2
- Role
- pilot
- Quantity
- 1
- Role
- navigator
- Quantity
- 1
- Role
- engineer
- Quantity
- 2
- Role
- sensors-operator
- Quantity
- 1
- Role
- medic
- Quantity
- 1
- Role
- turret-gunner
- Quantity
- 3
- Role
- marine
- Quantity
- 12
- Assertions
- Hull Millitons
- 300000
- Effective Displacement Millitons
- 300000
- Accounted Displacement Millitons
- 300000
- Hull Points
- 6
- Structure Points
- 6
- Armor Points
- 4
- Jump Rating
- 2
- Thrust G
- 4
- Fuel Millitons
- 72000
- Jump Fuel Millitons
- 60000
- Power Fuel Millitons
- 12000
- Hardpoints
- 3
- Hardpoints Used
- 3
- Point Defense Nodes
- 0
- Fire Control Millitons
- 3000
- Minimum Crew
- 6
- Crew
- 23
- Carried Craft Count
- 1
- Carried Craft Displacement Millitons
- 30000
- Carried Craft Price Credits
- 20580000
- Hangar Capacity Millitons
- 30000
- Docking Capacity Millitons
- 0
- Construction Weeks
- 52
- Pre Discount Price Credits
- 174210000
- Discount Credits
- 0
- Architect Fee Credits
- 0
- Construction Price Credits
- 174210000
Record provenance
Sources and designation
Source record: catalog/ships/ship-66.toml
The complete original catalog entry and adapted construction data are Open Game Content.
cepheus-engine-srd-2016ship-source-a-fship-source-s-cship-source-tech-update-2350cepheus-trader-2026