Office of Vessel Recognition // ship-46
Sinbad
Passenger Trader
- Displacement
- 200 tons
- Configuration
- Streamlined
- Tech level
- 11
- Crew
- 6
- Endurance
- 2 weeks
- Cargo
- 41 tons
Operational profile
Recognition and use
The Sinbad is a two-hundred-ton passenger trader with Jump-2 range, three-gravity acceleration, four points of armor, and a streamlined hull. Eleven staterooms and ten low berths let it combine regular passengers with budget or emergency transport.
A mixed defensive turret, fuel processing, and a 41-ton hold give a six-person crew flexibility across mail, freight, and passenger routes. The ship can discourage casual attack but is not built to fight a dedicated warship.
Complete record / Revision 1
Construction dossier
All fields below are read from the active catalog record. “None” is explicit where the record contains no fitted item or option.
Registry
- Catalog entry
- 046
- Design ID
- ct-source-ship-46
- Schema version
- 1
- Record revision
- 1
- Status
- Active
- Vessel kind
- Starship
- Progression stage
- Starter
- Family
- 045 / Sinbad
- Shipyard path
- 02 / Venture Passage
- Construction price
- 83,175,000 Cr
- Standard design
- No
Hull and systems
- Ruleset
- Cepheus Trader Shipbuilding
- Tech level
- 11
- Hull code
- ship-200
- Displacement
- 200 tons
- Configuration
- Streamlined
- Hull options
- None
- Structural options
- None
- Armor
- Crystaliron Whole Points
- Armor layers
- Not layer-rated
- Armor points
- 4
- Electronics
- Basic Military
- Airlocks
- Not separately recorded
- Cargo
- 41 tons
- External load
- 0 tons
- Magazine options
- None
- Armament
- Triple Turret: Beam Laser · Missile Rack · Sandcaster
- Ammunition
- 12 × Standard Missiles · 20 × Sandcaster Canisters
Drives and control
- Maneuver drive
- C
- Thrust
- 3 g
- Power plant
- C
- Power options
- None
- Jump drive
- B
- Jump rating
- J-2
- Jumps carried
- 1
- Power endurance
- 2 weeks
- Control
- Standard bridge
- Additional passengers
- Not applicable
- Bridge options
- None
- Computer
- Model 3
- Computer options
- None
- Software
- Jump Control/2 · Fire Control/1
- Additional fire-control stations
- 0
- Unused fire-control stations
- 1
Crew complement
- 1 Pilot
- 1 Navigator
- 1 Engineer
- 1 Turret Gunner
- 1 Medic
- 1 Other
Installed equipment, armament, and ammunition
- 11 Staterooms
- 1 Fuel Processor
- 10 Low Berths
- 1 Air Raft Hangar
- 1 Medical Bay (1 bed)
- Triple Turret Beam Laser · Missile Rack · Sandcaster
- 12 Standard Missiles
- 20 Sandcaster Canisters
Mission classification
- Primary role
- Passenger Trader
- Secondary roles
- None
- Mission tags
- Jump 2 · Thrust · Armed
Complete source ledgerEvery field in the catalog record, including empty lists and construction assertions.
- Schema Version
- 1
- Design Id
- ct-source-ship-46
- Revision
- 1
- Ruleset Id
- cepheus-trader.shipbuilding
- Source Ids
- cepheus-engine-srd-2016
- ship-source-a-f
- ship-source-socs-4-6
- ship-source-tech-update-2350
- cepheus-trader-2026
- Tech Level
- 11
- Standard Design
- No
- Electronics
- basic-military
- Unused Fire Control Stations
- 1
- Cargo Millitons
- 41000
- Catalog
- Catalog Id
- 46
- Tag
- ship-46
- Family Id
- 45
- Upgrade Path Id
- 2
- Progression Stage
- starter
- Status
- active
- Vessel Kind
- starship
- Display Name
- Sinbad
- Primary Role
- passenger-trader
- Secondary Roles
- None recorded
- Mission Tags
- jump-2
- thrust
- armed
- Open Game Content Designations
- The complete original catalog entry and adapted construction data are Open Game Content.
- Description Paragraphs
- The Sinbad is a two-hundred-ton passenger trader with Jump-2 range, three-gravity acceleration, four points of armor, and a streamlined hull. Eleven staterooms and ten low berths let it combine regular passengers with budget or emergency transport.
- A mixed defensive turret, fuel processing, and a 41-ton hold give a six-person crew flexibility across mail, freight, and passenger routes. The ship can discourage casual attack but is not built to fight a dedicated warship.
- Hull
- Id
- ship-200
- Configuration
- streamlined
- Armor
- Id
- crystaliron-whole-points
- Points
- 4
- Drives
- Jump
- B
- Maneuver
- C
- Power
- C
- Fuel
- Jump Distance
- 2
- Jump Count
- 1
- Power Plant Weeks
- 2
- Computer
- Id
- model-3
- Options
- None recorded
- Software
- Id
- jump-control
- Level
- 2
- Id
- fire-control
- Level
- 1
- Equipment
- Id
- stateroom
- Quantity
- 11
- Id
- fuel-processor
- Quantity
- 1
- Id
- low-berth
- Quantity
- 10
- Id
- air-raft-hangar
- Quantity
- 1
- Parameterized Equipment
- Id
- medical-bay
- Beds
- 1
- Mounts
- Id
- triple-turret
- Weapons
- beam-laser
- missile-rack
- sandcaster
- Quantity
- 1
- Ammunition
- Id
- standard-missile
- Quantity
- 12
- Id
- sandcaster-canister
- Quantity
- 20
- Crew
- Role
- pilot
- Quantity
- 1
- Role
- navigator
- Quantity
- 1
- Role
- engineer
- Quantity
- 1
- Role
- turret-gunner
- Quantity
- 1
- Role
- medic
- Quantity
- 1
- Role
- other
- Quantity
- 1
Record provenance
Sources and designation
Source record: catalog/ships/ship-46.toml
The complete original catalog entry and adapted construction data are Open Game Content.
cepheus-engine-srd-2016ship-source-a-fship-source-socs-4-6ship-source-tech-update-2350cepheus-trader-2026