Office of Vessel Recognition // ship-27

Mercator

Light Trader

Path 01 / Concord ExchangeConcord Exchange Yards
ship-27 / Canonical recognition plate32.5 m overall
Displacement
100 tons
Configuration
Streamlined
Tech level
11
Crew
4
Endurance
2 weeks
Cargo
20 tons

Operational profile

Recognition and use

This hundred-ton light trader is intended for an owner-operator carrying compact, high-value freight. A two-parsec jump radius, four-gravity acceleration, streamlined hull, and fuel processor support rapid trips between surface ports and nearby systems.

Four crew staterooms leave little room for paying passengers, and the twenty-ton hold cannot compete with larger merchants on bulk cargo. Its empty hardpoint, allocated fire-control station, and stocked ordnance magazine make a later defensive refit straightforward.

Complete record / Revision 1

Construction dossier

All fields below are read from the active catalog record. “None” is explicit where the record contains no fitted item or option.

Registry

Catalog entry
027
Design ID
ct-source-ship-27
Schema version
1
Record revision
1
Status
Active
Vessel kind
Starship
Progression stage
Starter
Family
027 / Mercator
Shipyard path
01 / Concord Exchange
Construction price
41,755,000 Cr
Standard design
No

Hull and systems

Ruleset
Cepheus Trader Shipbuilding
Tech level
11
Hull code
ship-100
Displacement
100 tons
Configuration
Streamlined
Hull options
None
Structural options
None
Armor
Crystaliron
Armor layers
1
Armor points
4
Electronics
Basic Civilian
Airlocks
Not separately recorded
Cargo
20 tons
External load
0 tons
Magazine options
None
Armament
None installed
Ammunition
12 × Standard Missiles

Drives and control

Maneuver drive
B
Thrust
4 g
Power plant
B
Power options
None
Jump drive
A
Jump rating
J-2
Jumps carried
1
Power endurance
2 weeks
Control
Standard bridge
Additional passengers
Not applicable
Bridge options
None
Computer
Model 2
Computer options
Fib
Software
Jump Control/2 · Fire Control/1
Additional fire-control stations
0
Unused fire-control stations
1

Crew complement

  • 1 Pilot
  • 1 Navigator
  • 1 Engineer
  • 1 Other

Installed equipment, armament, and ammunition

  • 4 Staterooms
  • 1 Emergency Low Berth
  • 1 Fuel Processor
  • 12 Standard Missiles

Mission classification

Primary role
Light Trader
Secondary roles
Courier · Owner Operator
Mission tags
Freight · Fast Cargo · Atmospheric · Refit Ready

Verified performance and procurement

Construction assertions carried by this source record.

Hull Millitons
100,000 millitons / 100 tons
Accounted Displacement Millitons
100,000 millitons / 100 tons
Hull Points
2
Structure Points
2
Armor Points
4
Jump Rating
2
Thrust G
4 g
Fuel Millitons
24,000 millitons / 24 tons
Jump Fuel Millitons
20,000 millitons / 20 tons
Power Fuel Millitons
4,000 millitons / 4 tons
Hardpoints
1
Hardpoints Used
0
Fire Control Millitons
1,000 millitons / 1 ton
Minimum Crew
3
Crew
4
Carried Craft Count
0
Carried Craft Price Credits
0 Cr
Hangar Capacity Millitons
0 millitons / 0 tons
Construction Weeks
36 weeks
Pre Discount Price Credits
41,755,000 Cr
Discount Credits
0 Cr
Architect Fee Credits
0 Cr
Construction Price Credits
41,755,000 Cr
Complete source ledgerEvery field in the catalog record, including empty lists and construction assertions.
Schema Version
1
Design Id
ct-source-ship-27
Revision
1
Ruleset Id
cepheus-trader.shipbuilding
Source Ids
  1. cepheus-engine-srd-2016
  2. ship-source-a-f
  3. ship-source-tech-update-2350
  4. cepheus-trader-2026
Tech Level
11
Standard Design
No
Electronics
basic-civilian
Unused Fire Control Stations
1
Cargo Millitons
20000
Catalog
Catalog Id
27
Family Id
27
Upgrade Path Id
1
Progression Stage
starter
Status
active
Vessel Kind
starship
Display Name
Mercator
Primary Role
light-trader
Secondary Roles
  1. courier
  2. owner-operator
Mission Tags
  1. freight
  2. fast-cargo
  3. atmospheric
  4. refit-ready
Open Game Content Designations
  1. The complete original catalog entry and adapted construction data are Open Game Content.
Description Paragraphs
  1. This hundred-ton light trader is intended for an owner-operator carrying compact, high-value freight. A two-parsec jump radius, four-gravity acceleration, streamlined hull, and fuel processor support rapid trips between surface ports and nearby systems.
  2. Four crew staterooms leave little room for paying passengers, and the twenty-ton hold cannot compete with larger merchants on bulk cargo. Its empty hardpoint, allocated fire-control station, and stocked ordnance magazine make a later defensive refit straightforward.
Hull
Id
ship-100
Configuration
streamlined
Armor
Id
crystaliron
Layers
1
Drives
Jump
A
Maneuver
B
Power
B
Fuel
Jump Distance
2
Jump Count
1
Power Plant Weeks
2
Computer
Id
model-2
Options
  1. fib
Software
  1. Id
    jump-control
    Level
    2
  2. Id
    fire-control
    Level
    1
Equipment
  1. Id
    stateroom
    Quantity
    4
  2. Id
    emergency-low-berth
    Quantity
    1
  3. Id
    fuel-processor
    Quantity
    1
Ammunition
  1. Id
    standard-missile
    Quantity
    12
Crew
  1. Role
    pilot
    Quantity
    1
  2. Role
    navigator
    Quantity
    1
  3. Role
    engineer
    Quantity
    1
  4. Role
    other
    Quantity
    1
Assertions
Hull Millitons
100000
Accounted Displacement Millitons
100000
Hull Points
2
Structure Points
2
Armor Points
4
Jump Rating
2
Thrust G
4
Fuel Millitons
24000
Jump Fuel Millitons
20000
Power Fuel Millitons
4000
Hardpoints
1
Hardpoints Used
0
Fire Control Millitons
1000
Minimum Crew
3
Crew
4
Carried Craft Count
0
Carried Craft Price Credits
0
Hangar Capacity Millitons
0
Construction Weeks
36
Pre Discount Price Credits
41755000
Discount Credits
0
Architect Fee Credits
0
Construction Price Credits
41755000

Record provenance

Sources and designation

Source record: catalog/ships/ship-27.toml

The complete original catalog entry and adapted construction data are Open Game Content.

  • cepheus-engine-srd-2016
  • ship-source-a-f
  • ship-source-tech-update-2350
  • cepheus-trader-2026